Vargfolk Species in Elmaloris | World Anvil

Vargfolk

Hulking wolf-men (and women) that hail from the Ferheart Basin and Houndstooth Highlands, though a few have even made home in the frigid northern regions as well.

Source(DandDWiki) Link is dead

Basic Information

Anatomy

With anatomy roughly comparable to humans, it's far too easy to mistake this race as werewolves; a comparison that elicits reactions ranging from hearty amusement to intense frustration.

Additional Information

Geographic Origin and Distribution

Tending towards colder climates, vargfolk have been seen as far south as the temperate steppes around Ailorasil.
Lifespan
80-100
Average Height
4' 6"(1.37m) - 6' 0"(1.83m)
Average Weight
75 lb(34.02kg) - 450 lb(204.12kg)

Random Age

Adulthood Intuitive Self-Taught Trained
20 years +1d6 years +1d10 years +2d10 years
The Intuitive category includes barbarians, oracles, rogues, and sorcerers.
The Self-taught category includes bards, cavaliers, fighters, gunslingers, paladins, rangers, summoners, and witches.
The Trained category includes alchemists, clerics, druids, inquisitors, magi, monks, and wizards.
Middle Age Old Venerable Maximum Age
70 years
-1 to Str, Dex, and Con; +1 to Int, Wis, and Cha.
120 years
-2 to Str, Dex, and Con; +1 to Int, Wis, and Cha.
175
-3 to Str, Dex, and Con; +1 to Int, Wis, and Cha.
+1d100 years


 

Random Height/Weight

Gender Base Height Modifier Base Weight Modifier
Male 4 ft 8 in +2d8 in 120 lbs +(2d12x6 lbs.)
Female 4 ft 4 in +2d8 in 100 lbs +(2d12x6 lbs.)
See also: Eisan

Vargfolk

Type Humanoid(canine)
Ability Score Modifier +2 Dex, +2 Con, -2 Int.
Size medium
Speed 30 ft
Language Common and Vargtal. Vargfolk with high Intelligence scores can take Draconic, Dwarven, Elven, Goblin, Halfling, Orc, Sylvan.

Low-Light Vision: A vargfolk can see twice as far as a human in starlight, moonlight, torchlight, and similar conditions of shadowy illumination.
Instinctive: +2 racial bonus on Perception checks: Borrowing from their wolf bond, vargfolk have an acute perception of their surroundings.
Natural Weapons: 2 claws (1d6) and a bite (1d6).
Minor Cold Endurance(Ex): Vargfolk receive a +2 bonus on Fortitude saves made to resist the effects of cold weather or exposure. The fur that vargfolk grow keeps them warm in the cold.