Spells in Florenic Worlds | World Anvil

Spells

Additional Spellcasting Options

Florenic Worlds Spell Options

Spell Lists

Bard Spells

1st Level

Flurry of Crows

Cleric Spells

2nd Level

Bolts of Radiance

Druid Spells

1st Level

Flurry of Crows

Paladin Spells

2nd Level

Bolts of Radiance

Sorcerer Spells

1st Level

Flurry of Crows

Skeletal Claws

3rd Level

Mass Life Drain

Warlock Spells

1st Level

Flurry of Crows

Skeletal Claws

3rd Level

Mass Life Drain

Wizard Spells

1st Level

Flurry of Crows

Skeletal Claws

3rd Level

Mass Life Drain

Spell Descriptions

Bolts of Radiance

Add it to your D&D Beyond Homebrew: Bolts of Radiance

Florenic Worlds

Bolts of Radiance

2-level Evocation

Casting Time: 1 action
Range/Area: 60 ft. (10 ft. Cylinder)
Components: V, S, M
Materials: sacred text, holy water, or a sacred item
Duration: Instantaneous
Attack/Save: DEX save
Damage/Effect: 3d8 Radiant
You cause a cloud of holy aura to form that descends radiant bolts from a point of your choice within range. Each creature in a 10-foot-radius cylinder centered below that point must make a Dexterity saving throw. A creature takes 3d8 radiant damage on a failed save, or half as much damage on a successful one.   At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, the damage increases by 1d8 for each slot level above 2nd.
Available for: Cleric, Paladin

Flurry of Crows

Add it to your D&D Beyond Homebrew: Flurry of Crows Link

Florenic Worlds

Flurry of Crows

1-level Conjuration

Casting Time: 1 Action
Range/Area: Self (15 feet)
Components: V, S
Duration: Instantaneous

Pushing your arm forward, a murder of crows flies out at creatures within a 15-foot cone. Each creature must make a Dexterity saving throw. On a failed save, it takes 3d6 piercing damage and the creature can’t use its reaction to make attacks of opportunity until the end of its next turn. On a success, it takes half damage and no other effects.

At higher levels: When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d6 for each slot level above 1st.
Available for: Bard, Druid, Sorcerer, Warlock, Wizard

Mass Life Drain

Add it tor your D&D Beyond Homebrew: Mass Life Drain

Florenic Worlds

Mass Life Drain

3-level Necromancy

Range/Area: Self (30 feet)
Components: S, M
Duration: Instantaneous
You channel the dark energy of the Null (the Negative Energy plane in the Florenic Worlds setting) as you draw vitality from the living. Choose up to four living targets within 30 feet of you to make a Constitution saving throw. On a failed saved, the creature takes 4d6 necrotic damage, or half as much on a success. Regardless of a pass or failed save, you gain temporary hit points equal to half the highest damage dealt among those targeted.   Undead take only half damage from this spell.
At higher levels: At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d6 for each slot level above 1st.
Available for: Sorcerer, Warlock, Wizard

Skeletal Claws

Add it to your D&D Beyond Homebrew: Skeletal Claws Link

Florenic Worlds

Skeletal Claws

1-level Necromancy

Casting Time: 1 action
Range/Area: Self (30 feet)
Components: V, S
Duration: Instantaneous

You tear a line in the ethereal plane where violent undead creatures can reach out and attack for a brief moment. Each creature in a 30 foot line must make a Dexterity saving throw. A creature takes 3d6 necrotic damage on a failed save, or half as much damage on a successful one.

At higher levels:

When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d6 for each slot level above 1st.

Available for: Sorcerer, Warlock, Wizard

Additional Player Options

Subclass Options
Generic article | May 21, 2023

New Subclass Options!

Additional Standard Equipment
Generic article | Mar 12, 2023

Additional Equipment Options

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