Forge Islands

Scope

The motivation behind building Forge Islands

We are building Forge Islands as a setting we'd like to play in as a team. Each of the teams we will create will be creating a land that they want others to dive into and discover and have incredible, fun and exciting adventures into. We are doing it in World Anvil so we can "eat our own dogfood" and get to use the tools we build, promote and talk about!  

The goal of the project

We are hoping to get to work for a couple of hours each week each in worldbuilding to keep in touch with the hobby and the platform and to create a world by the end of 2023 will be ready for us to play an epic campaign in.  

Forge Islands's Unique Selling point

A world of flying islands, Sky ships, dragons and flying whales that is the last warm place to a completely frozen world. Everything is covered by ice apart from the area around the great hearth that emits enough heat and light to keep the frozen ice walls away.      

Theme

Genre

The world is a science fantasy world in an age-of-sails clock/mage punk setting. The world might have its dark corners and facing the apocalypse but hope permeates all.  

Reader Experience

The people of the islands are survivors that 2 generations ago fled the freezing world and now they all gather around the warmth of the great hearth. Because of this massive migration each island has completely different people with different traditions living there so the world from place to place is quite different. There is a sense of impeding doom as the people who used to live here are no longer and the world is filled with the monster infested ruins of that fallen civilization.  

Reader Tone

Things are only calming down after a period of great pain and suffering after the initial migration two generations ago, but as this issue calms down, great new danges arise from the ruins of the fallen empire.  

Recurring Themes

  • The Frost: From time to time the great frost grows inwards as the hearth seems to grow dimmer
  • The Ruins: the mountains, caves and plains of the flying islands, and the the underwater world is sprawling with ancient ruins infested with monsters
  • Discovery: The world is largely unexplored. The migrants mostly settled around some of the most welcome shores but there are tons of unexplored lands, in the mountains, small islands, and under the ground and water
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    Character Agency

    Characters have agency and their efforts, if they work together as one, can change the world.  

    Focus

    Ecosystems and environment

    We will develop the ecology and ecosystems of the world creating a vibrant biodivergent world that the great migration and the lack of gravity pushed towards extreme and quick mutations

    Technology/Magic divide

    We will talk about the technologies and magic that present to the world. The magic and science should make sense for the world as it stands.

    Archaeological/Historical Exploration & Discovery of Ancient Mysteries

    The world is mostly unexplored so we will have to create beautiful and elaborate locations for others to explore and be dazzled by.

    Drama

    Magic vs. Technology

    Religion and science are each others throats trying to descern of magic or technology will be the solution to the world's problems. Each of the kingdoms of the world align towards one of the two.

     

    The Ancients are waking up

    Monstrous creatures seems to be coming out of the woodwork of the ancient ruins of the world and threaten the very existence of the inhabitants.

    The Frost is growing as the Hearth dwindles

    Slowly but surely the ice ring around the hearth draws ever closer. The edges of the world are under constant threat.

    The world is floating

    During the age of migration the world's gravity suddenly went very wrong. Whole piece of land flew up in the sky and flying machines previous incapable of flying now soar through the skies.