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Essilion

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The world is young and developing fast. While the world as a whole moves through cycles covering untold eons, this particular age of the world is still fresh and young. It began when the Feywild spread onto the Mundane plane, allowing the propagation of elves and disrupting the stable balance between giants and dragons. The emergence of elves brought forth a storm of new races, the most notable of which include dwarves, humans, gnomes, halflings, orcs, and tabaxi. The world behaves according to real world science, but with a twist of magic. Physics and chemistry operate normally, with magic a supplemental force that adds to the natural effects. The face of the planet is shaped by normal plate tectonics, though the specific geography of Essilion in no way resembles Earth. The living inhabitants typically follow Earth-like evolutionary patterns, and a keen observer could use knowledge of real world biology to guess likely inhabitants of the various continents.   However, magic is still present in this world. Each of the sentient races (monstrous and otherwise) have at least one patron god would grants them wisdom and guidance in the form of saints. The mundane plane in which the planet of Essilion can be found is one of several planes, and it is the intersection of those planes through the mundane that grant Essilion its fundamental properties.

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Colors of Magic

Dungeons & Dragons 5e

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