"Those skullcaps might be a relic from the past, but they sure helped turn the tide against the Fae creatures and allowed our people to carve out the kingdoms that we have today. And anyone wearing them has that same responsibility today, so don’t go worrying about “Creatures” in the woods, we got you covered."
The
Merlonian Skullcaps are created and worn only by those powerful wizards known as the
Merlonian Magicians. They were originally created as mighty aids for magical battle against the druids and Fae creatures of
Avalonia and derive their namesake from the magicians of the boggy nation of
Merlonia. Today the skullcaps serve mostly as a status symbol for the heads of high ranking magical families and wizard politicians of
Avalonia.
Appearance
Despite being in use from ancient days, the skull cap has remained mostly unchanged. It is still a thin, tight fitting, curved, metallic plate that sits upon the shaved head of the wearer. Originally it was composed solely of arcane silver due to the magic enhancing abilities, however the more modern versions have overlain that silver with other metals and precious gemstones. Some have even gone to great lengths creating intricate designs, ornamental scalloped edges, and adornments for their skullcaps. Although these newer additions to the cap certainly add to their aesthetic, they do not seem to enhance or detract from the overall magic of the piece.
Function
While the abilities and powers of these headpieces can vary, most of them have the same basic functions of enhancing the wearer’s magical prowess and protections. Specifically they allow immunity against low level enchantments, charms, and illusion spells and reduced effects against greater levels of these types. Additionally, spells cast by the wearer are maximized for range, duration, effect, and damage.
Known variants of these skullcaps allow for additional forms of short range telepathy, and improved vision, including additional darkvision, heat vision, or farsight. Rumors persist of other much more unique types that permit a limited form of telekinesis, pyrokinesis, cryokinesis, electrokinesis, or atmokinesis.
The forging and crafting of these magical skullcaps is a very secretive process known only to the Merlonian Magicians and their artificers. After the forging and enspelling processes are complete, the skullcaps are affixed to the skull by a strong yet temporary alchemical adhesive. It is highly recommended that a person shave their head before applying the skullcap, as any hair trapped beneath it is quickly dissolved by the adhesive, creating a foul smelling, gelatinous mass.
It is said that due to these secretive processes, each cap is specifically manufactured to be in harmony with a particular bloodline and therefore cannot be worn by anyone unrelated, making for a very interesting family heirloom.
Nice article! I love the idea of that skullcap and wizards wearing it as a status symbol :D and I like your quotes :D Do the metal and gemstones other than arcana silver make the skullcap less efficient? Is it a requirement for the person wearing the skullcap to be shaved for it to function, or is it just a fashion rule? Is there some magic that helps the skullcap stays in the head, or is it just its shape that maintain it there, like a crown?
Thanks for checking out my article. The additions to the skullcaps don't help or hinder its effectiveness in anyway. Shaving the head doesn't effect the skullcaps abilities, it just prevents the bad smell of the hair deteriorating underneath of it. The skullcap stays on the head through a special glue that causes the hair deterioration.