Chapter 1; The First Weapon Plot in Ecura | World Anvil
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Chapter 1; The First Weapon

Schecter20
The group will be tasked with locating and retrieving an ancient artefact known as The Greataxe of Marcus.

Plot points/Scenes

Initial meeting with Mayor Goneril Coltana of Xanu. Thieves in the city/stolen artefact. Something is deeply worrying the local temple. The river has turned green.   River The party investigate the river. Rax tells them the river has been green for a few days now and has seen the origin point. The origin is the sewer. Party enter the sewer having encounters along the way. Discover that it is coming from the drainpipe of a tavern. Investigate the tavern and confront the owner. Discover a brewing station full of potions. Potions turn people into rats.   Temple The party go to the local temple where the goddess of life is worshipped. The temple priests say the goddess has shown bad omens repeatedly and has not enough energy to manifest. The priests beg the party to help out in a ritual to help the goddess manifest. The party get supplies fighting foes along the way and perform the ritual. The goddess manifests and says she is being drained slowly of her power and life force by some unforseem cause. Gives insight that the other problems in Xanu may be connected in some way with her recent loss of power.   Thieves The party seek out the Thieves guild or try to find the thieves in action. When brought to the leader of the thieves guild he claims that the local guild had no such artefact but offers assistance with finding the perpetrators for a price. Chosing to accept or decline, the party receive intelligence that there is a tavern owner in town who has been known to harbour known members of shady organisations or guilds from all over Ecura.   The Tavern The tavern owner is cagey but innocent of any wrong doing. Suddenly a punter turns into a rat. Everyone looks astonished and horrified, and the tavern owner escorts the party to the cellar. A barrell that had just been changed sits there full of green liquid and is leaking. The trail leads to where the barrell originally sat and further on to the drain.   The party, when putting all clues together realise they saw rats in the sewer and quickly return to find them resulting in more encounters and eventually the discovery of the rats. One by one the rats return to their humanoid forms and fight the party. The party kill them or interrogate them. They find and return the Artefact in question and learn more of its' history and importance.

Themes

Sewers. Rats. Mystery. Green. Thieves.

Structure

Exposition

The goddess is being drained of life by an evil high level warlock who remains anonymous for the duration of this chapter. He hires a henchman in a position of power to recover 5 enchanted artefacts belonging to the first five leaders of Ecura. He plans to use these weapons to destroy the goddess of life and steal her power so that he becomes the new god of life. He desires to rule the world. His henchman who also is unknown to the group, hired the thieves guild of Juna to infiltrate Xanu's treasury and steal the artefact. The thieves rent beds in the tavern, disguise themselves as rats by drinking the potion which they brewed in the dead of night in the cellar and kept in a barrel. They stole the artefact from the treasury, brought it back into the sewers and hid there until the coast was clear to smuggle it out of the city. the barrel in the cellar begins to leak into the drain on the floor and eventually turns the river green.

Conflict

Conflict in the Western Ecurian Plains when investigating the river and more conflict in the sewers. Conflict with the creatures and people required to get components for the ritual for the temple. Conflict with the thieves guild of Xanu if things go badly, possible conflict in the tavern. Conflict with the Thieves guild of Juna in the sewers when the party figure out what's going on.

Rising Action

The three stages leading to a thorough investigation of the tavern.

Climax

Investigation of the tavern and fighting the thieves guild of Juna in the sewers.

Falling Action

The party defeat the thieves guild and either have them killed or interrogate one and bring them back alive. Interrogation leads to the location of the Artefact. Bringing him back to Mayor Goneril Coltana of Xanu will result in further interrogation over time and may lead to uncovering who hired the guild to steal the item.

Resolution

The party return to Small Shack Manor House where Mayor Goneril Coltana of Xanu is waiting. They relay information they've discovered and get rewarded. She also hints at what may happen if the other artefacts fall into the wrong hands.

Components

Goals

To discover the source that is making the river green. To question the thieves guild about the missing artefact. To help the temple manifest the goddess of life so she may reveal what is wrong with her or the reason for her bad omens. To interrogate the tavern owner and search the tavern itself. To fight the thieves guild of Juna in the sewers and either kill, interrogate or bring them to justice, or a combination of these. Retrieve the stolen artefact.

Hooks

The three prong interlinking investigation.

Stakes

The artefact remains stolen and may be used for evil. The goddess may not manifest to reveal her draining of power. The river flora and fauna die and the water becomes unsafe to drink. The thieves who stole the artefacts are never caught and held accountable.

Moral Quandaries

Do they believe the tavern owner is innocent? Do they kill or capture the Thieves Guild of Juna? Do they believe the thieves guild of Xanu is innocent and do they accept their help?

Cruel Tricks

The perpetrators have been disguised and seen by the party but they did not realise.

Red Herrings

The party may suspect the thieves guild of Xanu. The party may suspect the tavern owner.

Relations

Protagonists

Neutrals/Bystanders

Rax the Raftsman. Priests of Life. Thieves Guild of Xanu. The Tavern Owner.

Competitors

The Thieves Guild of Juna.

Adversaries

The Thieves Guild of Juna.

Backdrops

Locations

Threats

Rushing Water. Sewer Deadly Algae. Plains/Sewer Chasms with long drops. Sewer Darkmantle. Sewer Giant spider. Plains/Sewer Brown Bear. Plains Ogre. Plains Spy. Guild/Sewer Thug. Sewer/Tavern Ruffian.Sewer/Tavern Audiospore. Sewer/Plains

Encounters

Combat Negotiation. Discussion. Meeting the Cast. Travel. Investigation. Pursuit. Planning. Survival.
Plot type
Chapter
Related Characters
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