Xomnias Character in Elmaloris | World Anvil

Xomnias

The Madgod

With the appearance of a haggard, emaciated corpse, hollow sockets with burning flames afloat in them, and a ring of bright orange spikes encircling her head, Xomnias would fit most peoples' definition of a demon, but yet, she sits among the rest of the Malorin Pantheon.
 

Obedience

(Divine Obedience) Sacrifice an unwilling living creature in the name of the Madgod. Draw the process out to inspire the maximum terror and suffering in your victim. The death blow you deal should be savage and destructive-do not grant your sacrifice a clean death. Once the creature is dead, remove one of its bones and sharpen it to a point. Use the bone to cut yourself deeply enough to leave a scar. Leave the sacrificed creature's mutilated form in the open where scavengers may devour it or travelers may see it and know of Xomnias's power. Gain a +1 natural armor bonus to your AC.

(Demonic Obedience) Engage in a tryst with the sincere intention of being impregnated or impregnating your partner, or sacrifice a creature that has been alive for no more than a week. Gain a +4 profane bonus on saves against insanity, confusion, and polymorph effects.

Divine Gift

The recipient can disgorge a servitor monster from her body as a full-round action. The monster views the character as its mother and follows her general commands, although it can't be directly controlled. The exact type of monster spawned is chosen by the GM, but is generally one whose CR is equal to the character's level (or in the case of an NPC, the character's own CR). The monster lives for 9 days, after which it dies in a spectacular shower of gore.

Boons - Deific Obedience

Evangelist

1: Savage Summoner (Sp) summon monster I 3/day, summon swarm 2/day, or summon nature's ally III 1/day
2: Terrifying Eidolon (Su) Your eidolon gains the frightful presence evolution for free, if you wish. Whenever you gain a new level in the summoner class (or the evangelist prestige class, if your aligned class has the eidolon class feature) and you reassign your evolution points, you can choose to assign or remove the frightful presence evolution. Once your choice has been made, it can't be altered until the next time you gain an appropriate level. If you don't have the eidolon class feature, you can instead use summon monster V once per day as a spell-like ability.
3: Tainted Ally (Sp) Once per day as a standard action, you can summon a baregara (Pathfinder RPG Bestiary 3 34). The baregara follows your commands perfectly for 1 minute for every Hit Die you possess before vanishing back to its home in the Abyss. The baregara doesn't follow commands that would cause it to act in lawful, good, or otherwise beneficial ways. Such commands not only earn a snarl of disgust from the creature, but could cause the baregara to attack you if the command is particularly egregious.

Exalted

1: Howling Terror (Sp) cause fear 3/day, mad hallucinationUM 2/day, or fear 1/day
2: Maddening Thoughts (Su) Your mind constantly swirls with dark whispers and disturbing thoughts. You gain a +4 profane bonus on saving throws against mind-affecting (compulsion) spells and effects and against divination spells and effects that attempt to read your thoughts. Anyone who targets you with such a spell or effect must succeed at a Will saving throw (with a DC equal to 10 + your Wisdom modifier + 1/2 your Hit Dice) or take 1d4 points of Wisdom damage.
3: Monstrous Transformation (Sp) Once per day, you can use baleful polymorph, except you change the target into a horribly mutated form of the chosen animal. The target takes a -4 penalty on its saving throw to resist your spell (if the new form would prove fatal for the creature, it still gains a +4 bonus on its saving throw, effectively negating this penalty). In addition to the other effects of the spell, the subject is in constant pain from its twisted and disfigured form, and takes 1d6 points of nonlethal damage each round. This constant agony imposes a -2 penalty on all of the target's ability checks, skill checks, saving throws, attack rolls, and damage rolls.

Sentinel

1: Ferocious Battler (Sp) stone fistAPG 3/day, bear's endurance 2/day, or greater magic fang 1/day
2: Bestial Jaws (Ex) Your jaw distends slightly and you grow prominent canines. You gain a bite attack that deals 1d4 points of damage if you're Medium or 1d3 points of damage if you're Small, plus half your Strength bonus. When part of a full attack, the bite attack is made at your full base attack bonus - 5. You can also make a bite attack as part of the action to maintain or break free from a grapple. This attack is resolved before the grapple check is attempted. If the bite attack hits, you gain a +2 bonus on your grapple check and any other grapple check against the same creature this round.
3: Scarred Form (Su) An armorlike epidermis of thick scars covers you. You take a -2 penalty on Charisma checks and Charisma-based skill checks. You gain damage reduction 5/-. If you already had damage reduction with no method of bypass (such as from the barbarian's damage reduction class feature), you instead increase that damage reduction by 5.

Boons - Demonic Obedience

Demoniac

1: Lunatic's Gift (Sp) lesser confusion 3/day, touch of idiocy 2/day, or summon monster III 1/day
2: Teratoma (Ex) You gain a beneficial deformity. Generally, this deformity manifests as a tentacle, tail, claw, or bite that grants you a secondary natural attack dealing 1d6 (1d4 for Small creatures) points of damage. You gain an additional ability depending on the attack chosen as well-this ability can be chosen from the following special attacks: bleed 3, grab, trip, or a 5-foot increase to reach with the natural attack.
3: Third Eye (Su) A third eye opens in your forehead. This eye grants you darkvision to a range of 60 feet (if you already have darkvision, it extends the range of your darkvision by 60 feet) and a +4 profane bonus on Perception checks. Three times per day, you may use a gaze attack that lasts for 1 round; activating this gaze attack is a swift action. This gaze attack has a range of 30 feet, and drives those who fail to resist its effects with a Will save permanently insane, as per the spell insanity (save DC equals 10 + half your HD + your Charisma modifier).

