Unmasking the Artisans Session 19
General Summary
The Party
Name | Race | Profession |
---|---|---|
Bostwick | Half-Orc | Enforcer |
Cassius | Human | Noble |
Daniel | Human | Scholar |
Gloria | Dwarf | Soldier |
John Wrench | Air Genoran | Entrepreneur |
Shade Research
What Daniel had uncovered was that shades, spirits from the Fell, are suffering spirits trapped in torment. They are either spirits who obsess over their grief and lurk around others who have that same pain, whether it being in actuality or symbolically. To thwart a shade, a "poor man's way" of doing so, is silver and holy water. Any affinity associated with the positive planes work best, especially the Fell's counter, being Elvarid.
To finally put a shade to rest, there are two approaches: destroying a bloated tree or finding peace for the shade.
Bloated trees look like plump, lethargic and infected trees that stand like a sore among other trees. These grow after a mortal suffers a terrible tragedy in life, to which their hearts, become the very seed. They can be destroyed like any other tree but any attached shades will lash out to defend it.
Peculiar Morning
A Depressing Dream
Cassius and Daniel have the following dream:
Something stirs within as you rest. You dream away of being lost in bleak woodlands. No matter which direction you go, there is only more and more of the same forest. Lost, aimless, you cry out but no one is around to listen.
After what feels like centuries, you finally find your exit out of this strange nightmare and back home to your familiar cozy cottage. However… the colors are absent, only shades of gray still linger for some haunting reason. Despite being around familiar friends and family, you still feel lost and abandoned and you just yearn to know why!
You can hear the voices of loved ones speak but… how could they ever understand? If they cannot take away this… numbness… then… there must be a solution elsewhere. Why would anyone ever want to live like this?
Mournival Showing
A Visit from a Spirit
In the morning, a peculiar shade visited Cassius and Daniel separately. It pleaded to them not to listen to the Servitor, for things would only get worse as further deals went on. As a way out, the shade offered a place of solace to escape such this fate. Daniel managed to convince the shade to provide a form of contact to reach back out to it. It drew a sigil that resembled closely to a bloated tree...
Late Session Developments
Daniel tried researching for signs of this Servitor within Cordero but couldn't draw anything substantial. For Cassius, he reached out to his contacts among the Otsukai for any ideas but found nothing. So, he contacted the Arduin to investigate the source of the Servitor up north in Doven.
From there, the party has yet to make preparations for the upcoming party, although, they are equipped with armaments in handling things...

Gloria Fierro
Gloria
Refresh: 3
Fate points: x
Skills
Stunts
And A Hero Shall Lead Them When in combat, Gloria leads her allies into battle with her confidence and experience. Any allied character into the same zone during that specific combat scene gains a +1 boost to Fight or Shoot. This stunt costs 1 Fate Point and the buff lasts to the end of the combat scene. Cordero's Finest When it comes to matters of battle tactics and war strategy, Gloria may roll Fight in place of Investigation or Notice. Quarter-Roden, Bitch! Gloria has embraced her heritage, and has a powerful bite attack to use in melee combat. This bite can also be used for creative problem-solving.
Stress and Injury

John Wrench

Daniel Cognatio
Daniel Cognaito
Refresh:
Fate points: 3 x
Skills
Stunts
Unstable Draconic Aura Works as a short range healing "pulse", will based. Spend 1 Fate: Reduce the severity of a physical condition of mild or lower for one creature in the zone by one step. Spend 2 Fate: Reduce the severity of a physical condition of mild or lower for all creatures in the zone by one step. I've read about that! You’ve read hundreds—if not thousands—of books on a wide variety of topics. You can spend a fate point to use Lore in place of any other skill for one roll or exchange, provided you can justify having read about the action you’re attempting. Indomitable +2 to defend against Provoke attacks specifically related to intimidation and fear.ovoke attaks specifically relates to intimidation or fear
Stress and Injury

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