Korrik Blunttooth Character in East Marches | World Anvil

Korrik Blunttooth

"A spear with no stab makes me sad."
— Korrik Blunttooth

Physical Description

General Physical Condition

Fit and thick set

Body Features

He has forest green skin and coarse, thick black hair.

Facial Features

He is fresh faced with a single scar on the side of his chin.

Identifying Characteristics

His lower tusks are thick and almost abnormally blunt.

Apparel & Accessories

Generally wearing his armour, occasionally one might see a glint of his glass chess piece.

Mental characteristics

Personal history

Korrik was raised in something of an odd occurrence: his parents loved each other. From the stigma of his parent's relationship he was kept rather sheltered and made him a tad simple and shy. However, at the age of 14, wanderlust struck him and he ventured forth. Though not particularly good with people, Korrik's good sense got him a job as a cook's assistant on a ship where he also befriended the First Mate's daughter, Ieara Biros. He was quickly promoted to full cook but an incident occurred where another cook, ignoring Korrik's warnings, fed the First Mate incorrectly prepared blowfish and killed the man. When the ship he was on landed in the new continent, Korrik decided it was time to see the sights of what the landlocked world could provide.   Korrik was thought to have fell in battle in Firemoot, 241, sacrificing his own life to save Lady Mirabella Caleah by forcing her to run when their group was overrun by fearsome Wolverine Blights. He barely managed to survive the encounter and returned to Vareholm several days later.

Education

He has only learned that which was taught to him at home and learned upon the seas.

Accomplishments & Achievements

He has become a somewhat successful business owner.

Mental Trauma

He was traumatized by the death of the first mate and refuses to eat food he is not familiar with.

Intellectual Characteristics

A somewhat below average boy, he relies on his instincts to guide him more than logic.

Morality & Philosophy

An optimistic sort, Korrik prefers to see hope rather than despair and has a general co-operative attitude. Though being cryptic tends to get under Korrik's skin, he is used to people having to be straightforward lest disaster befall the group.

Personality Characteristics

Motivation

Korrik is mostly guided by a sense of wanderlust and a desire to make a bit of a name for himself on this new continent.

Social

Contacts & Relations

Ieara Biros - childhood friend

Family Ties

Unnamed Father
Unnamed Mother
Lianna Blunttooth Sister

Social Aptitude

Somewhat awkward

Speech

Has a thick lisp when drunk that he suppresses in normal conversation. His aversion to alcohol means this is a seldom heard part of him
Species
Year of Birth
221 34 Years old
Birthplace
A small farmstead near a small villiage Korrik never learned the name of.
Children
Current Residence
Korrik's Foreign Krafts, Vareholm
Gender
Male
Eyes
Dull Brown
Hair
Black, Scraggly
Height
6' 2"
Known Languages
Common, Orcish, Abyssal

Well of Rest
242 Winterwane 15th -19th

We decided it was time to find something to help Mara. In fact she was going to come with us, but she couldn't make it. We thought it a bad idea to go as just three, oh I've forgotten to say who 'we' are. Arias, Conviction, Caelam and Myself decided to go with Mara, but when she couldn't we brought along a newcomer by the name if Ignis a student of magic. Along with looking for this aid we decided to make it a trip around the big lake, ending with a visit to Arlus Solarus to get the rune sequence to the teleportation circle there.   We went north to reach the lake, with little of interest happening until we noticed a ritual being performed by some Lizardfolk. They were using that magic that causes the red lightning, and we knew that meant trouble. Caelam and Conviction went to sneak forward while Arias decided to try and engage with them, and though she assured us they could understand her she could still not understand them and things seemingly were going nowhere. In the end as expected things fell to violence, it was not a particularly difficult fight but we were able to claim a strange scroll that produced the red lightning. Both Arias and Ignis were interested but we needed to press onward, and so we did.   We did see more Lizardfolk later but we did not come to blows with them and by the end of the day we rested. The following day was almost completely uneventful, that is until it was coming time to rest. In the forest before us was a camp being set by a group of goblins some asleep all ready some others failing to light a fire in the gloom. Approaching somewhat carefully with Caelam presenting his bracelet to signify our friendship the goblins appeared to cower as some Medusae jumped us. Arias must have looked one in the eye as she was turned to stone immediately with the rest of us averting our gaze in time. I found my new shield oddly useful for this as I could use it to see our opponents without being affected by their gaze, though I'm not sure if it was luck I'll have to just try again if attacked again and I'll find out. That doesn't mean the battle wasn't difficult. Conviction was rendered as stone and they set upon me something fierce before breaking to we who remained. I was scared we couldn't return Arias and Conviction my magic is not strong enough and though I knew we had created a salve for this ailment I did not know what they looked like. Luckily Conviction had brought some and Ignis could Identify them. After that ordeal we rested, with the goblins deciding to follow us for some reason or another.   That night as we went to rest a strange knight approached our dome. We were awakened by Ignis and after a brief moment of confusion Arias left the dome releasing the spell. The knight introduced them self as Phillip Wilifrand a knight of Oberon. Some fey being that frankly I know little about. It would appear however that this knight is the guardian of a well of magical cleansing water. This was what we were looking for! This was what could restore Mara, and as it turned out: we were free to take some. After some discussion we ended up taking all the water that was left, though we were informed that it would replenish itself if slowly. So we took our rest, in what turned out to be safety.   The next day our group was coming around and beginning to turn west when something in the skies caught our attention. They were... something, I'd not seen anything like them before, apparently Caelam had and warned us their collars would explode. The things were not as quick to react as Arias and she sent Caelam, Conviction and myself aloft to face them in the sky. The beasts were surprisingly weak themselves but something larger was to follow. Some kind of giant, mutilated and emitting a strange voice at us came upon us. Though it sent a mighty bolt of lightning at us we were upon it before it could do much and fell to the ground. The voice ranting at us that we not only refused to be a part of it's experiments but also killed their rabbit? No idea what that meant. That was all that was of note this day and we rested once we were close to Arlus.   The final day and our chance to enter Arlus. After Arias took a moment to view the city with some divination we entered the strangely empty city. We actually made it to the circle in the middle of the city without incident. Arias was even able to copy the sigils before something appeared. It was one of the Dragonborn that visited Vareholm a while ago. They bade us leave. I wanted an answer as to why we should and asked as much, but when my companions entered the portal they had opened without fuss I followed mentioning that we almost certainly would be coming back as they gave us no solid reason we shouldn't.   We stepped into Vareholm and I hope that the water will restore Mara. But even if it doesn't work once taken away from the well we did at least get access to a new set of teleportation sigils.

