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The Church of Osiris

Structure

Osiris ,Project leader ,team leaders ,Creators

Culture

Everything is useful, even if it's use is to connect one point to another, that is important.

Assets

Dozens of cities, no soldiers, almost all the equipment in the world

Mythology & Lore

The start of this world came from when Osiris had enough of the previous world and used an extinction event to restart it all. He personally shaped every mountain, ever river, and ocean. He decided he was going to make living harder as we made his entertainment lesser so, we atone for the sins of past humanoids.

Divine Origins

Osiris showed himself to us after we created the first crossbow. He appeared before us as a machine and showed us the unlimited potential in creation. He put it into a small panphlet and gave it to our first priest, The Envoy of Machines.

Tenets of Faith

Logic and reason surpasses all. New knowledge is always welcome. Any knowledge is worth death. Death is just a step to become more. Sacrafice is welcome for knowledge.

Ethics

If you can use logic you can decipher even the most insane things. Killing loved ones as willing sacrafices to Osiris, sometimes may let you ask for his knowledge.

Worship

If you find a material, you must pick it up. If you get a chance to craft something you should do it unless it stops you from crafting something better or more useful. When you do craft something you must put Osiris's sigil somewhere on it.

Priesthood

All who become priests read from the panphlet or a lesser version of it at least once. They are chosen out of those who have learned the ways of Osiris(Blacksmithy or tinkering).

Granted Divine Powers

Once a month, they can do the equivilent of one full day of crafting, in just two hours. They also gain aditional powers related to the tools that they use as part of become a priest.   Alchemist Tools - Any potions You make have a DC of +1. Brewer's Supplies - All Alchohol you keg is worth an extra week of waiting time. Calligrapher's supplies - If you have seen a signature, you have advantage on remaking them. Carpenter’s tools - All things you craft are considered a +1 nonmagical items. Cartographer’s tools - All map's you make are easier to read or harder to read (you determine when making the map) by + or - 2 DC. Cobbler’s tools - As part of a long rest you can maintain your friends shoes, making them able to travel for an extra 2 hours the next day. Cook’s utensils - You may treat feast dice as though one rarity tier higher. Glassblower’s tools - You need one less check for all glass blowing crafts. Jeweler’s tools - All the gem's you cut are worth 1.5x rather than 1.25x value. Leatherworker’s tools - All leather armors crafted by you have +1 AC. Mason’s tools - Checks for engineering using this tool are at advantage. Painter’s supplies - All pieces you make are worth 1.5x gold. Smith’s tools - When you maintain gear, your special quality dice is a d8. Tinker’s tools - If you have the resources you can make a tiny scout bot that you can see through the eyes of, in 10 minutes, it lasts for 1 hour or untill you use a bonus action to disable it. Weaver’s tools - While making cloths, if you have any casting class feature, you can give the clothing the effect of prestigitation so that it is always clean. Woodcarver's Tools - If you have any casting class feature, you can make the wood "living" and regenerate slowly on it's own.

Political Influence & Intrigue

They have power over many city's and civilizations. But they don't effect the world government directly, most of the time it is the World Gov. asking the Church to make weapons for their new bragaid of soldiers.

Sects

There are no lower sect of this religion, but there is a heigher one called "The Council of Gods". People of this religion do vaguely believe in the other gods, however the other gods have much less power over the world compared to Osiris

Knowledge at all costs

Type
Religious, Organised Religion
Successor Organization
Parent Organization
Location