Kelbar Felcorin Character in Eglorix | World Anvil
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Kelbar Felcorin

Early Years

Kelbar was the ninth child born into a small family in the Thrician Trade Company. Born into the family business, as a good thrician, he excelled in crafting and the arcane arts. When he reached the age of Entrepreneurship he had already grown tired of the repetitiveness of the business and decided to strike out into the Desolation. His family looked poorly upon what they considered foolishness and certain death, regardless he took his allotment and financed a delve. He attracted a small crew of gnomes and dwarves of similar inclination and set out with his Osman guides into the wastes. He knew well if he survived the Delve he would not return successfully or not.

The Delve

The Felcorin Expedition journeyed deep into the Desolation for many months until they found a promising Warp Schism. Many of the original members of the expedition were lost in Schism as it was particularly dangerous and some of the members were not prepared for the danger. As the Shamans began to warn of the shifting of the currents in the Desolation and the schisms becoming unstable, Kelbar made one final delve. In this final delve was when he had is great find and accident. The story told by the remaining expedition is that the ground shook, the schism shifted, and the crystalline walls began to shatter. A piece of Celestial Essence was revealed and crushed Kelbar.  

The Mind

Kelbar woke to find himself in the caravan in motion. He discovered the expedition had gone back in to rescue him and barely escaped with him in tow. They had been on their way to The Spire for a few days before he woke up. Days filled with strange dreams and visions. He discovered that a piece of Crystalline Essence had pierced his skull and the rescuers unable to remove it, had to harvest the crystal to get him to safety. He spent the remainder of his journey to The Spire training with the shamans on how to use the essence. With the essence, he began to see ways he could further improve his crafting. As his skill with the new essence improved so did his health. The crystal however seemed to burrow its way into his head deeper and eventually was no longer in view. however the wound never healed, as time went on it seemed to change and began to emit a soft blue glow. Eventually, this glow spread shining out of the cracks in his skull, the wound, and out of his eyes. His days as a delver were over but he had different plans.  

The Artificer

When the expedition reached The Spire Kelbar sold the relics and paid his crew and debts. He took the remaining funds and the remaining gnomes that embarked with him and started Felcorin Enterprises. The Spire had recently recovered from an eruption and there were plenty of places to set up shop. With his Thrician business skills, a gnomish work crew, and his new visions, Felcorin Enterprises was an overnight success. Within a few short years, his skills as an artificer were known across Mitari. His designs began to require more power so he tapped into the volcano itself. As he began to draw heat from the volcano it began to stabilize see he expanded to the key points required in The Spire to nearly eliminate the risk of eruption.    

The Ruler

Kelbar had been attracting the attention of the ruler of The Spire, Emperor Garit who viewed him as a threat. Kelbar had been introducing stability into The Spire and thus robbing Garit of his power to manipulate and control. Kelbar survived multiple attempts on his life until trapping Garit in a silver cage. Kelbar simply help a public trial which resulted in the execution of Garit after which Kelbar seized control of the Spire. After the reveal of his new Lava Golems any contest for his rule was quickly crushed. Keblar replaced the barbarism of his predecessor with laws and strict but fair consequences. He rules The Spire to this day.
Current Location
Species
Year of Birth
920 517 Years old
Children
Gender
Male
Eyes
Brown
Hair
Short, wavy gray
Skin Tone/Pigmentation
soft gray
Height
3'6"
Quotes & Catchphrases
" In The Spire, the arcane becomes something more substantial."
Ruled Locations

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