Return to the Fortress
242 Deepsnow 1st to 3rd

I decided to go on the return trip to that sunken fortress to the west. I suppose I never wrote about my first trip there, and what happened to Brozart.I guess I thought going back would give me closure, I am not sure it did though.   We went with a large group this time. Caelam and Kaecil came again, but this time we also had Conviction, Del and two newer arrivals, Cayden and Angelika. Our trip out was uneventful, and frankly so was our exploration of the actual fortress. Nothing in the places we had gone before and beneath the water there was nothing until a pair of iron doors. Then, in what seems like is becoming a habit at this point, we all lost consciousness.   When we awoke we found ourselves standing atop the fortress, an unsunk fortress. Before us on the field, which was not a swamp, was a massive army of undead. Then the ghost we met on our first visit to the fortress addressed us (I pretended not to understand because I'm getting fed up with these Idrillic people picking and choosing when they can be understood). He called us 'heroes' and asked us to join the battle. Figuring we'd not have a way back if we refused we went to take part.   At first we were stationed on the plains, holding a small pass against the undead forces. We held, without much issue from the first wave. But we were ambushed by warrior ghosts, they would have been trouble if not for Angelika's turning. But that allowed us to deal with them at our leisure. We were then granted a rest, or so we thought. At the camp we attempted to take some time at some long fingered creature of bone rose from the ground. It didn't surprise us though, and we set upon it and put the thing down before it could wreak any kind of havoc. Then we rested, but not long as there were civilians in need to rescue. Unfortunately we never made it, we were stopped by a group of undead on the way and by the time we finished with them it was clear we needed to retreat as the main force was coming and any civilians not streaming past us were all ready gone.   We retreated to the great bridge before the fortress and realised we needed to stand our ground. A massive undead dragon was upon us, the remnants of it's blue scales still visible upon the rotting flesh. I hate to admit it, but I found the creature terrifying I couldn't really keep myself calm, that is until Conviction was near, then my fears just vanished. Most of us fought the dragon, but Del remained behind to hold against the undead tide coming towards us on the bridge itself. We did slay the beast, it collapsing on the bridge behind us as we ran to aid Del with the advancing undead. Once dealt with our vision faded, the bridge disappearing, and that elf appeared before us again. He told us that they held, but did not succeed in stopping the origin of the hoard and so rewarded us each with an artefact from their time. Then, finally we returned to our own reality, still in the flooded fortress, but with our rewards. So, we left and I began to ponder my thoughts.   Something stood our to me on our mission, it was my shield. Many of my allies prefer to use bows and crossbows, and my shield attracts things of that nature. I know that it has saved, both my life and my allies lives. But I see that since I enjoy being in the fore it stops them from aiding me. Yet, I know it protects me well.   Then there is the matter of closure, the reason I came back here. I'd hoped to find something that might help me with what happened to Brozart. I almost feel I was robbed of that with how empty the place was, I know we've been entrusted with something important. But that's not why I came back to that forsaken fortress.

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