Weapons

Primary Weapons

Pistols

Name Damage Critical Range Qualities
Hand Cannon 9 2 Medium Accurate(1)
Accurate (x)(passive): The attacker adds +(x)b to their Attacks with this weapon.
Name Damage Critical Range Qualities
Sidearm 8 3 Medium Linked(1)
Linked (x)(aa)(active) This quality may be triggered up to (x) times, each time this quality is triggered the initial target suffers one additional hit from this weapon. These additional hits inflict the same damage as the initial hit (base damage + hits in most cases). These additional hits can only be allocated to the initial target. A Linked weapon can inflict up to one Critical Hit per hit scored if they have sufficient Advantages to spend.
Name Damage Critical Range Qualities
SMG 7 3 Short Auto-fire
Autofire (aa)(active): Attacks with this weapon are made at +d. If the Attack hits, the attacker may trigger this quality multiple times to deal an additional hit to the target. These additional hits inflict the same damage as the initial hit (base damage + hits in most cases). These additional hits can be allocated to the initial target, or other valid targets for the weapon. An Autofire weapon can inflict up to one Critical Hit per hit scored if they have sufficient Advantages to spend.
 

Rifles

Name Damage Critical Range Qualities
Auto Rifle 6 3 Medium Auto-Fire
Autofire (aa)(active): Attacks with this weapon are made at +d. If the Attack hits, the attacker may trigger this quality multiple times to deal an additional hit to the target. These additional hits inflict the same damage as the initial hit (base damage + hits in most cases). These additional hits can be allocated to the initial target, or other valid targets for the weapon. An Autofire weapon can inflict up to one Critical Hit per hit scored if they have sufficient Advantages to spend.
Name Damage Critical Range Qualities
Pulse Rifle 7 3 Long Linked(2)
Linked (x)(aa)(active) This quality may be triggered up to (x) times, each time this quality is triggered the initial target suffers one additional hit from this weapon. These additional hits inflict the same damage as the initial hit (base damage + hits in most cases). These additional hits can only be allocated to the initial target. A Linked weapon can inflict up to one Critical Hit per hit scored if they have sufficient Advantages to spend.
Name Damage Critical Range Qualities
Scout Rifle 8 2 Long Accurate(1)
Accurate (x)(passive): The attacker adds +(x)b to their Attacks with this weapon.
 

Bow

Name Damage Critical Range Qualities
Bow (Quickdraw) 6 3 Medium Linked(1)
Bow (Full Draw) 7 2 Long Accurate (1) ; Pierce(1) ; Prepare(1)
Linked (x)(aa)(active) This quality may be triggered up to (x) times, each time this quality is triggered the initial target suffers one additional hit from this weapon. These additional hits inflict the same damage as the initial hit (base damage + hits in most cases). These additional hits can only be allocated to the initial target. A Linked weapon can inflict up to one Critical Hit per hit scored if they have sufficient Advantages to spend.
Accurate (x)(passive): The attacker adds +(x)b to their Attacks with this weapon.
Pierce (x)(passive): This weapon ignores up to (x) points of Soak.
Prepare (x)(passive): This weapon must perform (x) Manoeuvres preparing before an Attack can be made with it.
 

Special Weapons

Name Damage Critical Range Qualities
Breech Grenade Launcher 12 3 Medium Blast(6) ; Inaccurate(1) ; Knockback(6) ;
Limited(1)
Blast (x)(aa)(active): When this quality is activated each character (friend or foe) within Short Range of the target suffers damage equal to this weapon's Blast quality (plus hits as normal).
In addition, this quality can be activated on a missed attack roll for aaa, in which case the initial target and all characters in Short Range take Blast damage as described above.
Inaccurate (x)(passive): Add +(x)b to each Attack made with this weapon.
Knockback (x)aa)(active): When this quality is triggered the target is moved directly backward one Range Band. If this movement would cause them to come into contact with another character or object both the target and anything they strike takes (x) damage. This quality requires an additional a for each Silhouette the target has above 1.
Limited (x)(passive): A weapon with this quality can make up to (x) attacks before it needs to be reloaded (it can still be made to run out of ammo using threats/despairs as normal).
Name Damage Critical Range Qualities
Shotgun 8 3 Medium Blast(4) ; Limited(2) ; Pierce(5) in Short Range only; Vicious(1)
Blast (x)(aa)(active): When this quality is activated each character (friend or foe) within Short Range of the target suffers damage equal to this weapon's Blast quality (plus hits as normal).
In addition, this quality can be activated on a missed attack roll for aaa, in which case the initial target and all characters in Short Range take Blast damage as described above.
Limited (x)(passive): A weapon with this quality can make up to (x) attacks before it needs to be reloaded (it can still be made to run out of ammo using threats/despairs as normal).
Pierce (x)(passive): This weapon ignores up to (x) points of Soak.
Vicious (x)(passive): Add +10(x) to Critical Hits made by this weapon.
Name Damage Critical Range Qualities
Slug Shotgun 10 3 Long Knockback (5 Limited (2)
Knockback (x)aa)(active): When this quality is triggered the target is moved directly backward one Range Band. If this movement would cause them to come into contact with another character or object both the target and anything they strike takes (x) damage. This quality requires an additional a for each Silhouette the target has above 1.
Limited (x)(passive): A weapon with this quality can make up to (x) attacks before it needs to be reloaded (it can still be made to run out of ammo using threats/despairs as normal).
Name Damage Critical Range Qualities
Sniper Rifle 12 2 Extreme Inaccurate(2) ; Limited(3) ; Pierce(2) ; Vicious(3) ;
Can Prepare(1) to replace Inaccurate with Accurate(2)
Accurate (x)(passive): The attacker adds +(x)b to their Attacks with this weapon.
Inaccurate (x)(passive): Add +(x)b to each Attack made with this weapon.
Limited (x)(passive): A weapon with this quality can make up to (x) attacks before it needs to be reloaded (it can still be made to run out of ammo using threats/despairs as normal).
Pierce (x)(passive): This weapon ignores up to (x) points of Soak.
Prepare (x)(passive): This weapon must perform (x) Manoeuvres preparing before an Attack can be made with it.
Vicious (x)(passive): Add +10(x) to Critical Hits made by this weapon.
 

