Additional Standard Equipment
Additional Equipment Options
Weaponry
Firearms
Weapon Name | Cost | Damage | Weight | Properties |
---|---|---|---|---|
Musket | 75 gp | 1d12 Piercing | 10 lb. | Ammunition (range 40/120), loading, two-handed |
Pistol | 75 gp | 1d10 Piercing | 3 lb. | Ammunition (range 30/90), light, loading |
Rifle | 100 gp | 2d4 Piercing | 10 lb. | Ammunition (range 80/240), loading, two-handed |
Simple Weapons
Weapon Name | Cost | Damage | Weight | Properties |
---|---|---|---|---|
Bayonet | 3 gp | 1d4 Piercing | 1 lb. | Light, Special |
Martial Weapons
Weapon Name | Cost | Damage | Weight | Properties |
---|---|---|---|---|
Flyssa | 25 gp | 1d6 Slashing | 3 lb. | Finesse, Light |
Special Weapons
Bayonet. When fixed to a musket, the bayonet loses the light property. The musket can then be used for melee attacks, taking the stats of a spear.
Comments