Subclass Options in Florenic Worlds | World Anvil

Subclass Options

New Subclass Options!

Table of Contents
  • Bard
  • College of Woe
  • Cleric
  • Darkness Domain
  • Bard

    College of Woe

    Add it to your DnD Beyond: College of Woe

    The Fell may be a place of hopeless despair yet music can persist even in that dreary realm. Though it may be sullen tales of tragedy or songs that speak for a saddened heart, it is here that the College of Woe originates. These bards know that they can use their magic to help sympathize with others through the sorrow of their craft or perhaps impose gloom if need be. To listen to their music is to hear the aches of those they met prior.

    These bards are attracted to places undergoing hardship, whether it being a plague outbreak or impoverished areas. They gain inspiration from the inhabitants’ sorrows, emulating their pain into their music. College of Woe bards are often met with indifference as they keep to themselves while performing on city streets.

    Members of this college gradually become beacons of hope after encountering constant despair. Life doesn’t always have to be such constant sorrow. For some, they succumb to the inner Fell teaching of their magic, becoming apathetic as they transform into hollow personalities. In the worst case, the bard submits to that grim reality that suffering is guaranteed and lashes out at others as revenge against life as a whole.

    Soothing Sympathy

    3rd-level College of Woe feature

    If you perform for at least 10 minutes, you can sooth the aches of your audience by singing, reciting a poem, or dancing. At the end of the performance, you and those who watched and listened to all of your performance regain hit points equal to two rolls of your Song of Rest die.

    A creature can only benefit from this feature once and can do so again once they finish a long rest.

    Shared Suffering

    3rd-level College of Woe feature

    When you or a creature you can see takes damage from an attack roll or inflicted saving throw from another creature, you can use your reaction to expend a bardic inspiration die to deal 3d6 psychic damage to the attacking creature.

    The psychic damage increases when you reach certain levels in this class, increasing to 4d6 at 5th level, 5d6 at 11th level, and 7d6 at 17th level.

    Invocation of Woe

    6th-level College of Woe feature

    You can invoke a sense of woe in others with your performance by instilling the dread you have seen. As an action, you target a creature within 60 feet that you can see to make a Wisdom saving throw. On a failed save, the creature is inflicted with a grief of your choice:

    Grief of Agony. For 1 minute or when the creature is hit by the next attack roll, it takes additional psychic damage equal to your Bardic Inspiration die.

    Grief of Failure. The creature makes its next attack roll, ability check, or saving throw with a penalty to a roll equal to your Bardic Inspiration die.

    Grief of Loss. When an allied creature of the target drops to 0 hit points, it must use its reaction to move up to its movement speed away from the attacker or from you (your choice).

    You can use this feature a number of times equal to your proficiency bonus, and you regain all expended uses of it when you finish a long rest.

    Cacophony of Unfortunates

    14th-level College of Woe feature

    You can unleash the collected sorrows you’ve come across. As an action, you unleash a haunting wail. Each creature of your choice within a 60-foot radius that can hear it must make a Wisdom saving throw against your spell save DC.

    On a failure, the creature takes psychic damage equal to two rolls of your Bardic Inspiraiton die and becomes frightened of you for 1 minute. On a success, the creature takes only half damage and no other effects.

    Once you use this feature, you can’t use it again until you finish a short or long rest.

    Cleric

    Darkness Domain

    Domain Spells

    1st-level Darkness Domain feature

    Cleric Level Spells
    1st Dissonant Whispers, Fog Cloud
    3rd Darkness, Invisibility
    5th Fear, Gaseous Form
    7th Blight, Freedom of Movement
    5th Hallow, Mislead

    Bonus Cantrip

    1st-level Darkness Domain feature

    You gain the Chill Touch cantrip and can use it also as a melee spell attack. This cantrip doesn’t count against the number of cleric cantrips you know.

    Eyes of Shadow

    1st-level Darkness Domain feature

    You can see normally in darkness, both magical and nonmagical, to a distance of 60 feet.

    Unseen Lurker

    1st-level Darkness Domain feature

    When in darkness, even creatures with darkvision cannot perceive you.

    Channel Divinity: Obscuring Presence

    2nd-level Darkness Domain feature

    As an action, you can shroud you and your allies positioning. You can use your Channel Divinity to create a 30-foot radius cloud of magical darkness centered on yourself. Immediately after, you can then teleport to any unoccupied space within the radius. Each friendly creature of your choice, up to your proficiency bonus, gains your Eyes of Shadow feature and can use their reaction to also teleport this way.

    The darkness and Eyes of Shadow for allied creatures lasts until the end of your next turn.

    Bane of Light

    6th-level Darkness Domain feature

    You can use an action to snuff a source of light, like a torch or candle, within 60 feet of you.

    Dreadful Darkness

    6th-level Darkness Domain feature

    Once when you cast a spell or use an ability that causes magical darkness, like Obscuring Presence, you can cause 3d6 psychic damage to any target caught in the radius.

    Divine Strike

    8th-level Darkness Domain feature

    You gain the ability to infuse your weapon strikes with divine energy. Once on each of your turns when you hit a creature with a weapon attack, you can cause the attack to deal an extra 1d8 radiant damage to the target. When you reach 14th level, the extra damage increases to 2d8.

    Mastery of Shadow

    17th-level Darkness Domain feature

    While in darkness, you can use an action to teleport to an unoccupied space of darkness within 120 feet of you that you can see.

    Additional Player Options

    Additional Standard Equipment
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    Additional Equipment Options

    Spells
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    Additional Spellcasting Options

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