The Black Spire Hunters’ Guild
A dimly lit office tucked into the underside of Firstlight Station’s mid-tier — near the outer hull, behind reinforced blast doors. Inside, you’ll find worn metal walls, a trophy display of captured weapons and wanted posters, a small weapons locker, and a rough circular table where guild members meet.
The Black Spire Hunters’ Guild is small but feared — a collection of experienced bounty hunters, trackers, and enforcers who specialize in dangerous frontier bounties. While they operate within Republic law, they’re known to bend rules when big credits are involved.
Denizens
Guild Leader: Boss Karro Vesk
Species: Weequay (male)
Personality: Gruff, pragmatic, scarred; cares more about results than honor
Background: Former pirate, now a professional bounty broker; runs the guild with a “take the job, no questions” attitude
Quirk: Carries a stun baton and prefers to remind people “dead is half pay”
Core Members
1. Jala Renn (Human, female) — Sniper specialist; quiet, methodical, prefers long-range work
2. Drokk Marn (Aqualish, male) — Heavy gunner; brutish, armored, loves big explosions and loud fights
3. Krex & Nessa (Rodian twins, male and female) — Slicer and stealth pair; Krex handles tech, Nessa infiltrates and grabs the prize
4. VX-R “Slick” (Assassin Droid) — Repurposed and modified droid hunter; highly efficient, speaks in clipped, polite tones
Type
Guildhall
Parent Location
Owner
Vehicles Present
Characters in Location
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