Additional Standard Equipment in Florenic Worlds | World Anvil

Additional Standard Equipment

Additional Equipment Options

Weaponry

Firearms

Weapon Name Cost Damage Weight Properties
Musket 75 gp 1d12 Piercing 10 lb. Ammunition (range 40/120), loading, two-handed
Pistol 75 gp 1d10 Piercing 3 lb. Ammunition (range 30/90), light, loading
Rifle 100 gp 2d4 Piercing 10 lb. Ammunition (range 80/240), loading, two-handed

Simple Weapons

Weapon Name Cost Damage Weight Properties
Bayonet 3 gp 1d4 Piercing 1 lb. Light, Special

Martial Weapons

Weapon Name Cost Damage Weight Properties
Flyssa 25 gp 1d6 Slashing 3 lb. Finesse, Light

Special Weapons

Bayonet. When fixed to a musket, the bayonet loses the light property. The musket can then be used for melee attacks, taking the stats of a spear.

Additional Player Options

Subclass Options
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