Cormyr
Cormyr, also known as the Forest Country and the Land of the Purple Dragon is an independent Empire in interior Faerûn. It was historically one of the most prosperous countries of Faerûn.
Adventuring was frowned upon within the borders of the country without an official license, which is now administrated by the Adventurer's Guild Association.
History
Cormyr was founded in the Year of Opening Doors, 26 DR. Its first king was Faerlthann Obarskyr, son of Ondeth Obarskyr and Suzara Obarskyr. The kingdom was initially formed because the elves and humans in the region needed to get along with each other. Since that time, Cormyr grew by absorbing the realms of Esparin and Orva and claiming the Stonelands as its own.
Some time between 376 DR and 432 DR, Cormyr was invaded by many dragons, including Thauglor, the Purple Dragon, so-called because his scales went purple with age, who laid waste to virtually all of the settlements in the country. It was then raided by orcs from the Stonelands, who occupied the King's Forest until they were finally driven out in the Year of the Cat's Eye, 429 DR, by King Duar Obarskyr. By the Year of the Sea Princes, 432 DR, many noble families had left Cormyr for either the Dalelands or Waterdeep, or split into small factional bands. The city of Suzail was sold to Magrath the Minotaur and his pirates by a traitor to the crown around this time, and it was after Magrath's death that the Purple Dragon was adopted as the nation's official symbol.
Territories
The Heartlands
The Heartlands consisted of the King's Forest and the surrounding lands, home to the oldest cities in Cormyr and innumerable smaller settlements. It was bounded by the foothills of the Storm Horns and the shores of the Wyvernwater and Dragonmere. It included Suzail, Arabel, and Marsember, making it the most urbanised and densely populated region of Cormyr.The Coast
The Coast was a broad term that referred to the pastoral and long-settled coastal lands east of the Starwater River, along the Way of the Manticore up to the border of Sembia at the Vast Swamp and Darkflow River. It largely consisted of rolling plains and small villages, punctuated by the large town of Wheloon and the forest of the Hermit's Wood.The East Reaches
The East Reaches of Cormyr were the great frontier of wilderness that lay to its east and north. It was made up of all the lands between the Wyvernwater and the Thunder Peaks, as well as the lands north of Arabel as far as the Stonelands and Tilver's Gap. The Hullack Forest sat in the center of this region, home of bandits, monsters, and ancient ruins.The West Reaches
The West Reaches encompassed the western Storm Horns, marked with perilous trails that linked the isolated villages and keeps, including the famous High Horn. It was sparsely populated and considered the most dangerous region of Cormyr, thanks to the constant threat of brigands, monsters, and violent weather. Further west, the reaches claimed the Tunlands, Veilstone Peaks and Farsea Marshes, though the control was tenuous at best.Laws
The following laws had been posted at all major entry points to Cormyr.
- "All persons entering Cormyr must register with the officials of a border garrison."
- "Foreign currency can only be used in certain locations. Please exchange your coins for Cormyrean golden lions at your first opportunity."
- "Adventurers must acquire a charter before undertaking any operation as a group."
- "All weapons must be peace-bonded. The only persons exempt from this law are members of chartered adventuring groups and members of mercenary groups that can offer proof of employment."
- "Harming cats is forbidden."
- "Bow your head to royalty and the local nobility."
- "Purple Dragons have the right to search you upon request."
- "Hunting on private land is forbidden."
Founding Date
26 DR
Type
Geopolitical, Empire
Capital
Head of State
Government System
Monarchy, Absolute
Power Structure
Feudal state
Subsidiary Organizations
Notable Members

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