HOUND
A deadly sharpshooter and tracker
There’s always a need for scoundrels who can find what others want to keep hidden. Whether that’s a deadbeat gambler trying to skip out on their debts, a treacherous informant or witness who’s going to squeal to the Bluecoats, or the trail to a treasure squirreled away in a secret vault—it’s the Hounds that ferret them out.
Why have a fair fight, when you can stalk and ambush your prey on your terms? The underworld is your hunting ground.
When you play a Hound, you earn xp when you address a challenge with tracking or violence. Take the initiative to hunt down opportunities and targets for a score and be willing to hurt whoever stands in your way.
Do you see the whole world as potential prey, or do you still care about people? Which target in the past gave you the most trouble? Why?
STARTING ACTIONS
OO Hunt
O Survey
Starting Builds
If you want some guidance when you assign your four action dots and special ability, use one of these templates.
Bounty Hunter. Consort +1, Prowl +1, Skirmish +2. Scout.
Deathlands Ranger. Attune +2, Prowl +1, Survey +1. Survivor.
Sniper. Prowl +2, Study +1, Survey +1. Sharpshooter.
Veteran. Command +1, Skirmish +2, Wreck +1. Tough As Nails.
Deadly Friends, Rivals
- Steiner, an assassin. Perhaps one of your competitors, or a former partner from before you joined the crew?
- Celene, a sentinel. Celene is a guardian; a protector. Who does she watch over?
- Melvir, a physicker. Perhaps an old friend who’s patched you up many times, or someone to whom you’ve sent too many victims?
- Veleris, a spy. Who does Veleris give their intelligence to?
- Casta, a bounty hunter. Perhaps a mentor who trained you in the deadly arts, or vice versa?
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