Cormyr
Borders
The Dragonmere, an expanse of water connected to the Sea of Fallen Stars, bordered Cormyr to the south. The Storm Horns mountains formed a boundary to the north and west of Cormyr, with the Thunder Peaks to the east. The Vast Swamp separated Cormyr from Sembia in the southeast. The Wyvernwater was a large lake in the middle of Cormyr. Cormyr itself was dotted with beacon towers, used to quickly relay messages across the land.
Regions
Cormyr is divided into 4 regions: the Heartlands, the Coast, the Eastern Reaches, and the Western Reaches. You can find more in depth details below.
The Heartlands
The Heartlands of Cormyr was an informal region of the Forest Kingdom that was made up of the lands around the King's Forest, which included the oldest and most important cities of the realm. The heartlands were roughly bounded by the Storm Horns and west reaches of Cormyr, the Wyvernwater and coastal region to the east, and the Dragonmere to the south. The north was met by the Stonecliffs and broad east reaches, marking the start of the Stonelands. The heartlands were bisected by the Starwater River, which passed south from the northern Storm Horns through to the Dragonmere.
King's Forest is a protected woodland and a site of great natural beauty, home to beasts and fey, as well as many villages and lost ruins of the realm. The forest was bordered by the farmlands that supported much of the realm's population, the country estates of the nobility, and the major highways that held Cormyr together.
The heartlands were anchored by the three oldest and largest cities of the realm: Suzail, Marsember, and Arabel.
The Coast
The Coast of Cormyr was an informal region of the kingdom that consisted of the rural lands along the coast of the Dragonmere. Though home to the oldest human settlements in Cormyr, much of the coastal region remained a lightly-inhabited countryside of hidden villages and old, forgotten ruins. The coast was a stretch of pastoral lands east of the kingdom's heartlands and south of the east reaches frontier, with many villages and hamlets but few towns. It largely consisted of rolling plains interspersed with small valleys and woodlands, the largest of which was the Hermit's Wood, and was watered by many rivers, streams, and marshlands. The lightly-populated coastline had plenty of coves and beaches suitable for landings, making it popular with smugglers and pirates despite the best efforts of the Blue Dragons and Purple Dragons.
The coast generally referred to the rural lands east of Marsember and the Starwater River, along the Way of the Manticore up to the border of Sembia at the Vast Swamp and Darkflow River.21 It contained part of the Eastern Plains, the large region of deforested plains along Cormyr's eastern frontier.
The Eastern Reaches
The East Reaches of Cormyr were an expansive frontier east of the heartlands, made up of the lightly-inhabited lands beyond the Wyvernwater that stretched from the border of Sembia to the edge of the Anauroch desert.
The east reaches broadly encompassed the lands north of the Way of the Manticore, east and north of the Wyvernwater, and north of Arabel and the Stonecliff. At its furthest extent it included Thunder Gap, Tilver's Gap, and the Stonelands, though this claim was only enforced by occasional Purple Dragons patrols.
The Western Reaches
The west reaches were most famously defined by the Storm Horns, a range of towering mountains studded with beautiful vales, dour forts, and isolated villages. The passes were well-patrolled, but monsters and bandits were constant dangers to travelers, and the weather could turn deadly regardless of preparations. The High Road was the sole proper road through the region as it wound out of Cormyr's heartlands and into the Western Heartlands.
The reaches lay along the Storm Horns and extended into the lands beyond that Cormyr tenuously claimed. It reached as far as the Sunset Mountains in the west and the Goblin Marches in the north.1
The Tunlands made up the far western frontier of the realm. It was a wide valley of rolling plains between the Storm Horns and the Sunset Mountains, containing the Tun River and the Marsh of Tun. It ostensibly lay within the borders of Cormyr for the purposes of dissuading other realms from claiming it, but was truly the domain of independent tribes such as the Tunlar as well as many monsters and bandits.23
The Farsea Marshes lay at the north extent of the Tunlands near to the Goblin Marches and High Moors. It was inhabited by the Marsh Drovers.3
The Veilstone Peaks were claimed by Cormyr, but lay at the faintest extent of its authority. Beyond the Tun River, the foothills of the Sunset Mountains were home to a collection of impoverished villages below the perilous Wolover's Keep, interspersed with copses of trees and placid ponds.

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