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Stone Pipe Joe

Joe Jacobson (a.k.a. Stone Pipe Joe)

Joe Jacobson, better known as Stone Pipe Joe (born - 31/03/798) is a Cadegarian pirate , navigator and contract worker who operated in the Red Lake.   He is a man in whom the time at sea is shown on the body, having a grey beard and hair and deep wrinkles in his body and face, and a lot of tattoos. At the same time he began to keep a very detailed ledger of earnings and spendings. At the age of 28 he was shipwrecked on the Cape of Greenward for two days, and wounded. The loss of the ship and his mates set him back a bit on his professional life. Only at the age of 43 did he become a First Mate, it was on the Ship Newark. However due to some conflicts with the Captain and owners of the ship, due to his cunnings and strong opinions, he at the age of 50 left the sea and began to do contract work in Wrun Valley.

Physical Description

General Physical Condition

He is a an agile old man with a sweet rough voice. Well built but not muscular. Charming but not dashing.

Body Features

His skin his quite wriggled and has a deep tan from years on sea. He has a small gut too.

Facial Features

He uses a bushy beard covering all of his chin and connecting with his mustache. His cheeks are quite rosed and his eyes and forehead have deep wrinkles.

Identifying Characteristics

He wears no piercings however when in a short sleeve shirt or shirt less tattoos can be seen on his upper arms adding to this he has a back full of tattos with chantees, whales and narwhales and many other depictions of the sea. Mostly are crudely done and where made in dead time at sea.

Physical quirks

He is a bit curved on his walking and clearly hasn't lost his sea walk. Keeps the right eye always almost closed and his dominant hand is the left.

Special abilities

He can make the most wondrous forms with the smoke of his pipe.

Apparel & Accessories

He always has his pipe with him, either in his mouth or in its special pocket. he wears a monmouth cap, a motley dark blue waistcoat with a special pipe and tobacco pocket closed by fancy gloden buttons, a linen shirt, cotton drawers, socks and undershirt, tight motley crimson breechers and leather cord laced bucket boots.

Specialized Equipment

For equipment wear he wears a pants wide belt with five loops for pouches and scabbars: one for a cutlass, other for a dagger, a leather sash for his belongings and another for his money and ledger, the last one is for arrows. His shortbow he carries with the cable across his chest or shoulder. He sometimes also wears a bag at his back, typically for longer journeys.

Mental characteristics

Personal history

Born to Jacob and Cynthia in a village ashore the Red Lake, he was raised to be a merchant like his father.
At the age of 16 he joined the crew of a merchant ship leaving family behind. He took a great liking to the sea and life on board and as soon as his first voyage ended entered another. After a few years he changed from merchant navy to pirate, in hopes to better create a fortune of his own.

Gender Identity

Male

Sexuality

Bisexual

Education

He had some schooling being born to a merchant, mostly on commerce and writing. Besides that his education comes mostly from experience aboard different ships and in different positions in 'em.

Accomplishments & Achievements

A few of his greatest achievements are: him becoming First Mate; The takedown of enemie ship Pequod and capture of its captain; and the small fortune he has accumulated over the years on the Red Lake.

Failures & Embarrassments

An embarrarssment of his, is the fact that despite he got to be First Mate he did not get to stay there long. He also consideres a personal failure never having found a husband or wife to be with.

Mental Trauma

A cause of nightmares to him is the Cape of Greenward, for the time a ship he was on tried to cross it the ship sank, he was pierced by shrapnel and left holding for his life on a rock for two whole days as waves crashed against his legs. Due to a recent incident with an explosion and a iron door he has taken a disliking to sewers.

Intellectual Characteristics

He is cunning as a fox, and with a sharp tongue too. Besides that he is good with numbers and finance. As for intelligence per say that he lacks. He has also quite good hand-eye coordination

Morality & Philosophy

His moral as good as a broken compass, is life objective is simply to achieve fortune. Having said that he does not believe a mates life is worth less that a sack of coin. However a strangers one, well that on a given day he may value as worthless as salt water to the thirsty and on other he may price it a dozen gold coins, depends on wether the strangers has done him any wrong and wether the stranger as any more value dead than alive.

Taboos

Joe is not found of magic and those who wield it as a weapon, he believes a man fights either by hand or by weapon, not by weird words and fire out of a mouth. Other taboo of him is that he trully hates all creatures that fly.

Personality Characteristics

Motivation

He dreams to become rich and happy. To have so much coin that his ledger is no longer needed. He also dreams to get married and own land to roam happily at.

Savvies & Ineptitudes

Good with the bow but better with the cutlass. Terrible at being truly polite.

Likes & Dislikes

Loves his pipe and the smell of salt in the air. Dislikes deeply cats: "They are worthless bastards at sea and no better at land!"

