LEECH
A saboteur and technician
The world is built on industry, and the underworld is no different. Leeches are the scoundrels who distill the drugs, refine the arcane essences, build the bombs, bandage the wounds, and forge the tools of the criminal trades—and knowing how to make things also means knowing how to break them.
When you play a Leech, you earn xp when you address a challenge with technical skill or mayhem. Duskwall is a city full of industrial machinery, spark-crafts, plumbing, and electrical systems for you to bend to your purposes or sabotage. Get out your tools and get your hands dirty.
The extensive training that makes a Leech is rare and strange among the disenfranchised underworld class—how did you learn your arts? Which side of the coin do you prefer, the side of creation and restoration, or the side of mayhem and destruction?
STARTING ACTIONS
OO Tinker
O Wreck
Starting Builds
If you want some guidance when you assign your four action dots and special ability, use one of these templates.
Doctor. Consort +1, Finesse +1, Study +2. Physicker.
Sapper. Study +1, Survey +2, Wreck +1. Saboteur.
Viper. Prowl +2, Sway +2. Venomous.
Witch. Attune +2, Study +2. Alchemist.
Clever Friends, Rivals
- Stazia, an apothecary. Perhaps a former scoundrel turned to legitimate alchemical business, or perhaps the other way around?
- Veldren, a psychonaut. Perhaps an addict too poisoned to ever return to lucid thought, or perhaps an explorer of psychedelic realms beyond mere mortal experience?
- Eckerd, a corpse thief. Perhaps a good source of “raw materials”?
- Jul, a blood dealer. What other strange clients do they have?
- Malista, a priestess. To what forgotten god does Malista give her service?
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