Kendall Character in In Defense of the Dawn | World Anvil
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Kendall

Kendall Sammes

Kendall Sammes is a Life Cleric of the Sovereign Host from Vatru. She's currently living in Vecbony, Vatru, in a state of semi-retirement at the temple of the Host there, mostly just relaxing and offering the high-level magic that other clerics are unable to offer.   As a halfling, she stands about 3' tall and forgoes armor and weaponry for simple robes and her Hat of Teleportation. Her riding dog, Rimands, is a faithful companion on her relatively infrequent travels. She has curly gold hair and a paler complexion, and she's nearly 100 years old (early 60's in human years).

Relationships

Ryleigh

Acquaintance (Trivial)

Towards Kendall

2

Frank


Kendall

Acquaintance

Towards Ryleigh

0

Shared Acquaintances

Gunnloda Frostbeard

Associations

Sovereign Host
Year of Birth
78 Y2 98 Years old
Spouses
Siblings
Children
Current Residence
Vecbony, Vatru, in a house built for herself and Gunnloda.
Hair
golden, curly hair
Height
3'
Aligned Organization

Sessions

  Session0098, Session0099

Kendall Sammes

Small Halfling, Stout Cleric of the Sovereign Host , Lawful Good

Armor Class 12
Hit Points 63
Speed 25ft

STR
8 -1
DEX
14 +2
CON
13 +1
INT
14 +2
WIS
20 +5
CHA
12 +1

Saving Throws Wis +9, Cha +5
Skills Animal Handling +9, Insight +9, Religion +6, Survival +9
Damage Resistances Poison
Condition Immunities Advantage on being frightened, poison, and concentration checks
Languages Common, Halfling


Description

Cheerful and snarky, she's about 60 or 70 in human years. She's "retired" but as one of the Host's most powerful clerics, she still performs high level magic when needed.

Ideals

If people need help, I'll be there to give it to them.

Bonds

Raised Gunnloda once, then spent the next 35 years trying to help her as best she knew how.

Flaws

Stubborn.


+5, +9 attack, 17 save DC

At will: Light, Mending, Sacred Flame, Spare the Dying, Thaumaturgy

1/day: 5th (2) Dawn, Greater Restoration, Hallow, Mass Cure Wounds, Raise Dead 4th (3) Death Ward, Guardian of Faith, Locate Creature

2/day: 3rd (3) Beacon of Hope, Create Food and Water, Mass Healing Word, Remove Curse, Revivify, Sending

3/day: 2nd (3) Calm Emotions, Enhance Ability, Lesser Restoration, Prayer of Healing, Spiritual Weapon, Zone of Truth 1st (4) Bless, Cure Wounds, Detect Evil and Good, Healing Word, Sanctuary


Disciple of Life- HP boost 2+spell level
Channel Divinity 2/SR
CD Preserve Life restore 50 hp divided how you want up to half a creatures max.
Blessed Healer- heal yourself 2+spell level when healing someone else.
Divine Strike- once per turn, deal +1d8 radiant damage when you hit with a weapon attack.
Divine Intervention 1/LR As an action, request your deity's aid and roll percentile dice. If the number rolled is equal to or less than your cleric level, your deity intervenes. If successful, you can't use this feature again for 7 days, otherwise, you can use it again after a long rest. At 20th level, your request succeeds automatically.
Lucky- reroll ones
Brave- advantage on saves against frightened
Halfling Nimbleness- move through the space of any creature larger than you
stout resilience- advantage on saves vs poison and resistance against poison damage


Actions

Mace +3 (1d6-1)

Reactions

War Caster You can use your reaction to make an opportunity attack to cast a spell that has a casting time of 1 action and targets only that creature.


 
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