Displacer Beast Species in Dierde | World Anvil

Displacer Beast (dɪsˈpleɪsə(r) biːst)

The Shifting Horror

 
The creature is a large cat-like beast, resembling a puma. It has six legs and a pair of long tentacles sprouting from its shoulders. Its covered in a pelt of blue-black fur. It's about 9 feet long and weighs as much as 500 pounds (but the occasional mutant could be twice this size).
    A displacer beast, also known as a dirlagraun or omlarcat, was a predatory feline monstrous magical beast.  
“You waved a wounded rothé before a hungry displacer beast!”  
— Old Menzoberranzan saying
  This monstrous predator takes its name from its ability to displace light so that it appears to be several feet away from its actual location. A displacer beast resembles a sleek great cat covered in blue-black fur.   However, its otherworldly origins are clear in its six legs and the two tentacles sprouting from its shoulders, both ending in pads tipped with spiky protrusions. A displacer beast's eyes glow with an awful malevolence that persists even in death.   Unseelie Origins. Displacer beasts roamed the twilight lands of the Feywild for ages, until they were captured and trained by the Unseelie Court. The warriors of the court selectively bred the beasts to reinforce their ferocious and predatory nature, using them to hunt unicorns, pegasi, and other wondrous prey. However, it didn't take long for the displacer beasts to use their malevolent intelligence to escape their masters.   Running and breeding freely in the Feywild, the displacer beasts soon came to the attention of the Seelie Court. With blink dog companions at their side, fey hunters drove these predators to the fringes of the Feywild, where many crossed over to the Material Plane. To this day, displacer beasts and blink dogs attack each other on sight.   Love of the Kill. Displacer beasts kill not just for food but also for sport. They target prey even when not hungry, often toying with their victims to entertain themselves until they are ready to eat. After killing its prey using its tentacles, a displacer beast drags the corpse to a quiet place where it can feed without distraction.   Displacer beasts hunt alone or in small prides that demonstrate skill at setting ambushes. A single beast will strike and withdraw, luring prey into a densely wooded area where its pack mates wait. Packs of displacer beasts hunting near trade roads recall the frequency and schedule of regular caravans, laying down ambushes to pick off those caravans.  
It is said their hides can be used to craft Displacer Cloaks.
 
The Mighty Menagerie fought some in the Trolldeth Forest and in the Feywild near the Spider Forest of the Feywild  

Basic Information

Anatomy

Description

Displacer beasts were large cat-like creatures, sometimes described as panther- or puma-like with six legs and a pair of tentacles 5 feet (1.5 meters) long sprouting from their shoulders. The tentacles ended in pads with sharp horny edges, brownish yellow in color. They were covered in a pelt of blue-black fur. They were usually about 9 feet (2.7 meters) long and weighed as much as 500 pounds (230 kilograms), but the occasional mutant could be twice this size. Female displacer beast were generally smaller in size, from 8 feet (2.4 meters) to 9 feet (2.7 meters) in length and weighing 450 pounds (200 kilograms). It was believed that displacers could live up to a hundred years.   In some breeds, they appeared thin as if emaciated. The creatures had striking emerald-green eyes that glowed with malevolence. The green radiance continued even after the creature's demise.   A bigger and stronger variety of displacer beast known as a pack lord existed in the Realms. These enormous ebony cats were larger than their regular kin. These pack lords were a mutation of a regular displacer beast with slightly higher intelligence, on par with a human, allowing them to lead other displacer beasts.   An umbral variety of displacer beasts existed but was rarely seen outside the Plane of Shadow.

Ecology and Habitats

Ecology

Like many big cats, displacer beasts were often pack hunters, living in small groups called prides, although they were sometimes encountered alone. Displacer beasts preferred to hunt smaller creatures but were not picky eaters, consuming anything they could kill. All other creatures were considered prey by the beasts. Among intelligent prey, orcs, goblins, and humans were the most common. Giant deer, boars, cattle, buffalo, bears, and blink dogs were displacers' favorite animal prey.   Displacer beasts themselves were close to the top of the food chain in the areas they inhabited and had little to fear from other creatures, apart from local trolls and giants.   When mated displacer beasts raised their young, they lived separately from the rest of the pride. These great cats mated in the fall, bearing kittens in the spring. Each couple produced two to four kittens per litter. Newborn displacers came into the world with their eyes open and their mouths filled with functional sharp teeth. Kittens were fed meat and the mother's milk until the age of four months. The kittens were small and looked like ordinary albeit six-legged domestic cats, lacking tentacles, with only small knobby growths in their place. Tentacles started sprouting around eight weeks into their lives and grew swiftly, an inch per day. Displacer kittens displayed playful behavior; however, it was completely gone by the time they reached adulthood. Displacer beasts were mature at the age of four months but continued to grow. After four months, they were taught to hunt and kill by their parents. That period usually lasted for two months. The offspring did not leave the family lair until their tentacles and magical abilities were fully developed. Once developed and taught how to hunt, the family of displacer beasts went their own way.  

