Wylders Rift Organization in Galara | World Anvil
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Wylders Rift (Wild-er-s)

A Mercinary Guild that sepecializes in hunting monsters near and in the Feral Wyld and across Dremith. They send out small bands to deal with pesky monsters and earn reputation for each monster they slay.

Public Agenda

To help protect citizens kill monsters and find a way to restore the Feral Wyld

Assets

The guild has reach across the Country of Dremith granting it that ability to house and recruit members across the land. The guild often buys out inns or tavern to convert into home bases in larger cities. There is plenty of work and gold to go around from everyone who joins the guild and the guild often gets first looks at job postings. The guild does have a couple of trade ships and smaller vessels to get members to islands or nearby coasts requesting aid. Wylders Rift boasts of some of the finest dwarven smiths across the lands granting them access to many types of weapons and armor.

History

The Wylder's Rift originated in the City of Omynhil, under the careful hands of Ilphas Magroris. It gained popularity in the follwing 300 years and has many branches across Dremith. It was originaly created to form bands who would travel into the Feral Wyld in sreach of a way to restore it but has grown to also include protection of smaller cities various mercenery work and odd jobs.
Founding Date
141327 AoE
Type
Guild, Fighter / Mercenary
Capital
Alternative Names
Mercenery Guild
Training Level
Trained
Veterancy Level
Experienced
Leader Title
Founders
Power Structure
Thalassocracy
Location
Controlled Territories
Notable Members
Related Species
Related Ethnicities

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Comments

Author's Notes

Thank-you to Artbreeder for the wonderfully generated picture of what the Guildhall would have looked like.


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