Imp
Imps are one of the most weakess chaotic species in the demon race. These little monsters enjoy making a mess, destroying things, and causing chaos wherever they appear. If you ever come across them, be cautious because they like to torture and burn everyone. To them it game and they want you to play.
Basic Information
Anatomy
Imps are bipedal creatures, with four toes on each foot. Two in the front, two in the back, and all four come to a point. They are highly capable of taking things up and holding on. with two arms and ten sharp-pointed fingers. , They have a scorpion-like tail coming out of their lower back and two bat-like wings coming out of their shoulder blades. This was two eyes with a slit pupil. Razor sharp teeth, two horns, and two ears old with two points each.
Biological Traits
ImpCR CR5
CE Medium Demon
Initiative: +6
Senses: Darkvision 80ft, Detect Magic, Detect Celestial/ Croup +10 Perception
Senses: Darkvision 80ft, Detect Magic, Detect Celestial/ Croup +10 Perception
Defense
AC: AC 18, touch 17, flat-footed 14 (+3 Dex, +1 dodge, +2 natural, +2 size)
HP:
47
5d10+3
( Fast Healing +4 )
( Fort +3, Ref +7, Will +4 )
Defensive Abilities: acid 10, cold 10
Immune: Dark, Fire, Poison
Weaknesses: Celestial
Aura: Dark, Fire and Croup Powerful
DR: DR 5/Celestial or silver
Immune: Dark, Fire, Poison
Weaknesses: Celestial
Aura: Dark, Fire and Croup Powerful
DR: DR 5/Celestial or silver
Offense
Speed: 25ft FLy50ft
Melee: Sting +9 1d6 Damage + Fiery Poison DC 17 for 1d6 rounds 1d10 damage and make Contraction check and Will save 4 potions higher
Special Attacks: Inforne Attack, +9 2d8+4 any physical attack power by Dark, Fire
Space: Small
Spell-like Abilities: Fire Blast +9 1d10+4 Dark, Fire Damage
Are able to use any Dark Magic you want them have
Statistics
Str 19, Dex 18, Con 16, Int 14, Wis 12, Cha 10
Base Attack: +5 CMB: +4 CMD: 18
Feats:
Dodge, Weapon Finesse
Dodge, Weapon Finesse
Skills: Acrobatics +9, Bluff +8, Fly +21, Knowledge (arcana) +7, Knowledge (planes) +7, Perception +7, Spellcraft +7
Languages: Common, Demonic
Demonic Fire: is magical dark fire that the Imp possessed. They can release it from wherever on their body and utilize it to attack or throw fireballs. The fire itself appears to be imbued with corrupt dark magic, making it more difficult to extinguish and causing far more damage.
Dark magic: Imps can use any type of dark magic. It is random what kind of black magic they possess. An Imp will have some type of control over the Dark element. So watch out.
Natural defense: Imps have immunity to fire and dark magic, as well as immunity to all poisons. They are acid and cold-resistant, with tough skin and a heated body. Although their bodies are vulnerable to silver and celestial power. That's because they're an outsider corrupt species.
Fiery Poison: is a potent poison in their tail that will truly make your blood boil and burn from the inside out. Causing excruciating pain and suffering for several minutes
Fast healing: Imp body heals extremely fast. You can see simple cuts and scrape just vanish and a few moments
Genetics and Reproduction
Unknown
Growth Rate & Stages
Unknown
Ecology and Habitats
They seem to like warm or hot areas the terrain does not seem to bug them in the least
Dietary Needs and Habits
They are omnivores but have a high craving for meats
Biological Cycle
Unknown
Behaviour
They possess a mischievous and destructive temperament. They will love to mess, screw, or ruin the person that summons them. Do not trust them until you have established a pack, deal or bond with them. Even then, be aware because they like to screw about. They will honor their bargain, but they tend to do so in the most chaotic way.
Additional Information
Domestication
Witches, wizards, and other powerful spellcasters have summon them and force them in to a blinding strike a deal with them. Depending on the needs or desires of the caster and the power.
Average Intelligence
They are incredibly intelligent and cunning; they utilize their intelligence and wit to screw with people and make them appear more powerful than they are.
Perception and Sensory Capabilities
Imp are known to have excellent hearing and vision, and it is said to be at the pinnacle of sentient abilities. They also exceptionally sight in the dark and picked up magical aurora. Their average sense of taste and smell allows them to take up the same 5 flavors as well as a million different scents.
Genetic Ancestor(s)
Lifespan
They have extremely long lives
Average Height
Between two feet and 3 ft tall
Average Weight
Between 55 lb to 100 lbs
Average Physique
They have exceptionally lean and muscular physique that are quite strong for an average individual.
Body Tint, Colouring and Marking
They skin tone are purple, brown, black, red, and sometimes green skin Eye color are any shade of red or yellow.
The lore, geography, and original inhabitants of this world are the 100% original creation of of Valcin/Marc Zipper.
This project utilizes the Pathfinder Roleplaying Game system by Paizo Inc. for mechanical balance. Content includes a mix of official Pathfinder materials (such as spells and bestiary entries) and original homebrew content (monsters, items, and mechanics) designed by the author using the Pathfinder framework.
Portions of this content are used under Paizo's Community Use Policy and the Open Game License.
Cover image:
by
Valcin (Marc Zipper)

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