Elf
Elves, also known as Ōmāraroans, tend to find refuge within the one of the many islands in the Māraroan Kingdom. They tend to be quite nomadic at heart and many live nomadic lifestyles roaming the Aris Sea on their Dragon Crystal powered Tai Whaias and returning home whenever the tides bring them back. Elves who find themselves in New Elysium are still looked at with suspicion by many rural citizens due to a series of attacks by early elvish settlers who became Crazed and slaughtered hundreds of innocents.
Physiology
Elves are usually incarnated as the children of other elves, born in ways biologically typical for humans. In some cases, however, the Legacy will instantiate a new body out of inanimate matter, forcing an elf back into existence with whatever raw materials are to hand. Such “worldborn” elves often have visible traits related to their original material, such as smooth gray skin for one born of a granite boulder, or flowered locks for one called forth from a blossoming tree. The original transhuman nature of elves persists in their instantiated bodies. Elves are invariably well-formed beings, physically healthy and mentally unimpaired at the time of their birth. Most have taller and more slender builds than the average baseline human, and their bodies are imbued with a host of small aesthetic upgrades that tend to give them an air of flawless but alien perfection as compared to their human cousins. Elves of the Great Basin of Xenia that are traditionally born to parents, tend to have skin in various shades of blue or violet. While the elven body is created without significant flaws, it is no stronger, hardier, or quicker than a standard human body. Its senses are considerably sharper, however, and an elf can detect scents, sounds, and other stimuli at thresholds substantially finer than normal humans can. Elves do not physically age beyond vigorous adulthood. The only way for them to die is through violence, poisons, or disease, after which they will be reborn to elven parents somewhere else in the Latter Earth within the next forty days. (WWN-CRB pg. 314)Psychology
While the baseline elven mind is similar to that of a human’s, it is burdened by a tremendous weight of memory. Each rebirth crashes a tidal wave of new stimuli and sensory inputs into the elf ’s brain, and whatever measures the Legacy was originally intended to use to help them integrate these memories have long since decayed. Elven children recall only disjointed elements of their past. Elves treat their past-life memories with great caution. To seek to delve too deeply in them risks the loss of their current identity as past memories crush the thoughts of their current life. Long-dead elves can end up possessing their own mental heirs, the living elf ’s own wishes and memories contemptuously drowned in the overwhelming stimulus of a past life. In some cases this process is intentionally provoked by an elf in great distress, voluntarily sacrificing their present identity to welcome in the memories of a powerful prior identity. This “incarnation” is uncertain in its effects, but it’s not impossible for a simple farmer to suddenly awaken the skills of a long-dead warrior king. Some elves keenly feel the weight of their past existences, and strive to extinguish their lives permanently in order to escape a world that no longer provides them any joy. Such elves are often the prophets or proponents of faiths that reject the world, such as the Golden Path, for only a truly divine degree of power can force the Legacy to let a weary elven soul finally find its grave. (WWN-CRB pg. 314)The Crazed
Elves have a unique talent where they can integrate fragments of past lives. While this is an inherently dangerous activity, it is even more so for those who make the mistake of reaching too far back. It is not known why, but elves who attempt to focus on fragments that seemingly existed prior to 0 AR quickly succumb to forces beyond their control, losing all sense of self becoming something else. All who have become Crazed have tended to fly into murderous rage, killing any who get in their way. They seem to display innate control of the Legacy, even if their host elf knew nothing of it, and have access to powers beyond even the most skilled mage. Many communities ban the practice of fragment integration for fear of risking becoming Crazed. This seems to be related to those born with Mind Burn and how most fall into a permanent coma following visions of events that came before known history.Names
Unlike many species, children traditionally born to elven parents are not usually named by their parents. Until their 9th birthday, children are typically known as Child of (Parent's Name). However upon their 9th birthday, a unique ceremony is performed in which children choose their name. It is also very uncommon for them to take on a surname, choosing instead to identify tie themselves to their island of origin or nomadic tribal name. While elves do not traditionally view themselves as having a specific gender beyond the biological function their physical body may perform, they do tend to take on either a masculine or feminine name per various local cultural traditions that have varied over the centuries. It is not uncommon for an elf to alternate between various names throughout their life span as they either integrate prior fragments, engage in different professions or hobbies, or simply want a change. Masculine: Aketu, Ekara, Erorangi, Io, Paipau, Tama, Taonga, Urepa, Waraki, Heriko Feminine: Amiria, Ao Mania, Eitu, Emere, Ori, Panoti, Rona, Ukuroa, Waikomanawa, TaikoOrigin Focus
You are a reincarnated transhuman, shards of your former life still lingering in your memories. The more intently you focus on developing and integrating these fragments, the more effectively you can call on them. Elves are invariably devoid of obvious mental or physical debilities. If you have any attribute scores below 9, you must move points from your other attributes to raise the deficient ones up to a score of 9. You may decide which attribute points to shift. Afflictions incurred after play begins can lower your attributes below this floor. If your PC is killed, it will reincarnate eventually, but it will likely be at a place far distant from the campaign. Such new incarnations are unlikely to ever be met again, and may not even remember anything particularly compelling about their most recent past life. (WWN-CRB pg. 314) Level 1: Pick any skill as a bonus skill reflecting your past memories. You may reroll a failed skill check in this skill once per day. You have extremely sharp senses, gaining Notice as a bonus skill and being able to see clearly in anything short of complete darkness. Level 2: Pick a mental attribute; gain +1 to your ability modifier in it, up to a maximum of +3 as you draw on past memories. Pick any skill as an additional bonus skill. Optional Level 2: You have risked insanity and have looked into what came before. Pick three mental attributes; gain +1 to your ability modifier in it, up to a maximum of +3 as you draw on past memories. Pick any three skills as an additional bonus skill. Roll a mental save, on failure your current identity is shattered as something else takes hold. On a success you are able to fight back the alien presence, for now.
Genetic Ancestor(s)
Origin/Ancestry
Ōmāraroan
Lifespan
Immortal (can die only through violence, poisons, or disease)
Average Height
6'2"
Average Weight
150 pounds