Virtues & Personality perks

He is quite cunning and good at fooling, and has no problem acting as must. By keeping a good ledger he knowns who he can trust and who he cannot.

Vices & Personality flaws

Absolutely addicted to smoking his pipe, and fond to rum too he is never truly sober. If joined with stranger he will have no problem letting them take a fall to get their share of ginnies.

Personality Quirks

Keeps his left eye closed and spits often. Also always smoking.

Hygiene

His hygiene his poor by most standards, he does not stink, for he only smells of tobacco but at times is visible unclean. Usually a sponge bath or a bathe in the river a month sometimes two. His teeth are kept clean by rubbing charcoal powder on them before sleep and cleaning it in the morning with a drink. His hair and beard is groomed by a bone comb he made.

Social

Contacts & Relations

Minister of Internal Affairs of the King; Most sailors of the Red Lake, either for good or bad; La Barbera Familia, some contract work.

Family Ties

Son to Jacob and Cynthia. No partner or known children.

Religious Views

He believes in the Winds and Currents and the nymphs of the Seas.

Social Aptitude

Very confident when he speaks and good at making people do as he says, mostly because what he says is the best thing to do. Has no problem making figures of drunkenness or disrespect in public tho.

Hobbies & Pets

He has a Parson russell terrier that he has had for 9 years but does not bring in adventures, he keeps him in his apartment and has a shipmate look for the dog. It is named Guinea. As for hobbies he likes to keep up with what factories are on the up n' up and which aren't

Relationships

Stone Pipe Joe

Acquaintance (Trivial)

Towards Lucky O'Callaghan

1

Dishonest


Lucky O'Callaghan

Acquaintance (Trivial)

Towards Stone Pipe Joe

-1

Dishonest


History

Stone Pipe Joe showed Lucky O'Callaghan the way to where the Crossed Swords kept some magic roots but left before getting there. In trade Lucky offered a room for 2 months and breakfast.

Relationship Reasoning

Both are part of the criminal world and both have resources useful to the other

Shared Secrets

Stolen the roots from Crossed Swords

Shared Acquaintances

Main group of The Squeaky Duck Boys

Richard Gussman

Captain (Trivial)

Towards Stone Pipe Joe

3
2

Honest


Stone Pipe Joe

Helm's Man (Important)

Towards Richard Gussman

4
3

Honest


History

Stone Pipe Joe joined The Bloody Skull Raiders as their Hellm's man and became a friend with the captain in the process.

Wealth & Financial state

Stone Pipe Joe is quite wealthy but he never keeps much at him. Truly a pirate he has it hidden all over the place. He does live well but doesnt work to show it. He only rents an apartment on a OK neighbourhood. His only extravagance is the amount of tobacco he smokes.
https://en.wikipedia.org/wiki/Pedro_%C3%81lvares_Cabral https://en.wikipedia.org/wiki/Blackbeard
Character Location
Current Location
Wrun Valley
View Character Profile
Species
Honorary & Occupational Titles
First Mate of the Newark
Year of Birth
798 Protect 53 Years old
Birthplace
In a village by the shore of Red Lake
Spouses
Siblings
Children
Current Residence
Gender
Male
Eyes
Brown
Hair
Short; straight; white
Height
1,76 m
Weight
73 kg
Quotes & Catchphrases
"Shut y'er mouth and get to hauling." "Own pieces of eight y'er fiddler of narwhales!"
Aligned Organization
Known Languages
Eritu and Red Lake Talk.

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Damn be that green skit

I say Damn to that Green beast! That tiny seagull dropping that calls himself Tabi has burnt my backpack. With all my belongings still in it! And after he had the scrutiny of not paying back for what he burnt, sure I dropped him a bit hard but he had no reason for such extremes! No wonder that I tried to knock him out after and take the money he owed me for myself. However I'm getting old... and that beast is strong, he got out of my grapple and fought me. Given, I was already hurt but still his victory was rather surprising... But by the end of the night I still got my revenge. Albeit not exactly how I wanted. Should have just closed the pack well shut so he would smother in the smoke of his own making...   I have to keep an eye on him on the future, both for my sake and for those around me, he likes fire a bit too much.

