Bryce's Dice Tradition / Ritual in Ethnis | World Anvil

Bryce's Dice

Written by Etoilebane

Prime Minister Bryce Westminster IV had a dream. A dream of a simple dice game that could be used to solve disputes without involving the courts of Ayun-Ausralia. Unfortunately, Prime Minister Westminster was never one for acurately remembering the rules to things. What started out as a game of lying and betting/bribing to have enough dice or opponents support your claim to the highest total soon evolved into a game of bribery, debt and contracts that ended up costing him the Prime Minister's office.
When Bryce Westminster lost the Prime Minister's office to the official administrator of the colony, Shyela Neers; many in the colony thought it'd be a step in a different direction for the people of Ayun-Ausralia. Instead, she managed to divide out most of the executive power of the office, including the establishment of both a public transportation system and a healthcare system before returning the job to him a week later. Most of his remaining powers included being the official parade marshal of Ayun-Ausralia and leading the annual announcements for the colony. He's never been happier.
— Brayden Aiden, Ayun-Ausralia Historian

History

Created by Bryce Westminster IV as a method of settling debts and arguements, the game is recognized as an important part of court decisions. The rules come from Bryce poorly remembering the rules to the old Earth game 'Liar's Dice' and adding his own spin to it.

Execution

Players roll five dice. They announce either their total or a higher number and then bluff with and bargain with their opponents to see who has the higher total on their dice. Players may bargain with favors, dice, actions, promises, debt, financial compensation, marriage contracts, or other nonviolent means. The stakes of games can be anything from a petty dispute, to the office of the Prime Minister.

Due to a decree from the Prime Minister shortly after taking office, all games of Bryce's Dice are considered to be legally binding.

Components and tools

Players need five dice (the types and sides required are not specified) a notepad, and typically a recording device of some sort to play.

Participants

2 or more players

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