Unmasking the Artisans Sessions 1-2
The Beast of Bellek
General Summary
The Party
Name | Race | Profession |
---|---|---|
Baxl | Blether | Servant |
Gloria | Dwarf | Soldier |
John Wrench | Air Genoran | Entrepreneur |
Usual Business in Calvegarde
The party met with a peculiar set of twins, Ellen Thomter and Edwin Thomter. They mentioned how they recovered some misplaced tools and provided them to the party. On looking back at them, they had simply vanished.
Come the next day, the group decides on going to the village of Bellek. It's there that Davania Crux, the Burgomaster of the border village, has had reports of a strange and lanky creature terrorizing the people. With this being a border town to another country, it was deemed a bit imperative to ensure nothing wrong would occur.
A Happy Dream
The party dreamt of Lumencroft, a fantastical city of joy and wonder. Reginald Reeves, the Head of Recreation, led the party through various activities and snacks to enjoy. Curiously... Lumencroft should be a ruin... not the utopia that it appears to be...
Bellek Investigations
The party arrived and noted that there was a military encampment to the side doing its usual routines as they begun their investigations. What they found were two victims, each with their own story.
Calvisa
One was Calvisa, who was mortified from her attack experience and had begun making strange art pieces as an outlet for the trauma. She recalls being followed by the creature as it got closer and closer until she couldn't handle it and lashed out when it got too close, namely out of fear for what it would do.
A strange man in a blue suit and glasses that hug close to his eyes purchases her art. He namely goes as "the Courier."
Varro
Varro was attacked while out hunting. He had heard of the creature during so and thought he could alleviate the village's woes with the beast. The creature emitted an ominous rattling sound, and Varro attacked it. He was easily overpowered and had to be rescued. To this day, he becomes agitated and irritable at the creature's mention.
Meeting General Amadeus
General Amadeus was met by the party and warned about the Beast of Bellek. He told the party that he's sent a few troops to find the beast but found nothing. So, he continued operations as normal. The party also insisted this beast may invoke something to start a war by accident with Bellek being a border town. To reassure the party, the General mentioned how the camp would move out by tomorrow morning.
John Wrench, the air genoran of the party, managed to get Amadeus to consider a contract after showcasing Baxl's capabilities. Amadeus compromised for more pacifying means of overcoming threats compared to his more violent colleagues.
The Mournival Begins
The Mournival, a macabre traveling troupe, are made up of "Actors", "Directors," and "Writers." The party naturally wanted to know how this group knew of them and the Directors answered it was the work of their Writers, taking interest in them.
Snooping backstage, John took a pair of Actor garments, a simple white mask and featureless black suit, without any resistance from the Actors. They insisted that people only embrace the clothes in hopes of escaping the intense focus from the Writers and instead support the great "play" that gets put on.
Hunt for the Beast
After some time, the party managed to slowly find the Beast of Bellek after a few hours, following the trail to a set of Nastirn-era ruins. Here, it was clear that a failed research team was present with many corpses of researchers strewn about, trying to crawl away. At the epicenter, they found a sigil to the Averse in front of a Nastirn-era painting of Empress Tilania standing in front of a massive white sphere, the legendary "Wellspring of Power." This massive artifact is said to be a gift from the Cultivarum to help unify the continent of Varlum as a whole.
The group found research logs that described how the team grabbed a random individual and plopped them on the sigil. They tried to "expand his senses" to determine where the Wellspring of Power could be. However, the Averse is not an exact science and the subject quickly went mad and frenzied as their senses were painfully broadened. He lashed out and killed the team it would seem.
The Beast found the party and attacked. However, Baxl managed to restrain hug the beast very tightly and got it to submit as they placed a paper bag over its head. The village of Bellek is now safe.
Back Home
The team brought back the Beast of Bellek to their warehouse, and they found that this creature was in agony with the constant overflow of stimulus. So, John built a sensory deprivation tank to suspend the creature in accordingly.
The creature, with its visions, did request the party to look into these strange, strange twins he keeps seeing.
Comments