Barroom: BRAWL!
It is the largest drinking establishment in Crown Keep which places it high in the running for largest drinking establishment in the world trailing perhaps some of the brewing clans own brand focussed festhalls in Sandymass.
Operated by the Church of Drukan on behalf of the Rinnic Pantheon, the bar serves as an outlet for aggression and stress for everyone who fights their way in.
Purpose / Function
A tithe from the income of the bar also goes to support the various charities and good works of the Rinnic faith, in particular the maintenance of life and treatment of the many veterans of the Mountain Kingdoms' wars.
Alterations
Architecture
Defenses
History
In order to fund the operation the Church of Drukan eventually opened these festhalls to paying customers who's spending funded the charity. In Crown Keep an effort was made to enlist the aid of the city's brewing clans and their operations and Drukard's Regret was opened. What was unexpected was the rush of patrons wishing to spend their coin to help the veterans leading to brawls over the drinking space. The brawls grew so violent that the city threatened to shut down the public operation all together.
In order to forestall that, the Drukard's decided to turn this flaw into a design feature and Barroom: BRAWL was born in 1822 AP. By codifying the rules for the violence they deftly removed the dangerous elements from the violent atmosphere and business exploded. Today, well over a century later, the brawl hasn't stopped and has become a symbol of the Church's fight for those less fortunate souls who suffered in the service of Crown and Clan.
Tourism
Upon arriving a perspective group, and it is heavily advised you come in a group, may either select their own table or be given a table number from the priest at the door. They must then challenge the occupants of the table for right to it and the Brawl ensues until the last member of one of the group goes down or yields.
Alternatively, one could simply head to the Brawling Floor and engage in melee with anyone willing to throw hands with them. As long you remain on your feet and don't accept a hand up from your opponent you are never out of the fight. Doing either will result in your ejection from the Brawl, though it is considered only proper for your vanquisher to buy you a round of Cons-ALE-ation for the road.
On occasion patrons with grudges to settle will settle them at the BRAWL! in a one on one fight that is monitored by the Church. Such fights are often means of settling things as legally as possible with peacefully is no longer a legitimate option. On the last day of the year the entire day is dedicated to these bouts in order to keep old enmities from carrying over. After the fight both must split a keg of ale and agree publicly that That is That.
In addition to the general fracas their are two special types of brawls that receive the attention of everyone but the most intractable combatants: Organized Bouts and Vendor Challenges. Organized Bouts are straight forward prize fights encompassing a number of combat sports, as well as the annual Crown's Royal Rumble put on by the Dwarfen Wrestling Federation.
Vendor Challenges are how Barroom: BRAWL determines the drinks available on it's menu. On the wall above the main tap line are the 99 bottles served. Any vendor who wishes their product to be sold in the festhall must choose one of those bottles and fight the representative of that brand for its place. The fight begins when the challenger hands the defender their bottle from the wall and it ends when one of the representatives is physically ejected from Barroom: BRAWL! either through the door or, as preferred by the patrons, through the window.
Major breweries often hire well renowned heroes as their representatives in order to maintain their place in such a prestigious and prolific watering hole. But representatives of smaller brands are often fanatical defenders of their spot as in the case of Hrudek Hardscrabble undeniably the worst dwarf brewer who ever lived who none the less has kept his brew, known as Gutcrease by the patrons, on the wall for almost fifty years.
In addition to all these festivities, both the priests and individual patrons may place proposition wagers or quests on the main board offering rewards, usually of drink, occasionally of employment. These cover a wide range of occurrences such as 'first one to fling someone through a window gets a keg from me,' and many others.
A customary phantom round is always added to every tab to pay it forward to one of those in the Drukard's care and most patrons often stand more rounds than that when settling up.
Barroom: BRAWL! is truly a one of a kind, uniquely dwarfen experience and should not be missed by anyone visiting Crown Keep.
1: NO WEAPONS, OR MAGIC. EVER.
2: Refusing a challenge for right to sit a table surrenders that table to the challenger.
3: All challenging parties must be involved from the beginning of the fight. Late comers must wait to challenge the winners.
4: The fight is over when one party is incapacitated or yields.
5: Winners buy a farewell round of Cons-ALE-ation for the vanquished.
6: All One on One fights must take place under the eye of the staff.
7: The fight is over when one is unconscious or accepts a hand up from the other.
8: Hard Feelings should be taken outside.
9: Violation of the Rules results in banishment and possible ass kickings from the staff.
Barroom: BRAWL! serves 99 different beverages on our wall o' drink, with 23 of those being on tap.
In order to procure your product's place on the wall or on tap you or your brand representative must challenge the on site vendor or brand representative for their spot.
The fight is over when the losing representative is ejected bodily from Barroom: BRAWL. All other rules of the brawl apply.
Not being present to defend the product will forfeit your place on the Wall.
Bet ye yer tab ye can't slide some mugger the entire length o' one o' the main floor pub tables.
Bet ye a keg o' yer choice ye can't win a challenge with a mug in yer hand an' not spillin a drop.
A King's Charcuterie Board to the first one as throws somebody through the plate window on after the start o' either mornin' or evenin' shift.
Drinks free fer everyone the rest o' shift if any one o' ye lasses can drain Hrunting's Horn o' Gutcrease in one go WITHOUT EVACUATIN YER STOMACH IMMEDIATELY AFTER! Otherwise it'll just be a round on the house.
I like the idea of codified violence, and the whole 'hire champions to defend/attack for your drink being sold' is just plain hilarious. Go dwarves! I do note that your sole use of single-enters makes the article hard to read, it'd be better if you use more whitespace with double-enters to split more into subsections.
Too low they build who build beneath the stars - Edward Young