Good Night
Seventh Day of Edar of 851

So today im midst of the night, after a few beers, some mates appeared. Well oddly they did not remember me, got me thinking them crazy but good thing they didn't since I ended up fucking that elf boy. It was a fun night

Gained Respect for Lucky
9/8/851

I write this from my room back in the bar but on a tent,   For the paste few days, I've been in a "assignment" with The Squeaky Duck Boys, commissioned by one of the rich traders from the city. Now he clearly was in need of the "item" he told us to retrieve, for he paid quite well to Lucky, and I got a fair chair tho less than I would have liked. Non-the-less, this new found money gave me a good reason to see the blacksmith about the weird black cube I took from the "exhibit" we "visited". Turns out, the cube is made of a sky stone, he called it an astrioid, and it has quite the magical proprieties, and better quite the value. So I made a deal with him, he keeps half of it for whatever use he wants and in return he pays me a fair sum and uses the other half to smith me a new rapier. A day later I came back to see the progress and turns out, it was done, and just in time for later I left for the "assignment". And this new sword is one of the most stunning things I've seen... I can control it with my mind's eye, as if I was holding it but from a far, albeit not too much since, according to the smith who I do not see as an "expert" in magic, "You are not very dexterous with your mind's eye". I named this new rapier "", but I'm not so sure about it yet. Now about the assignment, it was a show of stealth, something I could not expect from the Duckies, well, at first at least. In short, we got attacked by unskilled bandits, gave them a fun yet unfair fight, and when in search of their lair, I and lucky wore the clothes of the bandits to infiltrate, we got to the entrance called for "help" for one of the mates was "hurt", killed who came out, called for more "help", killed again, I tell you this bandits were dense like oxen. When people stopped coming out we came in. Now it was here that I gained respect for lucky, not like but respect, for I saw my opportunity to better my share of the pay and took it, refusing to fight until promised to have my pay increased. WELL, Lucky in disagreement with me, choose to use me as bait for whatever extra men lay inside, he hid and screamed I was an invader and they should come out and kill me. Smart and devious, respectful to my eyes. It did come to bite him in the ass, literally, since what came next were not men but hell-hounds, a creature I do NOT long to see again, but after a tactical, efficient fight we trotted along and reached a central room of the cave. Now to not bore you with horrible descriptions I'll say in there we met a clawed monster who, probably, was blind for he could not hit a thing. Killed that too, with some hardship and brought back the body, assuming it was the "item" desired. Turns out it wasn't the item was the busted cage, where it and likely something else, escaped from. SO we go back, grab the cage and come back, the donkey I rented escaped, but other than that the second journey was fine.

Stone Pipe Joe

Fighter 5 Class & Level
Sailor Background
Human Race
Neutral Alignment

Strength 13
+1
Dexterity 14
+2
constitution 14
+2
intelligence 10
+0
wisdom 14
+2
charisma 15
+2
Total Hit Dice 5
Hit Die 1d10+2
3 proficiency bonus
15 Passive perception
4 Strength
2 Dexterity
5 Constitution
0 Intelligence
2 Wisdom
2 Charisma
saving throws
2 Acrobatics
2 Animal Handling
0 Arcana
1 Athletics
5 Deception
0 History
2 Insight
5 Intimidation
0 Investigation
2 Medicine
0 Nature
5 Perception
2 Performance
2 Persuasion
0 Religion
2 Sleight of Hands
5 Stealth
2 Survival
skills
16
AC
25
Hit Points
2
Initiative
30 ft
Speed
ARMOR
Heavy Armor, Light Armor, Medium Armor, Shields

WEAPONS
Martial Weapons, Simple Weapons

TOOLS
Dice Set, Thieves' Tools

LANGUAGES
Common, Undercommon
Proficiencies
NameRangeHit/DCDamage
Dagger20 (60)+5 1d4+4
Dagger20 (60)+5 1d4+4
Rapier5ft. reach+5 1d8+4
Shortbow80 (320)+5 1d6+2
Unarmed Strike5ft. reach+4 2
Rolling Hit : 1d20+5 or 1d20+4 Attacks

Spellcasting
Arrows (17)
Backpack
Bottle of Rum (2)
Clothes, Common
Dagger (2)
Dice Set
Hide Medium Armor
Leather back Ledger
Odd Black Cube
Potion of Healing
Rapier
Shortbow
Thieves' Tools
Equipment
I always have a plan for what to do when things go wrong.
Personality Traits
Greed. I will do whatever it takes to become wealthy. (Evil)
Ideals
I’m guilty of a terrible crime. I hope I can redeem myself for it.
Bonds
An innocent person is in prison for a crime that I committed. I’m okay with that.
Flaws

Class Features


Fighting Style
Dueling - You gain a +2 bonus to damage when wielding only a weapon in one hand.
Second Wind - Once per short rest, you can use a bonus action to regain 1d10 + 5 HP.
Action Surge - Once per short rest, you can take one additional action on your turn. [17th] Twice per short rest
Martial Archetype - Champion
Improved Critical - Your weapon attacks score a critical hit on a roll of 19 or 20.
Extra Attack - You can attack twice whenever you take the Attack action on your turn.

Racial Traits


Ability Score Increase - Your ability scores each increase by 1.
Languages - Undercommon

Feats


Grappler - You have advantage on attack rolls against a creature you are grappling. You can use your action to try to pin a creature grappled by you by making another grapple check. If you succeed, you and the creature are both restrained until the grapple ends.
Features & Traits

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