Unmasking the Artisans Session 29

General Summary

Our Party

NameRaceProfession
BostwickHalf-OrcEnforcer
CassiusHumanNoble
DanielHumanScholar
GloriaDwarfSoldier
John WrenchAir GenoranEntrepreneur

Investigating the Unrest

Inquiry in Fortitude Hall

The party investigated around the area, curious about what is going or as to why such a strong military presence is needed. What the overall consensus they have come to is how similar the crowd around the capital city, clamoring for reform, is to how Octmor got pulled down and the Artisans swiftly, and violently, gained control.

John and Daniel investigated inside the building, leaning on his credentials as an engineer to get access. Inside, John managed to even meet the Imperator, Donovan Foster. He explained that the people have become restless, believing the Artisans may have disappeared.

Caius' Input

Bostwick caught up with Caius Helvetican. He explained that he and Amadeus were not informed of these new soldiers coming to provide additional security. As much as he wanted Bostwick to get answers, he feared more for the crowd's safety should something agitate the Artisans.

Cassius's Sneaking

Cassius snuck along the side of the Hall, getting past the security. Up on the highest floor, he snuck past a vician by channeling his Blade of Refined Radiance to distract the creature. From there, he managed to sneak in and find the remaining six Artisans up on the highest floors. From there, he recklessly charged forward and managed to land a hit on one of them.

Outnumbered, the Artisans attempt to lash out but Cassius manages to flee downward and out the doors. John managed to give him a boost of air.

Gloria's Old Haunts

What Gloria found was a pale, former soldier who died during the Miralese Campaign. One of the Artisan's Horned Watch was also following him. Watching from the alleyway, Gloria watches as the Horned Watch becomes seemingly haunted by Shades, screaming in panic, before being dragged to a cellar.

Curious, Gloria catches up with the shades and the former soldier. They explain that she doesn't need to do anything. The Artisans will likely burn themselves out on their ambitions and they can find peace within the remains. Gloria dismissed their fatalism. She proceeded to the Hall, keen to save Cordero.

The Wrath of Inferna

Enraged by Cassius' audacity, the Artisans demand that Cassius be hunted. Of course, this leads to a chase out into the public, even the vicians, blinded by rage, reveal themselves to the public and surprising them all.

All it takes is for a command and a whistle. The blethers take and aim and without hesitation, fire into the crowd! With bayonets fixed, they then charge into the crowd with feral wrath never seen before. From above, the dire croddas swoop down onto the crowd. The cannons then fire onto the crowd, as canisters launch into the air, spreading out a burning smoke in the streets. The zealots of the Creed then begin whipping anyone in sight, unaffected by the acrid air. This is the wrath of the Artisans made clear.

Campaign
Adventures in the Florenic Worlds
Protagonists
Gloria Fierro

Gloria

Refresh: 3
Fate points: x

HIgh Concept
Disillusioned Corderan Veteran
Trouble
My God, What Have I Done?
Aspect
(Background) Paragon of Patriotism
Aspect
(Relationship) Cassius Signs My Checks (But He Doesn't Need To Be Weird About It)
Aspect
(Personality) If There Is No Justice, The I Will Create It Myself

Skills

4dF+4 Great
Fight
4dF+3 Good
Athletics , Shoot
4dF+2 Fair
Notice , Provoke , Rapport
4dF+1 Average
Burglary , Contacts , Physique , Drive , Will

Stunts

And A Hero Shall Lead Them When in combat, Gloria leads her allies into battle with her confidence and experience. Any allied character into the same zone during that specific combat scene gains a +1 boost to Fight or Shoot. This stunt costs 1 Fate Point and the buff lasts to the end of the combat scene.   Cordero's Finest When it comes to matters of battle tactics and war strategy, Gloria may roll Fight in place of Investigation or Notice.   Quarter-Roden, Bitch! Gloria has embraced her heritage, and has a powerful bite attack to use in melee combat. This bite can also be used for creative problem-solving.

Stress and Injury

Physical Stress
Mental Stress
John Wrench
Daniel Cognatio

Daniel Cognaito

Refresh:
Fate points: 3 x

HIgh Concept
Wyrmblood mage
Trouble
Too trusting and financially ignorant
Aspect
Naive scholar and light magic user
Aspect
Aspect

Skills

4dF+4 Great
Will
4dF+3 Good
Empathy , Lore
4dF+2 Fair
Crafts , Investigate , Notice
4dF+1 Average
Contacts , Deceive , Physique , Provoke , Rapport

Stunts

Unstable Draconic Aura Works as a short range healing "pulse", will based. Spend 1 Fate: Reduce the severity of a physical condition of mild or lower for one creature in the zone by one step. Spend 2 Fate: Reduce the severity of a physical condition of mild or lower for all creatures in the zone by one step. I've read about that! You’ve read hundreds—if not thousands—of books on a wide variety of topics. You can spend a fate point to use Lore in place of any other skill for one roll or exchange, provided you can justify having read about the action you’re attempting. Indomitable +2 to defend against Provoke attacks specifically related to intimidation and fear.ovoke attaks specifically relates to intimidation or fear

Stress and Injury

Physical Stress
Mental Stress
Cassius Scarthorpe
Report Date
06 Feb 2025

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