Charnos Character in Emynea | World Anvil

Charnos

(a.k.a. Innovation/Change)


Charnos is an aspect of Rylis and a mental aspect. It consists of emotions and desire for change, innovation, novelty, originality, inspiration, independence, and spontaneity. Its counterpart Elbixur instead focuses on tradition, ritual, repetition, habit, loyalty and routine. Both are important in societies and social groups.

Racial Manifestations



When Rylis gifted all lifeforms with their magic, each life form was capable of receiving two gifts. Each of these blessings would grant the lifeform a connection to a specific aspect and this connection could be utilized in a given way. These gifts were passed down to their descendants as well and eventually beings came to call these gifts Racial Magic. These are named by the aspect a caster is connected to and by how they can use it, how they manifest their connection.

Manifestations

Manipulation
Can manipulate emotions or states related to Charnos of those around them, if they are occurring.

Aura
Can generate temporary emotions or states related to Charnos in those around them.

Shadow
Can generate illusions or hallucinations fueled by the part of a target's mind space which is connected to Charnos.

  • Eye: Can see emotions, thoughts and states related to Charnos as an aura around targets and learn details about these thoughts and emotions of targets by staring into their eyes.

  • Sense
    Can sense emotions, thoughts and states related to Charnos of those around them and learn details about these emotions and thoughts by touching a target.

    Binding
    Able to bind specific emotions, thoughts or memories related to Charnos and restrict a target's access to them.

    Mind
    Able to enter a meditative state, mentally entering the target's mind space connected to Charnos. They can experience thoughts, emotions and even memories stored here but cannot access the rest of the target's mind space.

    Vision
    Able to enter a meditative state in which the caster can explore and peek through portals or windows within Charnos' Plane.

    Apathy
    Able to block a target's access to emotions, states or memories related to Charnos.

    Empathy
    Can enable target's to experience or share each other's emotions, thoughts and memories related to Charnos and can project their own Charnos emotions.

    Shield
    These casters are immune to all Charnos magic and can turn off their own ability to experience these emotions and memories.

    Touch
    Able to inflict a state of extreme inspiration and passion for change.

    Step
    Allows the caster to physically enter Charnos's Plane, using themselves as a portal, and explore the plane. They can enter mental spaces connected to the plane, but this can be extremely dangerous.


    This is the simplified explanation of these abilities. See Mental Manifestations for more details, limits and functions. Charnos and Rylis can wield all of these abilities and some others.

    Divine Domains


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