Wolf Species in Dierde | World Anvil

Wolf (/wʊlf/)

The Spirit of the Wild

 
A canine with a thick, gray fur and a bushy tail. It has a high body, long legs, and a broad skull tapering to a narrow muzzle. It has a mouth full of sharp teeth and hungry looking eyes.
    Wolves were canine pack hunters that were excellent trackers by scent. They were shrewd hunters and worked as a team, surrounding and tripping their prey. They were very common as companions for rangers and druids.  
“That howling? Wolves - or folk caught in their jaws, who want all Faerûn to know they're dying. They could let me sleep, inconsiderate dolts.”  
— Agfasz Jhavildar, Sage of Teziir. An excerpt from Lessons to Children, Volume IV.
 
The Menagerie fought some in the Outding Refuge Temple Ruins.  

Basic Information

Anatomy


Variations

Dread wolf
A very rare, magically animated undead wolf.
Dire wolf
A large and more dangerous variety of the "normal" wolf.
Gray wolf
The most common, "normal" wolf.
Shadow wolf
A shadow beast wolf.
Shade wolf
A wolf shade.
Vampiric wolf
A wolf with vampire traits.
Winter wolf
A worg-like wolf living in cold climates.

Additional Information

Uses, Products & Exploitation


Harvesting

Instructions
Instructions: Because this creature is an Beast, the player should roll a Nature Check using the DCs in the table below. On a success, the player is able to harvest the item. On a failure, the item cannot be harvested (either because the character is not skilled enough, or because the item is ruined). The DM should note that many of the items have an expiration, and can not be sold or used after the expiration has passed.
 
  Type: Beast   Skill: Nature  
DC Item Description Value Weight Expiration Crafting
10 Wolf Pelt A wolf has a hairy hide that can be used to make apparel, bedding and other items. 5 gp 4 lb. 10 days Leather Armor
  Most Crafting Items have an acronym associated with it, such as "DMG". These acronyms refer to specific guide Books. For example, "DMG" refers to the "Dungeon Master's Guide". The acronyms for HHH and HHH2 refer to Hamund's Harvesting Handbook, a homebrew harvesting guide that offers a variety of homebrew (not official) magic items.  
This kind of creature does not normally carry treasure. This kind of creature does not normally have or collect treasure. However, the creature may have a lair full of bodies, or reside somewhere that treasure already exists.   This creature produces 2-12 pieces of Harvested Meat, weighing 8-48 lbs. DC: 5, Expire: 1 day, Value: 4-24 sp

Geographic Origin and Distribution

Wolves are found in a variety of habitats, including forests, mountains, and grasslands. They are social animals that live in packs of 2-15 individuals. Wolves are carnivores and their diet consists mainly of large mammals such as elk, deer, and moose.

Sources
Source(s):
 
