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Bremen

Founded by gold miners, the sleepy town of Bremen sits on the west bank of lake Grimsvotn, at the mouth of the Vimur River. Bremen's harbor has frozen, requiring local fishers to haul their boats acrossthe ice to put them in the lake. Visitors who lack a boat can reach Bremen only by crossing the river, which is mostly frozen over.   If Everwinter has one benefit, it's that the hardy folk of Bremen are spared the seasonal floods that normally threaten the town in early summer. That is not to say that the long nights, frigid air, and howling blizzards provide any comfort. They don't.   The regular blizzards often cuts off Bremen from the other settlements of The Parliament.   Twice in the past two months, residents of Bremen have had to mount search parties for their town speaker and oldest living resident, Arnulf Tunnely, and twice they've found him wandering the frozen shores of the Vimur in heavy furs, with no memory of how he got there. Tunnely, old even by halfling standards, isn't long for this world. Many locals fear the same is true of the town itself, if Vetur's brutal winter does not abate.

Government

Once a year they elect a mayor/speaker.

Industry & Trade

When the short lived gold mine emptied; fishing, scrimshaw, and textiles became its main industries.

Points of interest

Notable business:  
  • Buried Treasures

  • The town's only inn.

  • Five-Tavern Center

  • A cluster of five taverns arranged in a circle in the middle of town. Rivalries and brawls between the bars are the stuff of legend.

  • Frosthorn Ranch


  • Nine-Knuckles

  • Once a place known to buy and sell rare treaures, it is now little more than a barely visited pawn shop.

Type
Town
Population
150
Location under
Owner/Ruler
Owning Organization

Articles under Bremen


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