Dungil Targolson
An immigrant to Dusda from a land far to the south.
Physical Description
Body Features
Very broad, barrel chest
Facial Features
Square shaped.
Square jaw.
Cleft chin.
Identifying Characteristics
-Mountain tattoo in the centre of his chest (from his military days)
Apparel & Accessories
-Loose pants and a long sleeve shirt
Mental characteristics
Personal history
"-Was born and raised in a land far to the south
-Started a relationship with one of the local farm girls
-A civil war happened and he volunteered and become part of an elite and highly skilled military unit
-Met and fell in love with one of the medics
-The medic and the girl from the village did not get along. They were forcing him to choose between the two of them.
-A bloody battle happened outside of him home town and most of his unit was slaughtered. He fled the battle when all seemed lost and found that the farm girl was in the medical unit, horrible hurt and she died in his arms. The enemy won the battle and got into the town. He found the medic and fled.
-They married and settled down. He started to learn to be a blacksmith.
-A suvivour of his unit found him a year later and tried to murder him and his wife becaue he abandonned the unit.
-After killing the survivour he and his wife fled as far as they could go before she got pregnant and they had to stop in a town in the northen end of Dusda. They decided that the life of the road wasn't good for a child and put down roots in the town."
Education
-Learned to be a smith through trial and error after moving to the plains
-Was once an elite soldier
Employment
Currently owns and runs the blacksmith around which Car'four was built.
Intellectual Characteristics
Introverted (responsible, dependable, thorough)
right brained
Morality & Philosophy
"-A clean home is a happy home
-If it isn't broken it doesn't need fixing (why change if you don't have to)"
Personality Characteristics
Motivation
Desires
-To have the rest of his life be simple and peaceful
-Doesn't want to fight again
-Doesn't want Dargol to experience battle due to his own experiences as a soldier
Fears
"-That his son will have to see the crueller side of the world
-That his past will catch up with him and he will have to leave his family
-He will loose all that he has worked for"
Secrets
He was a member of an elite military unit in a distant land and has seen and done many things as part of this unit.
He deserted his unit after it was decimated in a particularly bloody battle and is afraid that they will hunt him down (it was an elite and fanatical unit, the unit comes first)
Savvies & Ineptitudes
"-Metal work (has a innate connection with metal)
-Combat"
Likes & Dislikes
Likes
"-Quiet
-Steady rythms
-Art"
Dislikes
"-Disorder
-Violence"
Virtues & Personality perks
"-Consistant
-Creative
-Honest"
Vices & Personality flaws
"-heavy OCD tendancies
-Traditionalist
-Doesn't like to be questioned"
Personality Quirks
-isn't bothered by the cold so rarely wears a coat
-Doesn't like to let his tatoo show because it can identify him
Social
Mannerisms
"-Always moves purposefully
-Uses as few words as possible"
Hobbies & Pets
News of the wider world (wants to know if his past is coming for him before it gets close)
Maintaining his property
Relationships
History
While Dungil and Dargol generally get along they tend to but heads regarding the future of the smithy. Dungil wants to keep a low profile so is happy to keep the smithy as is. Dargol is far more interested in implementing the newest forging techniques that he comes across in his books or while talking with Dwarves .
Wealth & Financial state
Middle class
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