Habitats

Displacer beasts who preferred forest hunting grounds laired in areas hidden by thick greenery and foliage or in hollowed-out massive trees, while those who inhabited plains and mountains claimed hidden caves as their homes. Being highly territorial creatures, each lone cat and each pride had their own territory, and they attacked anything that threatened it. One brought prey back to the lair to be devoured by the entire litter, which led to displacer beast lairs being littered with the bones, horns, and gear of slain creatures.   In Faerûn on the world Toril, displacer beasts were known to hunt in deep forests such as the Dire Woods region of the High Forest in northwest Faerûn. One of the displacer beasts found there was twice as large as its kin and strong enough to uproot a tree with its tentacles. In the nation of Aglarond in east Faerûn, the beasts prowled in the depths of the Yuirwood.   Further south, the Channath Vale and the warm plains of Durpar, Estagund, and Var the Golden were displacer beasts' homelands. Occasionally, wild displacer beasts were encountered in the High Meadows tundra region of the Endless Wastes. The wilderness of Thar was another area inhabited by the beasts.   The Alimir Mountains of Calimshan were home to several species of big cats, including a population of several prides of displacer beasts that arrived from the Omlarandin Mountains to the north. The Thunder Peaks and Tilver's Gap were rumored to have a hidden population of displacer beasts, but some claimed that wild feline attacks were simply mountain lions. The Omlarandin Mountains in Erlkazar was home to one of the biggest populations of omlarcat—the local name given to the displacer beasts—but, unlike other displacer beasts, omlarcats rarely troubled the local humanoids, only becoming a danger in the fall during their mating season. During that time, groups of hunters and adventurers were sent into the mountains to cull the displacer beasts' numbers.   Displacer beasts could be encountered in the Abyss, where they were trained, kept, and used by the drow priestesses of Lolth on the Spider Queen's layer known as the Demonweb Pits.

Dietary Needs and Habits

Carnivorous

Behaviour

Behavior

Displacer beasts were not just hunters and predators, they were also killers. The creatures enjoyed the pursuit and killed prey for sport. A sated displacer beast was just as likely to hunt and kill an unwitting traveler as a starving one. Like many other great cats, displacer beasts could play with their prey, keeping it alive until the cat was ready to eat. Once the prey was slain, displacer beasts used their back tentacles to drag the carcass to a safe and remote spot to consume it. Despite being evil creatures, displacer beasts never fought amongst themselves over food nor for dominance.   The creatures were capable of lightning-fast movement using all six legs or just the four hind legs, making them resemble strange cat-like centaurs. Displacer beasts had a habit of sharpening their claws and tentacle barbs on stone, often marking their lairs with numerous claw abrasions.  

Combat

Masters of the hunt, displacer beasts, and their pack lord kin, acted in a similar manner when in battle. They targeted spellcasters first, attempting to wound them with their barbed tentacles from afar while facing armed opponents head-first. The beasts used their deadly claws and bites. When able, displacer beasts used their speed and nimbleness to dash past melee combatants, always attacking weaker members of the group first. However, if faced with overwhelming odds, displacer beasts tended to flee rather than fighting to the death.   They were not above hunting and attacking in groups and were known to lure prey into an ambush.

