The gods of war stand as overseers of the multifaceted manifestations of conflict. War, in its myriad forms, is a crucible that can forge heroes from the unlikeliest of individuals. It encompasses tales of desperate struggle and unspeakable horrors, where cruelty and cowardice often cast long shadows over the inspiring acts of excellence and courage that emerge from the chaos.
These deities, patrons of warriors, stand as vigilant watchers over the battlefields, acknowledging the valor and sacrifices of those who take up arms. In the crucible of war, heroes rise from the ranks of ordinary folk, demonstrating unwavering resolve and transcending their limitations. The gods of war, as both witnesses and arbiters, bestow rewards upon these warriors for their extraordinary feats.
Clerics who dedicate themselves to these war deities emerge as exceptional figures on the battlefield. Their very presence inspires others to take up arms in the name of justice, kindling the flames of determination and channeling their devotion into acts of violence that become fervent prayers for victory. These clerics are not mere combatants; they are spiritual conduits, channelling their deities’ blessings and wielding them as potent instruments of destruction.
The gods of war cast a wide net, encompassing a diverse array of perspectives. Among them are champions of honor and chivalry, striving to uphold a code of conduct amidst the chaos of battle. Others embrace the darker aspects of warfare, embodying destruction, pillage, conquest, and domination. Some maintain a neutral stance, advocating for war in all its manifestations and standing as stalwart supporters of warriors in every circumstance.
The very essence of war is a dichotomy—a duality of creation and destruction, courage and cowardice. Through the lens of these deities and their devoted followers, the War Domain delves into the complex interplay of ideals and realities that define the landscape of warfare. It contemplates the multifaceted nature of heroism, the significance of conflict, and the intricate role that war gods play in shaping the destinies of warriors and the course of history itself.
Domain Spells
1st-Level Cleric (War Domain) Feature
You gain the following spells at the listed cleric levels as domain spells.
Bonus Proficiencies
1st-Level Cleric (War Domain) Feature
You gain proficiency with martial weapons and heavy armor.
War Priest
1st-Level Cleric (War Domain) Feature
Your god delivers bolts of inspiration to you while you are engaged in battle. When you use the Attack action, you can make one weapon attack as a bonus action.
You can use this feature a number of times equal to your Cleric Power Reservoir. You regain all expended uses when you finish a long rest.
Channel Divinity: Guided Strike
2nd-Level Cleric (War Domain) Feature
You can use your Channel Divinity to strike with supernatural accuracy. When you make an attack roll, you can use your Channel Divinity to gain a +10 bonus to the roll. You make this choice after you see the roll, but before the DM says whether the attack hits or misses.
Extra Attack
6th-Level Cleric (War Domain) Feature
You can attack twice, instead of once, whenever you take the Attack action on your turn. Moreover, you can cast one of your cantrips in place of one of those attacks.
Divine Strike
8th-Level Cleric (War Domain) Feature
You gain the ability to infuse your weapon strikes with divine energy. Once on each of your turns when you hit a creature with a weapon attack, you can cause the attack to deal an extra 1d8 damage of the same type dealt by the weapon to the target. When you reach 14th level, the extra damage increases to 2d8.
Avatar of Battle
17th-Level Cleric (War Domain) Feature
You gain resistance to bludgeoning, piercing, and slashing damage.
Deities of the War Domain
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