  • Mike Mearls, Jeremy Crawford, Christopher Perkins (2014-09-30). Monster Manual 5th edition. Edited by Scott Fitzgerald Gray. (Wizards of the Coast), p. 341. ISBN 978-0786965614.
  • Mike Mearls, Stephen Schubert, James Wyatt (June 2008). Monster Manual 4th edition. (Wizards of the Coast), p. 264. ISBN 978-0-7869-4852-9. Skip Williams, Jonathan Tweet, Monte Cook (July 2003). Monster Manual v.3.5. (Wizards of the Coast), p. 283. ISBN 0-7869-2893-X. Doug Stewart (June 1993). Monstrous Manual. (TSR, Inc), p. 362. ISBN 1-5607-6619-0. Gary Gygax (December 1977). Monster Manual, 1st edition. (TSR, Inc), p. 101. ISBN 0-935696-00-8. Jonathan Tweet, Monte Cook, Skip Williams (July 2003). Player's Handbook v.3.5. (Wizards of the Coast), pp. 35, 48. ISBN 0-7869-2886-7. Ed Greenwood (June 2000). “The New Adventures of Volo: Quotations of the Realms”. In Dave Gross ed. Dragon #272 (Wizards of the Coast), pp. 94–97. BioWare (December 1998). Designed by James Ohlen. Baldur's Gate. Black Isle Studios. Skip Williams, Jonathan Tweet, Monte Cook (July 2003). Monster Manual v.3.5. (Wizards of the Coast), pp. 65–66. ISBN 0-7869-2893-X. Cryptic Studios (June 2013). Neverwinter. Perfect World Entertainment. BioWare (September 2000). Designed by James Ohlen, Kevin Martens. Baldur's Gate II: Shadows of Amn. Black Isle Studios. Skip Williams, Jonathan Tweet, Monte Cook (July 2003). Monster Manual v.3.5. (Wizards of the Coast), p. 256. ISBN 0-7869-2893-X. Jeff Grubb, Julia Martin, Steven E. Schend et al (1992). Aurora's Whole Realms Catalogue. (TSR, Inc), p. 75. ISBN 0-5607-6327-2. Tachyon Studios (November 1996). Designed by Brian Fargo. Blood & Magic. Interplay. Ed Greenwood (June 2000). “The New Adventures of Volo: Quotations of the Realms”. In Dave Gross ed. Dragon #272 (Wizards of the Coast), p. 96.

 
 

 
Genetic Ancestor(s)
Scientific Name
Animalia, Materia, Bestia (Chordata, Mammalia, Canis Lupus)
Origin/Ancestry
Beast (Animal, Land-Based Mammal | Canine)
Lifespan
6-10 years in the wild, up to 15 years in captivity
Conservation Status
Varies. Some places may protect wolves, others may abhor and hunt them.
Average Height
26-32 inches at the shoulder
Average Weight
50-110 pounds
Average Length
4.5-6 feet from nose to tail tip
Related Ethnicities

5E Statistics
Wolf

 
Size Medium
Type Beast
Alignment Unaligned
Challenge Rating 1/4

General Information

Vision Low-light vision
Favored climate Temperate
Favored terrain Forests

Appearance

Average length 4.5'-6'
Average height 2.6'-2.8'
Average Weight 150-180 lbs.
 
See Also: Wolf on Forgotten Realms Wiki

MM, page 341. Also found in CoS; HotDQ; LMoP; PotA; RoT; SKT; GoS; EGW; IDRotF; TCE; CM. Available in the SRD.

Wolf CR: 1/4 (50XP)

Medium beast, unaligned
Armor Class: 13 (Natural Armour)
Hit Points: 11 (2D8+2)
Speed: 40 ft

STR

12 +1

DEX

15 +2

CON

12 +1

INT

3 -4

WIS

12 +1

CHA

6 -2

Skills: Perception +3, and Stealth +4.   Proficiency Bonus +2
Senses: Passive Perception 13.   Keen Smell. The rat has advantage on Wisdom (Perception) checks that rely on smell.
Languages:
Challenge Rating: 1/4 (50XP)

Keen Hearing and Smell

The Wolf has Advantage on Wisdom (Perception) Checks that rely on Hearing and Smell.    

Pack Tactics

The Wolf has Advantage on an Attack Roll against a creature if at least one of the wolf's Allies are within 5 Feet of the creature and the Ally isn't Incapacitated.

Actions

Bite

Melee Weapon Attack: +4 To Hit, Reach 5ft, One Target. Hit: 7 (2D4+2) Piercing Damage. If the target is a creature, it must Succeed on a DC 11 Strength Saving Throw or be knocked Prone.  

The wolf has upright ears and it also resembles a dog with perky ears in other respects. Telling a wolf and a dog apart is often difficult, but the wolf's tail, which hangs straight down, is a tell-tale sign. The wolf's tracks are similar to those of a large dog. The forepaws of the wolf are larger than its hind paws.

Suggested Environments

Environment: Forest, Grassland, Hill