South Port
The Gateway to Cruentum
Located just south of the bustling capital of Arastmith, South Port serves as the lifeblood of trade and travel for the nation of Cruentum. Though smaller and less grand than the capital, South Port is indispensable—functioning as the island’s primary trade port and the central hub for passenger transport to and from the Bloody Islands.
A City of Ports and Purpose
The heart of South Port lies in its sprawling wet docks and dry docks, which dominate the shoreline. The wet docks are a constant hive of activity as merchant ships, passenger vessels, and fishing boats arrive and depart in a well-orchestrated dance. Sailors shout orders, dock hands haul cargo, and customs agents monitor the flow of goods from across the known world.
The dry docks hum with industry, providing essential services for maintaining and repairing vessels. Teams of shipwrights, carpenters, and labourers work tirelessly to scrape hulls, replace planks, and re-rig sails. For captains seeking a full overhaul of their ships, cleaning and refurbishment facilities ensure their vessels are ready to weather the seas anew.
Services and Supplies
South Port is a city of practicality, catering to the needs of sailors, merchants, and passengers alike. Warehouses brim with supplies ready for loading: barrels of salted meats and fresh water, crates of rope and sailcloth, dried provisions, and tools essential for long voyages. Stalls near the docks offer smaller necessities, from navigational charts to fishing gear, often accompanied by shouts of competitive pricing.
The town’s markets and restocking services are renowned for their efficiency and quality. Captains stopping in South Port know they can fully resupply their ships within a matter of hours—provided their coin purses are heavy enough.
A Haven for Travellers
Not everyone wishes to continue on to Arastmith, nor do they care to sleep aboard their ships. For these travellers, South Port offers a thriving network of establishments for food, drink, and lodging. Taverns and inns line the streets closest to the docks, their signs swaying gently in the coastal breeze. Some are raucous dives frequented by sailors and gamblers, while others cater to wealthier passengers seeking more refined accommodations.
Here, the ale flows freely, the food is hearty, and the rooms—while often humble—are clean and safe. Names like The Salty Gull and The Wrecked Mariner are known across the islands as places where tales are traded, secrets are bought, and fortunes are gambled away.
The Character of South Port
South Port lacks the grandeur and deep history of Arastmith, but what it offers is irreplaceable: a sense of immediacy and opportunity. The air hums with salt and sweat, the smell of tar mingling with roasting meats and spilled ale. The people of South Port—dock hands, shipwrights, traders, and tavern-keeps—are a resilient and hardworking lot, known for their pragmatism and sharp wit.
Yet amid the industry, South Port is also a place of transition—a gateway to and from Cruentum. For many, it is their first glimpse of the island and their last stop before setting sail to distant horizons. Stories of adventurers, merchants, and sailors begin and end here, written in the sand of the docks and the dim corners of its taverns.
A Vital Link
If Arastmith is the heart of Cruentum, South Port is its outstretched hand, welcoming the world and ensuring the nation’s survival through trade and travel. It is a place where the creak of ships, the clinking of coin, and the laughter of sailors form a symphony of maritime life—one that never ceases, no matter the hour.
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