Additional Information

Uses, Products & Exploitation


Usages

Many humanoids trained them to act as guards or pets, such as members of the Unseelie Court and onis. In Calimshan, some stables, such as the Drakhon Sabban, offered rare trained exotic mounts, including displacer beasts, for purchase.   Displacer beasts could be summoned via monster summoning V.   Displacer beasts' hide was a valuable commodity, used to create highly sought-after enchanted items such as Kumakawa hide armors and cloaks of displacement. Najjar's Cloak of Weaponry, an enchanted cloak from Calimshan, was crafted out of linen and tanned displacer beast hide. A variation of drow piwafwi cloaks were made using shimmering displacer beast hides. The creation of jump daggers involved tempering the blades in blink dog or displacer beast blood. Midnight's Moon, an artifact scythe, had its handle wrapped in the beast's hide.   A piece of tanned displacer beast leather was a material component of the displacement spell.   Displacer beasts' eyes glowed an unsettling green after their death, so many thieves used them as strange luck charms, believing the eyes protected them from being spotted. This made the creatures' eyes a valuable commodity.   Worshipers of Malar hunted displacer beasts, among other creatures. The clerics fought displacer beasts, owlbears, and other large beasts with their bare hands, killing them and creating ceremonial headgear out of the prey's pelts and heads.  

Harvesting

Instructions
Instructions: Because this creature is an Monstrosity, the player should roll a Nature Check using the DCs in the table below. On a success, the player is able to harvest the item. On a failure, the item cannot be harvested (either because the character is not skilled enough, or because the item is ruined). The DM should note that many of the items have an expiration, and can not be sold or used after the expiration has passed.
 
  Type: Monstrosity   Skill: Nature  
DC Item Description Value Weight Expiration Crafting
10 Displacer Beast Tentacle (x2) The long tentacles that sprout from a displacer beasts shoulders are tipped with a pad of spikes. An expert craftsman can stretch the tentacles and carefully comb them into long, thin fibers. These fibers are then soaked and treated with oils, making them useful filaments for creating ropes and whips. 10 gp 18 lb. 2 days Whip +1 (DMG)
15 Displacer Beast Blood (5 vials) A displacer beasts blood is a thick, blue liquid. Alchemists can use the blood to aid in the creations of potions, paints and dyes. Artificers and enchanters may be able to unlock the arcane abilities stored within the blood. 12 gp 1 lb. 7 days Obfuscation Pigments (HHH)
20 Displacer Beast Hide A displacer beasts innate ability to illusory shift its location is tied to the blue-black hide. Incorrectly skinning the beast can destroy the skins magical properties. Clothes and apparel can be made with the hide, but the true power is unlocked when the fabric is placed in the hands of an artificer or enchanter. 200 gp 10 lb. 10 days Cloak of Displacement (DMG)
  Most Crafting Items have an acronym associated with it, such as "DMG". These acronyms refer to specific guide Books. For example, "DMG" refers to the "Dungeon Master's Guide". The acronyms for HHH and HHH2 refer to Hamund's Harvesting Handbook, a homebrew harvesting guide that offers a variety of homebrew (not official) magic items.  
This kind of creature does not normally carry treasure. This kind of creature does not normally have or collect treasure. However, the creature may have a lair full of bodies, or reside somewhere that treasure already exists.   This creature produces 6-36 pieces of Harvested Meat, weight total of 24-144 lb. DC: 5, Expire: 1 day, Value: 12-72 sp

Average Intelligence

Semi- – regular   Average – pack lord

Perception and Sensory Capabilities

Abilities

Displacer beasts used their innate magic to bend light, making them appear to be between 1 foot (0.3 meters) to 3 feet (0.91 meters) from their actual positions. The same ability made them resistant to all ranged attacks and excellent at hiding. The light-bending effect was caused by molecular vibrations generated by specialized nerves located only in the outer layers of the displacer beast's skin. The vibrations were too fine to be noticed by the naked eye but were enough to bend light and create an illusion of the beast's body. Sages believed that the ability was unconscious for the beasts, but they could direct the illusory image at will. This image was apparently projected by the thorns on the ends of its tentacles, as the real displacer beast would have a faint blue glow about these thorns when the power was in use. Displacer beasts could see each other's true location, despite the illusions, as was evident when observing displacer beasts interacting amongst themselves.   The ability to displace could be nullified via the phase trap spell. Spells like dispel magic did nothing against their displacement, but true seeing allowed the caster to see displacer beast's true position. Among their other defenses, displacer beasts were resistant to many magical effects and poisons.   Displacer beasts were generally strong creatures and their barbed tentacles were hard enough to punch through pure steel armor. They possessed the ability to see in the dark as far as 60 feet (18 meters). Their jumping height was around 20 feet (6.1 meters) up and 25 feet (7.6 meters) forward. The length was doubled if running.   The creatures were not very intelligent, but they were more so than animals and could even speak some Common.

