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Gothenya

Our Year, 1442 A.W. (Age of Will)

Scope

The motivation behind building Gothenya

The world of Gothenya has served as my personal campaign world for the entirety of my gaming, going back to 2012.

The goal of the project

This "wiki" serves as an easy-to-navigate resource for my Game Mastering needs, as well as those of my players. Further, it doubles as a database for all lore related to my novel work in Gothenya.

Gothenya's Unique Selling point

The gods are false.   They've lied to us all these years.   They brought us civilization. But not to better our station, rather to teach us to be the most serene and perfect slaves. Ones who'd never dream of taking up arms against them.    This is how it's been for all recorded time. And not only in this current epoch, and with our standing civilization. There have been others. Possibly many. It's hard to tell, since they were quite thoroughly scrubbed from existence, eons before our own age. And why?     They all had but one thing in common. One unforgivable error in judgment.    They attempted to throw off the yoke of servitude, once they finally realized their masters were not so altruistic and benevolent as they would have them, and us, believe.   The gods were seen for what they really were. For what they really are. And for that, there is but one punishment.   Death.