World Primer
TEXT
TEXT
Magic is the ability possessed by some individuals to manipulate the ambient energies of the world to produce desired results. In addition to granting spellcasting abilities, magic is an influential force in the world, serving as a source of energy for enchanted items, allowing individuals to travel across Iolcus and through the extraplanar cosmology, and even shapes the physical landscape of the planet. To grasp the basics of how magic functions in this world, one must first develop a foundational understanding of its different types and schools, which are outlined below.
TEXT.
TEXT. For more in-depth articles on all the patron options, see the link in the title of this subsection.
The following societal benchmarks have been outlined to clarify expectations within this world across a range of topics.
Cosmology
TEXT
Planets & The Universe
Iolcus is but one of several worlds within the Anatolean System, the solar system orbiting the radiant star Anatolé. For most of its inhabitants, the heavens begin and end with the familiar glow of the dual moons, Estella the Greater and Mateo the Lesser. Yet for scholars—both arcane and academic—the stars have long been a source of wonder and inquiry, their secrets studied through lens and spell alike. For a more in-depth article on the solar system and a listing of all planets, see the link in the title of this subsection.Planes & The Multiverse
Extraplanar space, as understood by mortal scholars, adheres to what is known as the Riverbound Cosmology—a theoretical, metaphysical framework in which all planes of existence are woven together by a vast network of extraplanar rivers known as Evergates. Rather than existing as distant, isolated realms, afterlives, mortal worlds, and divine domains all lie along this eternal current, which guides the flow of souls and time itself. For the most part, the average citizen is aware that other planes exist, but is really only familiar with their own upon which Iolcus resides: Materia, or the Material Plane. For a more in-depth article on planar cosmology and a listing of all existing planes, see the link in the title of this subsection.Magic Systems
Magic is the ability possessed by some individuals to manipulate the ambient energies of the world to produce desired results. In addition to granting spellcasting abilities, magic is an influential force in the world, serving as a source of energy for enchanted items, allowing individuals to travel across Iolcus and through the extraplanar cosmology, and even shapes the physical landscape of the planet. To grasp the basics of how magic functions in this world, one must first develop a foundational understanding of its different types and schools, which are outlined below.
Traditions
Mastery of magic is not as simple as conjuring something from nothing. Just as matter in the real world requires a source or input, so too does magic. In this world, magic is divided into four distinct traditions or types, each generally associated with specific spellcasting classes. While these forms of magic may function similarly in practice, the source from which a spellcaster draws their power fundamentally differs. These sources deviate from the traditional systems found in Pathfinder, meaning familiar expectations from that setting may not apply. As a player—especially one controlling a spellcaster—it is recommended to gain at least a basic understanding of these magical distinctions.- Arcane
Arcane magic originates from astrology—the study of celestial bodies, stars, constellations, and their impact on mortals. Each arcane spell is linked to a specific constellation, with its effects determined by the stars that compose it and their unique arcane properties. Spellcasters who harness arcane magic—such as arcanists, sorcerers, summoners, witches, and wizards—must study astrology to varying degrees in order to wield this power effectively. For a more in-depth article on arcane magic, see the link in the title of this subsection. - Divine
Though any mortal may be granted a fleeting glimpse of divine grace, those who wield a god’s power in earnest are almost always bound to their patron through a sacred rite of anointment. To channel divine magic, one must be anointed and bestowed with a divine symbol—a badge of authority and a vessel through which their god’s essence flows. This essence, drawn through the vast, interconnected rivers of the Multiverse, empowers the faithful to perform miracles in their deity’s name. Such spellcasters—clerics, paladins, priests—generally tread a more structured path than their arcane counterparts, their practices shaped entirely by the edicts and expectations of their chosen god. For a more in-depth article on divine magic, see the link in the title of this subsection. - Occult
Magic does not flow only from external forces—it also springs from within. The planes, in their vast mystery, have left open a door for mortals to shape reality, often without even meaning to. Many spellcasters tap into what is known as occult magic: power drawn from the collective conscious of all thinking beings. Every belief, dream, fear, and fleeting thought drifts into transitive planes known as the Ripples. From there, occultists—bards, psychics, and the like—pull inspiration and energy, shaping the world with little more than will and intent. If they believe a song can send an enemy flying or a thought can fracture a mind, the collective conscious answers, and it becomes real. For a more in-depth article on occult magic, see the link in the title of this subsection. - Primal
For those who draw their magic from the natural world, primal magic is their craft. Across most planes, conduits known as Leylines flow, carrying the very essence of life itself. Spellcasters who wield primal magic—such as druids, kineticists, rangers, and even some sorcerers—can tap into these Leylines, using their energy to shape and control nature according to their will. For a more in-depth article on primal magic, see the link in the title of this subsection.
Schools
Regardless of the source from which magic is drawn, every spell can generally be classified into one of eight established schools of magic for the purpose of study and categorization. These schools remain the same here as in traditional systems: abjuration, conjuration, divination, enchantment, evocation, illusion, necromancy, and transmutation.Inhabitants
TEXT.
Playable Ancestries & Races
TEXT. For more in-depth articles on all the playable mortal race options, see the link in the title of this subsection.Non-Playable Ancestries & Races
TEXT. For more in-depth articles on all the non-playable races, see the link in the title of this subsection.Deities
TEXT. For more in-depth articles on all the patron options, see the link in the title of this subsection.
Societal Expectations
The following societal benchmarks have been outlined to clarify expectations within this world across a range of topics.

Comments