A party of strangers met outside a mansion in the City of Hawen and cleared out the mimics and ghoul within. They also befriended the wererat Merety who was squatting in the house.
Timeline of events of the Charlie's Aasimar campaign.
A party of strangers met outside a mansion in the City of Hawen and cleared out the mimics and ghoul within. They also befriended the wererat Merety who was squatting in the house.
An illusionist gnome named Duvamil arrived at the mansion with a Kenku monk named Quill. She informed them she was an apprentice of "Charlie" who owned the house and had invited them their to clear it out. She asked them to accompany her to assist a friend of Charlie's, named Inebret. They begrudgingly accompanied her, and reversed the unfortunate transformation of Inebret into a cat.
Charlie contacted the party and tasked them to investigate the Calrow Ruins and discover why it is being haunted. Charlie's Assimar journeyed south to investigate and destroyed the evil tapestry that was possessing the residents.
Merety was captured by a gang of lycanthropy hunters who took her from the Charlie's Aasmiar house. The party hunted down the hunters and tracked them to their base and killed them. They spent the rest of the day pursuing the rest of the kidnappers and trying to determine what they were up to.
Charlie's Aasimar traveled upriver to another of the hideouts of the kidnappers to shut down more of their activities. They Captain Menebi captive to interrogate later.
The party traveled north to the Black Barrows inside the Whispering Woods and cleared it out, returning to City of Hawen with books for Charlie.
The party cleared out an abandoned temple which was being used by cult followers of an evil goddess and returned the evil artifact they were using as the focus of their worship to Charlie.
The party delivers the Infernal Chain to Charlie's agent in City of Hawen in return for magic items.
The party traveled north to Eppon to discover the location of the next Ratcatchers hideout. They found the hideout in Gare Keep and killed most of the bandits, although the leaders escaped.
The Empire launched a simultaneous attack on all 8 of the Free Cities to have all of their local agents acquire all of the information possible about the defenses. Several of these agents were foiled in their attempts by local adventuring parties, but over half of the spies were successful in their missions.
The Saisol Awak Empire declares war on the Free Cities of the Delta.
At the behest of Lady Jallazari, the party located an rescued General Hetyfi. However, upon finding him, something seems wrong with him.