HearthField
Hearthfield is the largest city in Dioya and historically one of the oldest, most influential Kindoms in the history of the plane. In the years before and after the Era of Change's Great Disturbance, Hearthfield is lead by Queen Mira, the 65th crown of Hearthfield. Hearthfield is known for its commerce, it's foreign relations, it's arts and culture, and its diversity, with each being a core tenant and each having important roles in the long history of the Kingdom.
Before The Great Dusturbance, Hearthfield was the home of the League of Every Organized Nation before it was moved to Godsrest.
The amount of diversity within Hearthfield becomes apparent to all who travel there immediately. With mass populations of Humans and human variants, Elves, Dwarves, and other such races found all across Midvail, one can also find rarer races such as Lizardfolk and Kobolds, many which are accepted refugees from the Hobgoblin War of Conquest and even Hobgoblins who have renounced all allegiances to the Hobgoblin Zo.
Hearthfield is currently housing refugees from the Hobgoblin War of Conquest. Orcs, Lizardfolk, Goblinoids, and Kobolds have been welcomed into the city with no conditions other than if needed, the able bodied refugees would serve Hearthfield's military and be deployed to The Threshold of Man on the boarder of Midvail and The Clansplains.
History:
Origins
Hearthfield was originally the lands of Hearth, ruled by Dioyan Druidic Shamans in the highlands of southern central midvail. The lands of Hearth were constantly at odds with the Arroki (Ape-folk) tribes of the West and warred with the creatures for many years throughout the early Era of Establishment.
The Human and Arroki favored the humans when the stone castle of First Hearth was built, giving the Humans a garrisoned base of operations that the ape-folk could not topple for thousands of years.
The ape folk Druid queen Gargen launched a suicidal siege on First Hearth, causing the deaths of thousands and eventually resulting in a win for the humans who captured many of the Ape-Folk who surrendered when Gargen was killed.
Over time, the ape-folk prisoners were freed and a majority of them stayed in First Hearth, living peacefully and cohabitating with the humans for hundreds of years.
Surviving loyalists to Gargen rallied around Gargen's three daughters
Jan of Hearth & The Kingdom of Hearthfield
King Jan adjusted poorly to his life as a King, after a life of grand adventures, battles, and trauma, the toll of such excitement and the lingering presence of the prophetic voices in his head eventually drove him mad.
Demographics
Human 19%
Elf 16%
Orc 13%
Lizardfolk 12%
Tieflings 11%
Misc Extraplanar Races 10%
Dwarven 10%
Goblins 3%
Warforged 3%
Hobgoblins 2%
Firbolgs 1%
Government
Monarchy: Queen Mira the 65th Crown
Hand of the Queen: Shelby Anomi. An Aasimar from Fairway.
Captain of the Guard: Terithan Wolliander - A High-Elf
Cultural Court
The Arnot Family - The Arnot Family consists of mostly Humans and Tieflings. Appearing as devout believers in the will of Corenthia, Goddess of Culture, the Arnot family has had a hand in near every major arts initiative in the city of Hearthfield, always managing to convince the crown to reserve portions of the royal treasury for public art festivals or art works. The Arnot family's Tiefling ties don't stray too far from involvement in The Crescent Order, a powerful and prominent mafia that consists near entirely of Tieflings. While the Arnot's Crescent Order ties are rarely talked about, there are theories that the Arnots have been approached by Hearthfield's rulers from time to time to influence certain poor or less reputable buisinesses in the kingdom to 'suddenly' burn to the ground. The Arnots are considered the "Old Nobility" of Hearthfield with records of their political involvement predating the Era of Order.
War Court
The Montive Family - A Human Firbolg family and some Wind Genesi. Originally a family from Tantivire, the Montive Family is a mixed family who were placed on the War Court by Queen Mira to appeal the Northern Kingdoms of Midvail. Queen Mira's strategy for appointing The Montive Family is that they would help preserve the exact opposite of their role. The Montive Family has historically been calm and unassertive. As Queen Mira anticipated, the Montive Family took to the role of War Court quite slowly until their leader, Mintar Montive proposed the idea that they open the boarders of Hearthfield to accept the thousands of refugees from the Lizardfolk and Orc cities that had been destroyed during the Hobgoblin War of Conquest in The Clansplains. This decision split the citizens of Hearthfield on their opinion of the Montive Family, but it did bolster the military might of the Kingdom.
Rankings:
Defences
The Army of Hearthfield: The standing army of Hearthfield is not the strongest or even the most fearsome force in Dioya, but it does have substantial numbers, with over 50,000 members between those locared in the city and those stationed at the Threshold of Man.
