Called back prematurely from his first mission, Aethuriel learns of the forthcoming dangers and his first assignment in his new role as a Shield.
Tristain returns home with a renewed sense of purpose and vision, only for his Holy Vigil and Festivities to bring new threats and dangers.
A simple job ends in tragedy as a larger mystery presents itself. Pax finds himself a newly conscripted Knight in the midst of a siege.
The Knights of Holy Judgement hold the line long enough for citizens to escape the fall of Sundabar. Following their retreat to Silverymoon, the hundred or so remaining Knights take the first steps towards reclaiming the ruined city.
The party investigates the string of thefts and other events in Silverymoon before riding ahead to dismantle the Sundabar garrison's artillery weapons..
The Knights defeat Hartusk and his garrison and reclaim the remnants of Sundabar, but a final proclamation begins an entirely new journey.
The party returns to Silverymoon, searching for clues as to who has been sabotaging Silverymoon's defenses before learning of a unsettling murder.
Investigating a pair of crime scenes, the party pulls the thread of secrets and find themselves tangled in the consequences.
The investigation leads the party to an unexpected alliance with the Zhentarim before descending into the Nether Mountains seeking answers in ancient barrows.
Following the Zhentarim's trail, the party faces swarming ghouls and torrential storms on their way to discovering the tomb of Deckon Thar and the threats within.
Unlocking the secret seals of the barrows, the party come face to face with Deckon Thar, learn of his missing artifacts, and return to Silverymoon to seek out Arkmenos.
Returning to Silverymoon, the party uncovers Arkmenos' location, but are ambushed by Cyricists in search of the master thief.
Following the source of the tremors through the sewers, the party catches up to Arkmenos, defeating and bringing the master thief to justice.
The Knights interogate Arkmenos and learn of his operations, but the answers raise even more questions and pose greater threats.
Tristain dons the Truesilver Crown and the party take on Deckon Thar and his undead forces.
The party travels back to Silverymoon with their newfound treasure and return the Truesilver Crown to its rightful home.
The party find their bearings in Everlund, agree to represent the local temple in an upcoming tournament, and enjoy an evening at the Missing Minotaur.
The party seeks aid from the Harpers, investigates into a local threat, and joins forces with a new ally before facing the first challenge in the Champion's League.
Alongside their new companion, the party takes on the first challenges of the Champion's League in the ever-changing arena.
The Avengers face a myriad of threats and dangers in their next two bouts of the Champion's League leading up to their final challenge on the way to fame and glory.
As the party prepares for the final round fo the Champion's League, they discover concerning revelations in the catacombs of the Keep.
The party clashes with the Blood Hunters and their monstrous allies in a volcanic arena to determine the winner of the Champion's League
With their winnings in hand, the party restock on supplies before setting off for their journey into the High Forest. Along the way they face off against a gnoll raiding party and a pair of trolls.
The Knights spend the night in Olostin's Hold before venturing into the High Forest and find themselves a source of entertainment for the local fae. At the Grandfather Tree, they speak with the elves, learning of the political tensions.
The party negotiate with the Uthgardt chieftan, share life experiences around the campfire, and make their way to an elven ruin where they are ambushed by the demonic fey'ri.
The party fights their way through elven ruins full of demonfae before Pax comes face to face with a werewolf.
The party save an ambushed unicorn, settle matters at the Grandfather Tree, and experience a dire warning in the form of ritualistic visions.
The party descend into a cursed dwarven mine and discover the dark, demonic ritual being conducted by a rogue lycan blood hunter.
The companions defeat Barmon and face an Abyssal threat. Pax learns hints of his order's history and the party bonds over their shared experiences.
Arriving in Neverwinter, the party find both familiar and new friends before quickly becoming entangled in the investigation surrounding Tristain's second contract.
The party follows a trail of clues leading them to completing their second contract through making a tenuous alliance with a vengeful pirate captain.
The party infiltrates Pirate's Skyhold and defeats Folio, the gith thief responsible for abducting Second. That evening, Tristain experiences a vision that sends him on a personal quest while Pax and Aethuriel continue onward toward Elturel.