Children of the Old Gods pass on forbidden knowledge to the Humans, allowing them to make their own fate. The Empire of Yora is torn apart in a war between the freed people backed by the Saints against those still loyal to the Old Gods.
The period prior to the collapse of the Empire of Yora, signified by the beginning of the Saints' War.
Children of the Old Gods pass on forbidden knowledge to the Humans, allowing them to make their own fate. The Empire of Yora is torn apart in a war between the freed people backed by the Saints against those still loyal to the Old Gods.
The last army of Yora falls in a devastating battle. Much of the fallen empire's accomplishments have been lost to war and time ushering in a dark age.
The Empire of Yore fully collapses and the Saints' War ends, sending Estemor into a dark age for untold generations. Humans fracture into tribes and begin to worship opportunistic deities while other species begin to spread into the region.
Orcs migrating from the northern realms reach Estemor and resettle in the northeastern regions. By the time that the Dark Age ends, most evidence of large Orc settlements has disappeared with the exception of many mixed-heritage peoples across the realms.
In tandem with the worship of rogue deities, the beings known as Tieflings begin to appear in Estemor. Some are born in this form while others are transformed through magic or other circumstances.
The hero Amertus departs Avalast with his cohort, guided by the Arch-Saint Milia on a lifelong journey across Estemor to unite the surviving humans and stray Saints behind a common banner.
All of the surviving human settlements pledge their loyalty to Amertus. He begins to transition from an explorer to a proper lord.
When the land of Estemor is united behind a new Emperor, the light of understanding returns to the realm.
With the blessing of Saint Milia, the great human Amertus is crowned as the new leader of a reformed government. Initially called the Empire of Estemor, it eventually comes to be named after its first ruling dynasty.
As the Saints begin to leave humanity to its fate, their teachings are studied and the Church of Saints is swiftly formed to ensure that they are not forgotten.
After several border incidents, Imperial forces invade the sections Karelian coastline that had been granted to Wild Elves living their since the aftermath of the Saints' War. The tribes eventually retreat and Imperial pioneers slowly reestablish settlements on the southeast coast.
A deadly plague takes hold on Estemor, incorrectly thought to have come from Tuatha, the land of the Wild Elves. Much of the human population is afflicted. Even the Imperial Royal Family is taken by the illness, bringing an end to the Amertus dynasty. The Queen Mother's eldest brother, Alexios Marovus assumes the throne after serving as regent and working to dispel the sickness.
The Crimson Compact secedes from the Empire after it is discovered that their shadowy Tiefling leaders were responsible for the Yellow Pox. A long and bloody war is fought as Imperial forces struggle to invoke the holy powers needed to defeat the enemy.
In order to more efficiently manage the continent, Emperor Telkus Marovus bestowed his most loyal subjects with the authority to more directly manage certain regions. The entire Empire is organized into five "Marches" known as Maximus, Hanenbau, Kainhold, Aloysia and Karelia.
The Emperor organizes the first state sponsored expedition into the ruins of the old Yoran capital, leading to a proliferation of various official research and investigations into the dead culture.
Members of the Archeologist's Guild found the first private institution dedicated to training students and enabling more efficient research into the study of the Fallen Empire. In time, the town of Arkenford becomes a bustling sister city to the Imperial capital itself.
Archbishop Serrio Solidus begins plans to reintroduce the Old Gods into worship within the Empire. Though the Emperor supports the reform, the plan is met with outrage by nobles and clergy across Estemor.
The Imperial March of Aloysia, lead by House Dullac, revolts against the Empire in order to create their own Kingdom where worship of the Saints can continue without the Solidus Reforms.
With civil war raging, Wild Elves crossing the Warden Peaks retake control of the eastern coastline. It is not until many years after the war that human forces can muster an army large enough to drive them back.
As part of the agreed upon peace treaty, House Dullac gains Independence over the northern portion of the Empire.
A massive elven army led by warlords of tribes Valys and Tura attempts to retake the holdings in Karelia by crossing the sea. Though the conflict is protracted, the invaders are eventually quelled by a strong resistance movement. When the war ends, many of these holding are given to families established from among the resistance's leadership. Many elves chose to travel north rather than endure the shame of returning home.
A league of elvish assassins conspires to slaughter King Godwin of Dullac, his wife and three sons. The regent council orders a mass hunt of the killers, causing citizenry across the Kingdom to take action against elven enclaves.
Queen Glenna decrees that all elves of Dullac are now the property of their land owners.
In order to better curb the threat of foreign espionage, the Emperor discretely forms an organization with broad powers to investigate, prosecute and punish any and all seditious or traitorous actors. Its existence is made public within a few years after several nobles are arrested for taking part in various illegal activities.
Orcs, a long presumed dead race from the north, begin to arrive in boats to wage war on coastal towns. Ultimately, the raiders were not equipped to stand against the proper armies of Dullac and they splinter and begin to migrate across Estemor.
The Principality invades the eastern Empire in order to again access to the Warden Peaks, enslave more elves and control trade with the outside cultures. The local armies unexpectedly repel Dullac's forces before the proper Amertusian military can arrive. They use this opportunity to rebel against the Empire, leading to a prolonged three-way conflict. Ultimately, the war ends with Amertus ceding control of the southeast to their local rules in exchanged for a unifed force to push back Dullac's army once and for all.
For their participation in driving back Dullac, the Empire reluctantly grants Karelia its independence. The holdings are now ruled by an allegiance of noble families and wealthy merchants that control various holdings.
With the Empire fractured into three sizable powers, the cultural divisions of Estemor begin to settle.
With House Dullac's line of succession in chaos, a turbulent period of infighting over the crown begins. After decades of conflict and several failed leaders, House Vaughn manages to bring peace and stability to the Principality.
A secret society dedicated to abolition of slavery and racial equality for elves makes their first public declaration.
The Dwarven Kingdoms, eternally isolated and shrouded in legend, begin to send groups of their kind across the northern waters into Estemor. Though these dwarves admit to having been exiled from their homeland, little is learned of the place. These dwarves now roam, unwilling or unable to settle in the human lands.
Emperor Rudiger Karstein changes succession laws in the Empire, limiting the power of many noble houses. Some protest, while others take up arms against the Emperor, who quells the rebellion with his house's own forces rather than the Imperial Army. Some rebel houses flee to the Republic in the aftermath.
Many of the most notable military orders of the Church of Saints are founded during this period, serving to protect Dullacan lands and drive away outside threats and monsters.
Emperor Leopold van Siegen's efforts to reform Amertus bear fruit as restored Yorian technology begins to rapidly improve the lives of Imperial citizens. All aspects of Imperial government and culture are subject to reevaluation as the desire to embrace classical antiquity leads to steady, but substantial change over time.
Nobles from houses across all three nations of Estemor are implicated in a plot to overthrow the Emperor of Amertus, leading to various skirmishes across the continent in an attempt to round up the vast web of agents. By the time that the conspiracy is defeated, all three nations find an uneasy peace.