HEARTHFIELD CITY GUARD:
HP: 15
AC: 14 (Chainmail)
ATK: +4 1d8 + 3 (Sword) OR +5 2d6+3 (Crossbow)
HEARTHFIELD SOLDIER:
HP: 20
AC: 16 (Plate Armor)
ATK: +5 1d8+6 (Longsword) OR 1d6+5 (Shield)
HEARTHFIELD CAPTAIN
HP: 35
AC: 16
ATK: +8 1d8+10 x 2
RALLY: +1d4 to all Allies for the next check
CAPTAIN OF THE GUARD SIMAMIR - Drow
HP: 90
AC: 16
ATK: +10 1d8+14 Poison Longsword
Spells: 14
Poison Spray 2d12
Acid Arrow: 4d4 + 2d4 at the end of the turn
Industry & Trade
Hearthfield is, above all else, a city of commerce. It's the wealthiest and most industrial city in Dioya above a high margin. Thanks to its high population of different races and a healthy amount of immigration from all around Dioya, tradesmen, artists, and scholars travel to Hearthfield in droves to share their works and participate in the thriving economy of the kingdom.
AGRICULTURE:
Housing many of the Farms of Midvail around the outskirts of the city, grain processing windmills adorn the countryside of Hearthfield, producing hundreds of tons of on the outside of the interior walls, Inside are all trading shops, squares, theatres, and more.
MEATS:
Hearthfield is home to 6 of the 22 official 'Meatmen', most notably, Francis Sinclair IV of the Sinclair Meat Company, a massive meat empire with subsidiary locations all across Midvail and even the Clansplains.
IMPORTS:
With the Arnot Family in charge of the Cultural Court of the kingdom, the Import and Export market of Hearthfield has always been quite strong. Hearthfield exports food, clothing, general goods, and even magical items, a span of goods more varied than most any other city in Dioya. The downside to such incredible trade is that most of Dioya's illicit drug and unethical magical items are also created in Hearthfield by The Crescent Order, glossed over by the Arnot family's eye.
Infrastructure
DISTRICTS:
Crown Row:
- Arnot Manor: The estate where all of the Arnot family members who make up the Cultural court reside.
- Sylavay's Goods: General Good store owned by High Elf Sylavay
- The Nirvanian Embassy: Embassy to the unified lands of Nirvania. Current Ambassador, a Deva named Adre.
- Temple of Galaxa: An Ancient Temple of Galaxa where worshippers and Children of Galaxa congregate. Leader: 4-Finger Triton Marlas Budagath
- People's Courts & Temple of Dinithia: An ancient temple of Dinithia and place for law and justice. Doubles as a place of worship and congregation for members of The Will of Dinithia as well as a place for civilians to seek justice in court cases. Head Paladin/Judge is the Lizardfolk Judge Lorth
- Irbom Embassy: Embassy to the Kingdom of Irbom. Current Ambassador, a Dwarf named Benren Hjuldus.
- Temple of Foia: An ancient Temple of Foia as well as a place for the Seekers of Foia to meet. The Temple of Foia doubles as a public library and record database. Head Priest/Librarian is a Half-Orc named Koti Dueng.
Hearthplace:
Sunstone:
Mud Steps:
The Emerald Quarter:
Bayva's Cross:
The Forges:
Artisan's Row:
Meatman Corner:
Fall's Gate:
The Scaled Streets:
Outskirts & Farms:
Hearthfield Castle:
Assets
Hearthfield is, above all else, a city of commerce. It's the wealthiest and most industrial city in Dioya above a high margin. Thanks to its high population of different races and a healthy amount of immigration from all around Dioya, tradesmen, artists, and scholars travel to Hearthfield in droves to share their works and participate in the thriving economy of the kingdom.
AGRICULTURE:
Housing many of the Farms of Midvail around the outskirts of the city, grain processing windmills adorn the countryside of Hearthfield, producing hundreds of tons of on the outside of the interior walls, Inside are all trading shops, squares, theatres, and more.
MEATS:
Hearthfield is home to 6 of the 22 official 'Meatmen', most notably, Francis Sinclair IV of the Sinclair Meat Company, a massive meat empire with subsidiary locations all across Midvail and even the Clansplains.
Guilds and Factions
The School of Finance and Entrepreneurialship: The most prominent school for business and business owners in Dioya.
Bounty Hunter's Guild headquarters of Midvail: The main headquarters of the Bounty Hunter's guild.
The Will of Dinithia: A vigilante group of Paladins who worship Dinithia, eternal goddess of law. The Will of Dinithia patrol the streets of Hearthfield, enforcing the law. The Will of Dinithia meets in the Temple of Dinithia that doubles as Hearthfield's Civilian Courthouse within the Crown's Row District.
The Rose Warlocks: A cult of those who worship the Saezan Princes of Greed, Bayez, Zayeb, and Yabez.
The Crescent Order: A Tiefling lead mob that has mostly stayed apolitical throughout the years, going where the money is.
The League of Every Organized Nations:
The Children of Galaxa:
The Midvailian Mercenary's Guild:
The Seekers of Foia:
Alternative Name(s)
The Small Country
Type
Large city
Population
600,000
Location under
Owner/Ruler
Related Tradition (Primary)
Characters in Location
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