Civilization and Culture

History

The beasts were thought to have originated from the Feywild, where they were trained by the Unseelie court for hunting purposes. Eventually, the displacer beasts broke free of the Fey control and roamed, causing chaos wherever they went. After they left captivity, the Unseelie court sent out blink dogs to track and drive the beasts out of the Feywild and into the Prime Material Plane.   Another theory posited that displacer beasts had their origin in Bhaal, the Lord of Murder, who brought forth the first displacer beast, Shantu, using a corrupted moonwell on the island of Gwynneth in the Moonshae Isles.   Circa the 13th century DR, a Cormyrean evoker named Tym penned a famed collection of folios collectively known as Tym's Monstrous Book. The A Miscellany of Magical Monsters folio of the book recorded the wizard's extensive research of the displacer beast and many other magical beasts.   In the mid-14th century DR, a Human adventurer Derry Brandondale came across a female blink dog in the wild. The dog was being attacked by two fierce displacer bests as it defended her newborn young. Derry could not help but defend the pups. Subsequently, both displacer beasts were slain but at the coast of the mother blink dog's life. Unwilling to let the newborns die, Derry raised them as his own. The adventure led the man to retire from the life of danger and pursue his passion as the proprietor of The Friendly Familiar pet shop of Raven's Bluff.   In the mid-to-late-14th century DR, Havureela the Mystical of Bezantur in Thay kept a pet displacer beast who guarded her shop of magical charms and trinkets. She acquired the beast in the younger adventuring days and felt fiercely protective of its mistress. The creature was ready to shred anyone who entered Havureela the Mystical's store without her explicit permission.   Circa the Year of the Shield, 1367 DR, locals of the Tilver's Gap in the northern part of the Thunder Peaks witnessed green-eyed six-legged panthers. Wild cat attacks surged in the area, even inspiring a bandit band to adopt an image of a displacer beast as their symbol. The presence of the creatures was considered a rumor by some, while others wondered where the beasts came from. They were known to roam lands between the Moonsea Ride and the Northride. Many speculated that the beasts were unleashed on the Gap for a specific nefarious reason. An unknown party surely caused fear and havoc in the region, disturbing the wildlife. Inhabitants of Tilverton reported strange late-night lights appearing in the area at night, accompanying the prowling creatures with a sense of almost palpable forbidding.   Circa the Year of the Banner, 1368 DR, a mysterious killer adorned in a cloak of displacer beast hide terrorized the city of Waterdeep to the chagrin of the Watch. The killer was Huntmistress Dhusarra el Abhuk a vampire follower of Malar.   As the calamity of the Spellplague ravaged the Realms, starting with the Year of Blue Fire, 1385 DR, the disaster affected the Feywild. The Fey creatures fell into alignment with the material world and poured through weakened barriers between planes. Displacer beasts of Feywild were among those Fey.   In the late 15th century DR, a mounted head of a displacer beast was displayed in one of the dining rooms of the Elfsong Tavern in the city of Baldur's Gate. The room was aptly named the Displacer Beast Room.   A displacer beast was the main monster in one of the rounds of the High Sun Games held in the newly built arena in Neverwinter in the late 1490s DR. By chasing and pouncing and by projecting an image of itself to set up ambushes, it took down several adventurers in the maze. Others, like the team of Edgin Darvis, Holga Kilgore, Simon Aumar, and Doric only narrowly evaded it.

Historical Figures

Crissann, the companion of elf druid Wyllow, named after a human mercenary wizard she had befriended many years before 1492 DR. Halaster Blackcloak, the Mad Mage of Undermountain, turned her against Wyllow and she was forced to kill the mercenary.   Shantu the displacer beast was one of the three children of Bhaal created by him in mockery of the Earthmother's Children of the Moonshae. Shantu was responsible for the death of the hero named Daryth of Calimshan in 1345 DR.

Interspecies Relations and Assumptions

Relationships

Displacer beasts had a deep instinctual hatred of blink dogs. The creatures attacked each other on sight and fought to the death. The nature of the antipathy was unknown; however, some sages claimed that this was due to them being of opposite moral dispositions. Others theorized that the antipathy came from their magical abilities, blink and displacement, respectively, creating neural feedback within the creatures and provoking feral hostility.

