Essilion Campaign: Charlie's Aasimar Timeline
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Campaign: Charlie's Aasimar

Timeline of events of the Charlie's Aasimar campaign.

  • 10376 DE

    6 Twomoons

    Clearing out the Mansion
    Life, Achievement/ Win

    A party of strangers met outside a mansion in the City of Hawen and cleared out the mimics and ghoul within. They also befriended the wererat Merety who was squatting in the house.

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  • 10376 DE

    12 Twomoons

    Rescuing Inebret
    Life, Relationship change

    An illusionist gnome named Duvamil arrived at the mansion with a Kenku monk named Quill. She informed them she was an apprentice of "Charlie" who owned the house and had invited them their to clear it out. She asked them to accompany her to assist a friend of Charlie's, named Inebret. They begrudgingly accompanied her, and reversed the unfortunate transformation of Inebret into a cat.

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  • 10376 DE

    14 Twomoons
    10376 DE

    15 Twomoons

    Clearing the Calrow Ruins
    Life, Achievement/ Win

    Charlie contacted the party and tasked them to investigate the Calrow Ruins and discover why it is being haunted. Charlie's Assimar journeyed south to investigate and destroyed the evil tapestry that was possessing the residents.

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  • 10376 DE

    16 Twomoons

    Catching the Ratcatchers
    Life, Trauma/ Loss

    Merety was captured by a gang of lycanthropy hunters who took her from the Charlie's Aasmiar house. The party hunted down the hunters and tracked them to their base and killed them. They spent the rest of the day pursuing the rest of the kidnappers and trying to determine what they were up to.

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  • 10376 DE

    17 Twomoons

    Catching the Rat Catchers (part 2)
    Expedition

    Charlie's Aasimar traveled upriver to another of the hideouts of the kidnappers to shut down more of their activities. They Captain Menebi captive to interrogate later.

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  • 10376 DE

    22 Twomoons

    Clearing the Black Barrows
    Population Migration / Travel

    The party traveled north to the Black Barrows inside the Whispering Woods and cleared it out, returning to City of Hawen with books for Charlie.

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  • 10376 DE

    27 Twomoons

    Clearing the Temple of the Quiet Night
    Gathering / Conference

    The party cleared out an abandoned temple which was being used by cult followers of an evil goddess and returned the evil artifact they were using as the focus of their worship to Charlie.

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  • 10376 DE

    27 Twomoons

    Retrieval of the Infernal Chain
    Discovery, Scientific

    The party delivers the Infernal Chain to Charlie's agent in City of Hawen in return for magic items.

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  • 10376 DE

    32 Twomoons

    Clearing Gare Keep
    Military action

    The party traveled north to Eppon to discover the location of the next Ratcatchers hideout. They found the hideout in Gare Keep and killed most of the bandits, although the leaders escaped.

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  • 10376 DE

    5 Threemoons

    Eyes Over the Delta
    Military action

    The Empire launched a simultaneous attack on all 8 of the Free Cities to have all of their local agents acquire all of the information possible about the defenses. Several of these agents were foiled in their attempts by local adventuring parties, but over half of the spies were successful in their missions.

  • 10376 DE

    8 Threemoons

    Declaration of War: Empire and Free Cities
    Military action
  • 10376 DE

    12 Threemoons

    The Rescue of General Hetyfi
    Military action

    At the behest of Lady Jallazari, the party located an rescued General Hetyfi. However, upon finding him, something seems wrong with him.

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