Keeana Character in Elmaloris | World Anvil

Keeana

The Secretkeeper

Coming to the prime Plane a number of aeons later than the rest, it is widely believed that Keeana is the protege of a long-forgotten deity, carrying on their legacy of lorekeeping and story gathering. In addition, Keeana has adopted the habit of listening to the many secrets of those who have perished while she ferries their spirits to their respective afterlives. In a never-ending scroll that sits in a closely guarded secret place, she has written these secrets. To what end? Only she knows, and she, of course, isn't prone to sharing her secrets.
She appears as a strange, geometric humanoid, slate and obsidian in color, with bright, off-white lights that seem to serve as her eyes.

Keeana on Undead

As expected, a creature who draws secrets from the dead would have some strong opinions on the raising of dead to serve the living. While many rituals rid the undead of their intellect, their memories, and therefore their secrets, may still be locked within the brain.
Intelligent undead, meanwhile, she finds to be of a lesser problem; after all, these kinds of undead can create new memories, forge new secrets for her to eventually take.
It goes without saying, of course, that Keeana has something of a long-standing rivalry with Malgalloth, especially as his cult continues to draw sacrifices straight into his shadowy realm, bypassing the Secretkeeper entirely.

Deific Obedience

Write a secret, memory, or piece of knowledge upon a slip of paper. Fold this paper, and burn it while whispering a prayer to Keeana. Gain a +4 profane bonus on saving throws against death and negative energy effects.

Divine Gift

The recipient is not affected by the next effect, damage, or other event that would otherwise kill him.

Boons - Deific Obedience

Evangelist

1: Expansive Knowledge (Sp): identify 3/day, secret page 1/day
2: Heretical Revelation (Su) Up to three times per day, you can whisper terrible secrets to an adjacent target as a standard action. The target can resist with a Will save (DC = 10 + 1/2 your HD + your Charisma modifier). If the target fails its save, it is stunned for 1 round, then confused for 1d4 rounds, and then nauseated for 2d6 rounds. This is a mind-affecting effect.
3: The Veil Is Drawn Aside (Su) You gain the Extra Revelation feat, choosing a revelation from either your chosen mystery or the Bones mystery. If you don’t have the revelation class feature, you instead gain a +4 sacred or profane bonus on saving throws against necromancy spells and death effects.

Exalted

1: Cloud the Mind of the Unwary (Sp): hypnotism 3/day, daze monster 2/day, or suggestion 1/day
2: Strike the Unrestful (Su) As a free action, you can grant the ghost touch weapon special ability to a weapon that you hold. If that weapon is not magical, it is considered magical while under the effect of this ability. This ability affects only weapons held in your hand; if you drop the weapon or give it away, the effect ends on that weapon. You can affect a weapon in this way a number of rounds each day equal to 1 + 1 for every 4 Hit Dice you possess (maximum 6 rounds). These rounds don’t need to be consecutive.
3: Mantle of Revelation (Sp) You can cast foresight once per day.

Sentinel

1: Guardians of Secrets (Sp): alarm 3/day, spiritual weapon 2/day, or keen edge 1/day
2: Secrets of the Enemy (Ex) The knowledge you’ve gained over the years regarding different creatures lets you strike your foes with unerring insight. As a standard action, you can study your opponent during combat, a task which requires you to succeed at a Knowledge check related to the enemy’s type (Pathfinder RPG Core Rulebook 99). The DC is equal to 10 + your opponent’s Hit Dice. If you succeed at the check, you gain a +2 bonus on weapon attack and damage rolls against that enemy. If you fail at the Knowledge check, you may try again with another action, but all subsequent attempts to use this ability against the same enemy take a cumulative –2 penalty.
3: Tethered to the Material (Ex): You cling ferociously to life- you will meet Keeana when she calls you to and no sooner. Once per day, you can send yourself into a determined state that lasts for 1 minute. While in this determined state, you can fall to a number of negative hit points equal to 10 + your Constitution score before you die. If you drop to negative hit points while in this determined state, you can continue to act normally, and do not bleed each round due to taking actions. If your determined state ends while you still have a number of negative hit points equal to or greater than your Constitution score, you die instantly. If your determined state ends while you still have negative hit points, but the number of negative hit points is not equal to or greater than your Constitution score, you fall unconscious and gain the dying condition as normal.

Divine Fighting Technique

Secret Siphon
Using closely guarded secrets, usually involving the siphon of life essence, and the absorption of both knowledge and that same life essence, followers of Keeana have learned a way to reinvigorate their guardians while diminishing their foes.
Initial Benefit: A number of times per day equal to your Wisdom bonus, you can absorb the life essence of a creature that you hit with a scythe. Activating this ability is a swift action. When you do so, you gain a number of temporary hit points equal to the damage you dealt with the scythe attack. These temporary hit points last for 1 minute and don't stack.
Advanced Prerequisites: Divine Fighting Technique, Heal 10 ranks, base attack bonus +7.
Advanced Benefit: Whenever you hit a previously siphoned creature with a melee attack using a scythe, that creature must succeed at a Fortitude save (DC = 10 + your base attack bonus) or become staggered for 1 round. Multiple attacks do not cause this condition to stack, and a creature that successfully saves against this staggering effect is immune to this effect for 1 round.

For Followers of Keeana

Archetypes

Grim Apostle (Spiritualist)

Feats

Eerie Sense, Fateful Channel, Messenger of Fate

Magic Items - Altars

Altar of Keeana

Magic Items - Armor

Gravewatcher Chainmail

Magic Items - Rings


Magic Items - Weapons

Fate Blade

Magic Items - Wondrous Items

Fate's Shears

Monsters


Prestige Classes

Mortal Usher

Spells

Defending Bone, Early Judgment, Funereal Weapon, Necrostasis, Preserve, Smite Abomination, Spiral Ascent, Spiral Descent, Harvest Knowledge, Painful Revelation, Phantasmal Revenge, Reveal Secrets, Secret Speech

Traits

Eternal Understanding, Seer of Reality, Corpse Hunter, Spirit Guide, Stabilizing Touch, Undead Slayer

Unique Spell Rules

Cleric/Warpriest


Druid


Paladin


Ranger


Unique Summon Rules


Other Rules

Clerics and druids of Keeana are proficient with Scythes.
Children
Title(s): The Secretkeeper
Adjective: Keeanan
Home: -
Alignment: Neutral
Areas of Concern: Death, secrets, knowledge, fate.
Worshipers: Scholars, oracles, morticians
Cleric Alignments
LG
NG
CG
LN
N
CN
LE
NE
CE
Domains: Death, Healing, Knowledge, Repose, Water
Subdomains: Ancestors, Flowing, Ice, Memory, Psychopomp (Death), Psychopomp (Repose), Resurrection, Souls, Thought
Favored Weapon: Scythe
Symbol: Open diamond pointing upward.
Sacred Animal: Raven
Sacred Colors: Black, purple