Sources
Source(s):
 
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Genetic Ancestor(s)
Scientific Name
Animalia, Monstra, Bestial, Felinus Obsessio
Origin/Ancestry
Monstrosity (Beast Feline | Displacer)
Lifespan
100 years
Conservation Status
There is no protection for such creatures, and are often hunted when discovered.
Average Height
10 feet (3 meters) – pack lord
Average Weight
500 pounds (230 kilograms)
Average Length
9 feet (2.7 meters) - 12 feet (3.7 meters) – regular beast   Up to 20 feet (6.1 meters) – pack lord
Related Ethnicities

5E Statistics
Displacer Beast

(Dirlagraun, Omlarcat, Displacers)  
Size Large
Type Monstrosity
Alignment Lawful Evil
Challenge Rating 3

General Information

Vision Darkvision, low-light vision
Diet Carnivorous
Average Lifespan 100 years
Homeland(s) Dire Woods, High Forest, Yuirwood, Aglarond, Gwynneth, Moonshae Isles, Alimir Mountains, Calimshan, Omlarandin Mountains, Erlkazar, High Meadows, Endless Wastes, Shining Lands, Thar, Feywild, Plane of Shadows
Intelligence Semi- -regular Average -pack lord
Language(s) Common
Subraces Displacer beast pack lord, Umbral displacer beast
Favored Climate Temperate
Favored Terrain Hills, Mountains, Jungles, Woods

Appearance

Average Height 10' (pack lord)
Average Weight 500 lbs.
Average Length 9' - 12' (regular best) up to 20' (pack lord)
Hair color(s) Blue to black
Distinctions Emaciated Six legs Horned tentacles sprouting from shoulders

History

First appearance Monster Manual, 1st ed.
 
See Also: Displacer_beast on Forgotten Realms Wiki

MM, page 81. Also found in TftYP; WDH; WDMM; ERLW; WBtW; JttRC; KftGV.

Displacer Beast CR: 3

Large monstrosity (feline), lawful evil
Armor Class: 13 (Natural Armor)
Hit Points: 85 (10d10 + 30) 10d10+30
Speed: 40 ft

STR

18 +4

DEX

15 +2

CON

16 +3

INT

6 -2

WIS

12 +1

CHA

8 -1

Skills: Proficiency Bonus +2
Senses: darkvision 60 ft., passive Perception 11
Languages:
Challenge Rating: 3

Avoidance. If the displacer beast is subjected to an effect that allows it to make a saving throw to take only half damage, it instead takes no damage if it succeeds on the saving throw, and only half damage if it fails.   Displacement. The displacer beast projects a magical illusion that makes it appear to be standing near its actual location, causing attack rolls against it to have disadvantage. If it is hit by an attack, this trait is disrupted until the end of its next turn. This trait is also disrupted while the displacer beast is incapacitated or has a speed of 0.

Actions

Multiattack. The displacer beast makes two attacks with its tentacles.   Tentacle. Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 7 (1d6 + 4) bludgeoning damage plus 3 (1d6) piercing damage.

This monstrous predator takes its name from its ability to displace light so that it appears to be several feet away from its actual location. A displacer beast resembles a sleek great cat covered in blue-black fur.   However, its otherworldly origins are clear in its six legs and the two tentacles sprouting from its shoulders, both ending in pads tipped with spiky protrusions. A displacer beast's eyes glow with an awful malevolence that persists even in death.   Unseelie Origins. Displacer beasts roamed the twilight lands of the Feywild for ages, until they were captured and trained by the Unseelie Court. The warriors of the court selectively bred the beasts to reinforce their ferocious and predatory nature, using them to hunt unicorns, pegasi, and other wondrous prey. However, it didn't take long for the displacer beasts to use their malevolent intelligence to escape their masters.   Running and breeding freely in the Feywild, the displacer beasts soon came to the attention of the Seelie Court. With blink dog companions at their side, fey hunters drove these predators to the fringes of the Feywild, where many crossed over to the Material Plane. To this day, displacer beasts and blink dogs attack each other on sight.   Love of the Kill. Displacer beasts kill not just for food but also for sport. They target prey even when not hungry, often toying with their victims to entertain themselves until they are ready to eat. After killing its prey using its tentacles, a displacer beast drags the corpse to a quiet place where it can feed without distraction.   Displacer beasts hunt alone or in small prides that demonstrate skill at setting ambushes. A single beast will strike and withdraw, luring prey into a densely wooded area where its pack mates wait. Packs of displacer beasts hunting near trade roads recall the frequency and schedule of regular caravans, laying down ambushes to pick off those caravans.

Suggested Environments

Environment: Forest   Favored climate: Temperate   Favored terrain: Hills, mountains, jungles, woods