Khuzdaru Character in Elmaloris | World Anvil

Khuzdaru

The Celestial Firebird

Appearing as a massive, eternally-immolated phoenix, Khuzdaru is not what most people would think of as the head of a pantheon, but yet, no deity among his peers seeks to usurp his position.

Obedience

Protect someone from harm, through accepting wounds on their behalf or stopping the blow altogether. If no one is at risk of harm, then you can attempt to heal a stranger, using whatever methods you have available- Khuzdaru's powers, scrolls, potions, Heal skill to perform the healing service. If you can’t find a stranger who will accept your offer, stand beneath the open sky during the daylight hours. Blindfold yourself with a red-and-gold scarf and try to locate the sun in the sky through the layers of fabric. Gain a +2 sacred bonus on Perception checks.

Divine Gift

As the sun rises over the recipient's home world, he can perform a 10-minute prayer (this may be part of his daily ritual to prepare spells) to invoke the Celestial Firebird. For the next 24 hours, all healing effects the character generates heal the maximum amount of damage possible. In addition, during this time he can cast breath of life and heal as spell-like abilities 3 times each (CL 20th).

Boons - Deific Obedience

Evangelist

1: Healing Spirit(Sp): cure light wounds 3/day, aid 2/day, or remove curse 1/day
2: Fiery Spirit(Su): You have spent so much time in the sun, reveling in Khuzdaru's power and meditating on his glory, that its fiery rays have soaked into your very soul. You gain fire resistance 10.
3: Holy Brand of the Sun(Su): Your devotion to the Celestial Firebird allows you to wrap your weapon in his cleansing flames to better bring justice to his foes. For a number of rounds per day equal to 1 + 1 for every 4 Hit Dice you possess (maximum 6 rounds), you can cause flames to wreathe your weapon. Any weapon you hold while this ability is active becomes a +1 flaming burst weapon. (You can use this ability on a ranged weapon, but can't apply it directly to a piece of ammunition.) If you drop the weapon or give it away, the flame effect on that weapon immediately ends. If the weapon you hold has an enhancement bonus greater than +1, use the higher bonus. Activating or deactivating this ability is a free action, and the rounds in which you use the ability don't need to be consecutive.

Exalted

1: Brightness (Sp) dancing lantern 3/day, continual flame 2/day, or daylight 1/day
2: Healing Sunburst (Su) You can transmute the sun's burning rays into brilliant, healing fire. You can add your exalted levels to any cleric levels you have to calculate the power of your channel energy ability. In addition, you can spend three of your daily uses of your channel energy ability to channel an especially powerful burst of healing that manifests as a bright burst of sunlight around you. Anyone healed by your channeled energy sunburst who is currently suffering from poison or a nonmagical disease can immediately attempt a new saving throw with a +2 sacred bonus to end the poison or disease effect.
3: Firebird Ally (Sp): Once per day as a standard action, you can summon a phoenix to aid you. You gain telepathy with the phoenix to a range of 100 feet. The firebird follows your commands perfectly for 1 minute for every Hit Die you possess before vanishing back to its home in a rush of flame. The phoenix doesn't follow commands that would cause it to violate its alignment by committing evil acts, and it could even attack you if the command is particularly egregious.

Sentinel

1: Firebrand(Sp): produce flame 3/day, fire breath 2/day, or fireball 1/day
2: Channel Efficiency(Su): You are a talented healer, and have honed your ability so that you can preserve your resources while you provide aid to the wounded. You can channel positive energy by consuming a single use of your lay on hands ability instead of two uses. If you don't have the lay on hands class feature (or if you have lay on hands but can't use it to channel positive energy), you instead gain a +4 sacred bonus on Heal checks.
3: Sunburst Strike(Sp): Once per day, you can channel the effects of sunburst through your weapon. You must declare your use of this ability before you roll your attack. On a hit, the target is affected as if you had cast sunburst, as well as taking normal weapon damage. The sunburst effect you generate affects only the target you have struck, not an area of effect as it would normally. If you miss with your attack, the sunburst ability is wasted.

