Imp

Imps are one of the most weakess chaotic species in the demon race. These little monsters enjoy making a mess, destroying things, and causing chaos wherever they appear. If you ever come across them, be cautious because they like to torture and burn everyone. To them it game and they want you to play.

Basic Information

Anatomy

Imps are bipedal creatures, with four toes on each foot. Two in the front, two in the back, and all four come to a point. They are highly capable of taking things up and holding on. with two arms and ten sharp-pointed fingers. , They have a scorpion-like tail coming out of their lower back and two bat-like wings coming out of their shoulder blades. This was two eyes with a slit pupil. Razor sharp teeth, two horns, and two ears old with two points each.

Biological Traits

    ImpCR CR5


    CE Medium Demon
    Initiative: +6
    Senses: Darkvision 80ft, Detect Magic, Detect Celestial/ Croup +10 Perception

    Defense

    AC: AC 18, touch 17, flat-footed 14 (+3 Dex, +1 dodge, +2 natural, +2 size)
    HP: 47 5d10+3 ( Fast Healing +4 )
    ( Fort +3, Ref +7, Will +4 )
    Defensive Abilities: acid 10, cold 10
    Immune: Dark, Fire, Poison
    Weaknesses: Celestial
    Aura: Dark, Fire and Croup Powerful
    DR: DR 5/Celestial or silver

    Offense

    Speed: 25ft FLy50ft
    Melee: Sting +9 1d6 Damage + Fiery Poison DC 17 for 1d6 rounds 1d10 damage and make Contraction check and Will save 4 potions higher
    Special Attacks: Inforne Attack, +9 2d8+4 any physical attack power by Dark, Fire
    Space: Small
    Spell-like Abilities: Fire Blast +9 1d10+4 Dark, Fire Damage Are able to use any Dark Magic you want them have

    Statistics

    Str 19, Dex 18, Con 16, Int 14, Wis 12, Cha 10
    Base Attack: +5 CMB: +4 CMD: 18
    Feats:
    Dodge, Weapon Finesse
    Skills: Acrobatics +9, Bluff +8, Fly +21, Knowledge (arcana) +7, Knowledge (planes) +7, Perception +7, Spellcraft +7
    Languages: Common, Demonic


    Demonic Fire: is magical dark fire that the Imp possessed. They can release it from wherever on their body and utilize it to attack or throw fireballs. The fire itself appears to be imbued with corrupt dark magic, making it more difficult to extinguish and causing far more damage.

    Dark magic: Imps can use any type of dark magic. It is random what kind of black magic they possess. An Imp will have some type of control over the Dark element. So watch out.

    Natural defense: Imps have immunity to fire and dark magic, as well as immunity to all poisons. They are acid and cold-resistant, with tough skin and a heated body. Although their bodies are vulnerable to silver and celestial power. That's because they're an outsider corrupt species.

    Fiery Poison: is a potent poison in their tail that will truly make your blood boil and burn from the inside out. Causing excruciating pain and suffering for several minutes

    Fast healing: Imp body heals extremely fast. You can see simple cuts and scrape just vanish and a few moments

Genetics and Reproduction

Unknown

Growth Rate & Stages

Unknown

Ecology and Habitats

They seem to like warm or hot areas the terrain does not seem to bug them in the least

Dietary Needs and Habits

They are omnivores but have a high craving for meats

Biological Cycle

Unknown

Behaviour

They possess a mischievous and destructive temperament. They will love to mess, screw, or ruin the person that summons them. Do not trust them until you have established a pack, deal or bond with them. Even then, be aware because they like to screw about. They will honor their bargain, but they tend to do so in the most chaotic way.

Additional Information

Domestication

Witches, wizards, and other powerful spellcasters have summon them and force them in to a blinding strike a deal with them. Depending on the needs or desires of the caster and the power.

Average Intelligence

They are incredibly intelligent and cunning; they utilize their intelligence and wit to screw with people and make them appear more powerful than they are.

Perception and Sensory Capabilities

Imp are known to have excellent hearing and vision, and it is said to be at the pinnacle of sentient abilities. They also exceptionally sight in the dark and picked up magical aurora. Their average sense of taste and smell allows them to take up the same 5 flavors as well as a million different scents.
Genetic Ancestor(s)
Lifespan
They have extremely long lives
Average Height
Between two feet and 3 ft tall
Average Weight
Between 55 lb to 100 lbs
Average Physique
They have exceptionally lean and muscular physique that are quite strong for an average individual.
Body Tint, Colouring and Marking
They skin tone are purple, brown, black, red, and sometimes green skin Eye color are any shade of red or yellow.


Cover image: by Valcin (Marc Zipper)

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