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Abel’s Arcana

This rusty old house is home to the overweight Abelerion “Abel” Heavywood. The bronze-skinned, blonde elf has four open locks on the front door leading customers directly into his living room. Since his life was saved by the healing hands of a cleric of Ilmater, the old elf decided to live every moment to its fullest, primarily by feasting like there is no tomorrow. Visitors to his “shop” have a 75 percent chance of finding him dining at his table. Anyone watching him devour food might believe that Icewind Dale is a land of plenty where food is abundant. He won’t let patrons interrupt his meal, pointing customers to a single cabinet filled with a seemingly random assortment of magic items. Abel will answer questions with his mouth stuffed with food. He offers a 10 percent discount to any cleric or paladin on their first purchase.   Abel is well off even in these dire days. He sells magic items to fortune-seekers and other rich folks.   In addition, roll or select up to three common magic items from “Common Magic Items” in chapter 2 of Xanathar’s Guide to Everything. Once Abel sells his last magic item, he will close his shop and travel to Waterdeep to buy new inventory. He returns to Bryn Shander after two tendays. Quirky Items. Abel has a strange sense of what he considers “good.” The items in his store have a 50 percent chance of having a minor property or quirk (see “Special Features” in chapter 7 of the Dungeon Master’s Guide).  
ItemCostQuantity
Amulet of proof against detection and location 20000gp 1
Bag of Holding 4000gp 1
Boots of the Winterlands 10000gp 2
Candle 1cp 24
Candle of the Deep 10gp 1
Enduring Spellbook 150gp 1
Necklace of prayer beads (2 Blessing, 2 Curing, 2 Favor) 3000gp 1
Ring of mind shielding 16000gp 1
Ring of water walking 1500gp 1
Type
Shop, Magic
Parent Location

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