Paladin Code

The paladins of the Celestial Firebird are fierce warriors. They provide hope to the weak and support to the righteous. Their tenets include the following adages.
I will protect my allies with my life. They are my light and my strength, as I am their light and their strength. We rise together.
I will seek out and destroy the spawn of Malgalloth. If I cannot defeat them, I will give my life trying. If my life would be wasted in the attempt, I will find allies. If any fall because of my inaction, their deaths lie upon my soul, and I will atone for each.
I am fair to others. I expect nothing for myself but that which I need to survive.
The best battle is a battle I win. If I die, I can no longer fight. I will fight fairly when the fight is fair, and I will strike quickly and without mercy when it is not.
I will redeem the ignorant with my words and my actions. If they will not turn toward the light, I will redeem them by the sword.
I will not abide evil, and will combat it with steel when words are not enough. I do not flinch from my faith, and do not fear embarrassment. My soul cannot be bought for all the stars in the sky.
I will show the less fortunate the light of Khuzdaru. I will live my life as his mortal blade, shining with the light of truth.
Each day is another step toward perfection. I will not turn back into the dark.

Divine Fighting Technique

Mercy of the Firebird
While Khuzdaru is a god of righteous retribution, willing to protect those under their protection, even he realizes that death is not always the answer. The valiant protectors of the faith are taught that, if a battle can be ended without killing, it is best to do so, as to redeem the wrongdoer later, if possible.
Initial Benefit: You take no penalty on attack rolls for using a morningstar to deal nonlethal damage. If your attack with the morningstar would normally deal additional damage (such as via sneak attack, the flaming weapon special ability, or the like), this additional damage can be nonlethal damage. You can also alter spells with the fire, good, or light descriptor and inflict spells so that the damage they deal is nonlethal damage instead. You can choose to apply this effect as the spell is cast.
Advanced Prerequisites: Great Fortitude, Weapon Focus (morningstar), Heal 10 ranks.
Advanced Benefit: Once per round as you strike a foe with a weapon and deal nonlethal damage with that attack, you regain 1d6 hit points as the warmth of Khuzdaru's approval and the conviction that you are doing the right thing to minimize suffering infuses your body and soul. If the attack that dealt nonlethal damage was from a morningstar, you instead regain 2d6 hit points. You can gain the benefit of this healing only once per round, regardless of how many successful attacks you make with the weapon.

For Followers of Deity

Archetypes

-

Feats

Bestow Hope, Dawn's Blessing, Dervish Dance, Flame Blade Dervish, Glorious Blaze, Glorious Heat, Sacred Pyromania, Sun Striker

Magic Items - Altars

Altar of Khuzdaru

Magic Items - Armor

-

Magic Items - Rings

Glorious Flame Ring

Magic Items - Weapons

Dawnfire

Magic Items - Wondrous Items

Sunlord's Feather

Monsters

Sunlord Thalachos (Herald), Yhohm

Prestige Classes

-

Spells

Daybreak Arrow, Sun Metal, Unwelcome Halo

Traits

Ambassador, Blade of Mercy, Cleansing Light, Cleansing the Twisted, Dawn Renewal, Envoy of Healing, Illuminator, Light-Bringer, Strength of the Sun, Under Siege

Unique Spell Rules

Cleric/Warpriest

Sunbeam can be prepared as a 7th-level spell
Sunburst can be prepared as a 8th-level spell
Flame Blade can be prepared as a 3rd-level spell

Inquisitor

Sunbeam can be prepared as a 5th-level spell
Sunburst can be prepared as a 6th-level spell
Sun Metal can be prepared as a 1st-level spell
Flame Blade can be prepared as a 3rd-level spell

Paladin

Sunbeam can be prepared as a 4th-level spell
Flame Blade can be prepared as a 2nd-level spell

Ranger

Sunbeam can be prepared as a 4th-level spell
Daylight can be prepared as a 3rd-level spell
Flame Blade can be prepared as a 2nd-level spell

Unique Summon Rules


Other Rules

Clerics and druids of [deity] are proficient with {favored weapon}
Children
Title(s): The Celestial Firebird
Adjective: Khuzdarin
Home: -
Alignment: Lawful Good
Areas of Concern: Avians, gold, the sun
Worshipers: Healers, crusaders
Cleric Alignments
LG
NG
CG
LN
N
CN
LE
NE
CE
Domains: Animal, Good, Law, Sun
Subdomains: Archon(Law), Archon(Good), Day, Animal, Light
Favored Weapon: Morningstar
Symbol:
Sacred Animal: Golden Eagle
Sacred Colors: Red, gold