Boons - Fiendish Obedience

Evangelist

1: Lunatic's Gift (Sp) lesser confusion 3/day, touch of idiocy 2/ day, or summon monster III 1/day
2: Teratoma (Ex) You gain a beneficial deformity. Generally, this deformity grants you a secondary natural bite, claw, tail, or tentacle attack dealing 1d6 points of damage (1d4 if you are Small). You gain an additional ability with this extra attack, chosen from the following special features: bleed 3, grab, trip, or a 5-foot increase to reach with the natural attack.
3: Third Eye (Su) A third eye opens in your forehead. This eye grants you darkvision to a range of 60 feet (if you already have darkvision, it extends the range of your darkvision by 60 feet) and a +4 profane bonus on Perception checks. Three times per day, as a swift action you can activate a gaze attack that lasts for 1 round. This gaze attack has a range of 30 feet, and it drives those who fail to resist its effects with a Will save permanently insane, as per the spell insanity (DC = 10 + half your Hit Dice + your Charisma modifier).

Exalted

1: Howling Terror (Sp) cause fear 3/day, or mad hallucination 2/day
2: Maddening Thoughts (Su) Your mind constantly swirls with dark whispers and disturbing thoughts. You gain a +4 profane bonus on saving throws against mind-affecting (compulsion) spells and effects and against divination spells and effects that attempt to read your thoughts. Anyone who targets you with such a spell or effect must succeed at a Will saving throw (DC = 10 + half your Hit Dice + your Wisdom modifier) or take 1d4 points of Wisdom damage.
3: Monstrous Transformation (Sp) Once per day, you can cast baleful polymorph as a swift action, except you change the target into a horribly mutated form of the chosen animal. In addition to the other effects of the spell, the subject is in constant pain due to its twisted and disfigured form, and it takes a -2 penalty on ability checks, attack rolls, damage rolls, saving throws, and skill checks.

Sentinel

1: Ferocious Battler (Sp) stone fist 3/day, bear's endurance 2/day, or greater magic fang 1/day
2: Bestial Jaws (Ex) Your body has reacted to your faith in the Demon Queen, and as a result, your jaw distends slightly and you grow prominent canines. You gain a bite attack that deals 1d4 points of damage if you're Medium or 1d3 points of damage if you're Small, plus half your Strength bonus. When part of a full attack, the bite attack is made at your full base attack bonus - 5. You can also make a bite attack as part of the action to maintain or break free from a grapple. This attack is resolved before the grapple check is attempted. If the bite attack hits, you gain a +2 bonus on your grapple check and any subsequent grapple checks against the same creature this round.
3: Scarred Form (Su) An armor-like epidermis of thick scars covers you. You take a -2 penalty on Charisma checks and Charisma-based skill checks. You gain damage reduction 5/-. If you already had damage reduction with no method of bypass (such as from the barbarian's damage reduction class feature), you instead increase that damage reduction by 5.

Antipaladin Code

-

For Followers of Xomnias

Archetypes

Beast Rider (Cavalier), Beast-Bonded (Witch), Beastmorph (Alchemist), Evolutionist (Summoner), Savage Warrior (Fighter)

Feats

Destroy Identity, Fearsome Finish, Nightmare Scars

Magic Items - Altars

Altar of Xomnias

Magic Items - Armor

Pelt of the Demon Mother

Magic Items - Weapons

Bonespur Dagger, Fanged Falchion, Jackal's Blade, Redlust's Daughter

Magic Items - Wondrous Items

Demon Mother's Mask, Gutbite Belt, Mortuary Mask

Monsters

Swaithe, Yethazmari (Herald)

Spells

Anthropomorphic Animal, Blade of Dark Triumph, Demon Dream, Litany of Madness, Monstrous Extremities, Summon Barghest I, Summon Barghest II, Teratoid Caress

Traits

Deformed, Mother's Rage, Mother's Teeth, Opportune Slayer, Unhinged Mentality, Voice of Monsters

Unique Spell Rules

Cleric/Warpriest
Nightmare can be prepared as a 6th-level spell
Baleful Polymorph can be prepared as a 5th-level spell
Druid
Baleful Polymorph can be prepared as a 5th-level spell

Unique Summon Rules

Summon Monster III: Fiendish Worg - CE
Summon Monster V: Barghest - CE (chaotic subtype instead of lawful)
Summon Monster VIII: Warped One - CE
Summon Monster VIII: Nightmare - NE

Other Rules

Druids/Rangers can use summon nature's ally spells to summon fiendish animals from the same level summon monster list.
Divine Classification
Deity
Children
Pantheon(s): Malorin Pantheon, Darinian Pantheon
Title(s): The Madgod
Adjective: Xomnian
Home: The Blazescar(purportedly)
Alignment: Chaotic Evil
Areas of Concern: Madness, monsters, nightmares
Worshipers: Madmen, cultists, and secret societies
Cleric Alignments
LG
NG
CG
LN
N
CN
LE
NE
CE
Domains: Chaos, Evil, Madness, Strength, Trickery
Subdomains: Cannibalism, Corruption, Deception, Demon (Chaos), Demon (Evil), Ferocity, Insanity, Nightmare, Riot, Thievery, Truth
Favored Weapon: Falchion
Symbol: Crescent circle with three spokes
Sacred Animal: Jackal
Sacred Colors: Scarlet, yellow