BUILD YOUR OWN WORLD Like what you see? Become the Master of your own Universe!

Lugh

"Oh, mother of muses, Mother of woe, Through many tricks and ruses, Do your followers grow" - Short poem of unknown author recited across the continent

Lugh is the Goddess of the Arts, commerce and travel, belonging to the Second Pantheon . The diversity of her portefolio makes her de facto one of the most powerful gods in existence. She is the muse to each artist as much as she is the guardian of every wanderer and the overseer of every trade made.
Unlike her Brethren, though like them she was born from the fusion of the First Pantheon and The first Higher Ones , Lugh considers herself a direct descendant of Ushnabroc , God of tricks and thieves, and as such embraces her chaotic nature much more than the other gods, all the while remaining good natured unlike her predecessor. According to many scholars, this heritage is believed to have resulted in the loss of Ushnabroc's final snippets of consciousness, which he had woven into the feywild, making the goddess successor to even more unholy powers.
Followers of Lugh are artists of any kind, merchants and travellers. Though their goddess is often chaotic and prone to not paying attention to her many followers individual needs, all of the latter know that she means the best and will guide them, be it earlier or later in their finite life. Since these followers, though many, are rarely sedentary, most places of worship of the goddess of the Arts limit to wayward shrines and small road chapels for travellers to stay the night. However, almost every major city on the continent, whatever the country or faction, possesses a small temple dedicated to the goddess and to harboring wanderers and pilgrims. As such, many fervent believers of the goddess , whose backgrounds may vary between commoner through travelling artist or nobleman, undertake pilgrimages that sometimes span over almost their entire life time, wandering from city to city on foot to visit these places of worship. Though wars have made this even more difficult in recent years, especially for pilgrims wishing to access the far south of Southern Peak , historical Capital of the empire of Eshneff'il, many a determined soul might be found even amongst adventuring groups to guarantee the success of its ultimate goal.

Divine Domains

Arts, commerce, travel

Artifacts

As diverse as her domains are, so are Lugh's gifts to the world. As such almost no other god, aside maybe Gorm , god of War, or Goibhniu , god of smiths and metal, is associated with so many legendary artifacts known to mortals. Just to name a few, Some Artifacts related to Lugh are:
 
  • Lugh's divine instruments. This artifact comes in any instrumental or artistic form that the wielder would know how to play or use, but it is documented until this day only to have appeared as a pan flute, a lute and a quill in the hands of only the most talented of bards and writers. The artifact is said to make one's inspiration never run dry and allows to create only the utmost of masterpieces, along with many more unknown things...

  • The bag of travelling. Said to only have been given to a dwarven pilgrim that travelled to the southern most parts of the continent, this bag is said to give its owner limitless endurance, along with the ability to travel across plains at will. Not much more is documented about this artifact, other than that in the dwarven Sagas the original owner of the bag ascended into the dwarven demi-deity Benmun, the wayfarer.

  • -Lugh's contract of binding. Other than other artifacts, this legendary text is only mentioned in sagas and stories. It is said to be the contract that binds the owner to any one entity they wish, even other gods than Lugh herself, as long as per Lugh's judgement equal terms are presented. Of course, such a dangerous item would be attempted to be hidden by all the other deities, and as such is only rumored to exist. Legend has  it that this contract was fabricated by Lugh during one of her legendary drunken inspirations as a joke to mock the other gods.

    Holy Books & Codes

    As such a diverse deity, Lugh possesses multiple different codes and interpretations of her teachings, which sometimes do not fail to contradict each other. The most famous ones would be the Bardic code, to which every artist that claims to answer to the muse of art shall answer, and that preaches freedom and expression in any form to its followers.
    On the other hand, another holy book of the goddess is the traveller's and merchant's guide, which every wandering god fearing merchant on the continent possesses a copy of. This text opposes the bardic code in many ways. as though it also preaches freedom, underlines the necessity of contracts and fair trade, even if it limits one's own freedoms.

    Divine Symbols & Sigils

    Any instrument, bag or coin has been used and is used as a symbol or sigil for the almighty Lugh.

    Social

    Family Ties

    Lugh is oddly isolated from the rest of her fellow gods. She prefers to keep to herself and rarely interferes in her sibling's quarrels. She is only known to harbor a good relationship to her brother Goibhniu , god of smiths and metal, of which she is often depicted as being a frequent visitor in his eternal forge.
    Divine Classification
    Higher Goddess of the second Pantheon
    Religions
    Church/Cult
    Honorary & Occupational Titles
    Mother of Art, the Muse, The purvoyer of travellers, the contractor, etc...
    Children
    Gender
    Female
    Eyes
    Wide, golden
    Hair
    Raven black, mid to long
    Skin Tone/Pigmentation
    Lightly tanned
    Belief/Deity
    Goddess of Arts, commerce and travel

    Comments

    Please Login in order to comment!