Power Weapons

Name Damage Critical Range Qualities
Drum Grenade Launcher 12 3 Medium Blast(6) ; Inaccurate(1) ; Limited(3) ;
Linked(2) ; Restricted(2)
Blast (x)(aa)(active): When this quality is activated each character (friend or foe) within Short Range of the target suffers damage equal to this weapon's Blast quality (plus hits as normal).
In addition, this quality can be activated on a missed attack roll for aaa, in which case the initial target and all characters in Short Range take Blast damage as described above.
Inaccurate (x)(passive): Add +(x)b to each Attack made with this weapon.
Limited (x)(passive): A weapon with this quality can make up to (x) attacks before it needs to be reloaded (it can still be made to run out of ammo using threats/despairs as normal).
Linked (x)(aa)(active) This quality may be triggered up to (x) times, each time this quality is triggered the initial target suffers one additional hit from this weapon. These additional hits inflict the same damage as the initial hit (base damage + hits in most cases). These additional hits can only be allocated to the initial target. A Linked weapon can inflict up to one Critical Hit per hit scored if they have sufficient Advantages to spend.
Restricted (x)(passive): This weapon's ammuntion is scarce. This weapon can only be reloaded up to (x) times, after which the weapon cannot be used until more ammo is found.
Name Damage Critical Range Qualities
Machine Gun 9 3 Medium Auto-Fire; Restricted(2)
Autofire (aa)(active): Attacks with this weapon are made at +d. If the Attack hits, the attacker may trigger this quality multiple times to deal an additional hit to the target. These additional hits inflict the same damage as the initial hit (base damage + hits in most cases). These additional hits can be allocated to the initial target, or other valid targets for the weapon. An Autofire weapon can inflict up to one Critical Hit per hit scored if they have sufficient Advantages to spend.
Restricted (x)(passive): This weapon's ammuntion is scarce. This weapon can only be reloaded up to (x) times, after which the weapon cannot be used until more ammo is found.
Name Damage Critical Range Qualities
Rocket Launcher 15 3 Extreme Blast(8) ; Breach(1) ; Limited(1) ; Restricted (2) ;
Blast (x)(aa)(active): When this quality is activated each character (friend or foe) within Short Range of the target suffers damage equal to this weapon's Blast quality (plus hits as normal).
In addition, this quality can be activated on a missed attack roll for aaa, in which case the initial target and all characters in Short Range take Blast damage as described above.
Breach (x)(passive): Hits from weapons with this quality ignore (x) points of vehicle Armour or 10(x) points of Soak.
Limited (x)(passive): A weapon with this quality can make up to (x) attacks before it needs to be reloaded (it can still be made to run out of ammo using threats/despairs as normal).
Restricted (x)(passive): This weapon's ammuntion is scarce. This weapon can only be reloaded up to (x) times, after which the weapon cannot be used until more ammo is found.
 

Restricted Weapons

These weapons gain Restricted(1) until they are better understood.
Restricted (x)(passive): This weapon's ammuntion is scarce. This weapon can only be reloaded up to (x) times, after which the weapon cannot be used until more ammo is found.
 

Special Weapons

Name Damage Critical Range Qualities
Fusion Rifle 12 3 Medium Blast(6) ; Prepare(1) ; Vicious(1)
Blast (x)(aa)(active): When this quality is activated each character (friend or foe) within Short Range of the target suffers damage equal to this weapon's Blast quality (plus hits as normal).
In addition, this quality can be activated on a missed attack roll for aaa, in which case the initial target and all characters in Short Range take Blast damage as described above.
Prepare (x)(passive): This weapon must perform (x) Manoeuvres preparing before an Attack can be made with it.
Vicious (x)(passive): Add +10(x) to Critical Hits made by this weapon.
Name Damage Critical Range Qualities
Glaive (Ranged) 10 3 Medium Deflection(2)
Glaive (Melee) BRA+3 3 Engaged Defensive(1)
Deflection (x)(Action)(active): A character with equipped with this weapon can spend an Action to gain +(x) Ranged Defense until the end of their next turn.
Defensive (passive): Increase the user's Melee Defense by (x).
Name Damage Critical Range Qualities
Trace Rifle 8 3 Long Auto-fire; Linked(1)
Autofire (aa)(active): Attacks with this weapon are made at +d. If the Attack hits, the attacker may trigger this quality multiple times to deal an additional hit to the target. These additional hits inflict the same damage as the initial hit (base damage + hits in most cases). These additional hits can be allocated to the initial target, or other valid targets for the weapon. An Autofire weapon can inflict up to one Critical Hit per hit scored if they have sufficient Advantages to spend.
Linked (x)(aa)(active) This quality may be triggered up to (x) times, each time this quality is triggered the initial target suffers one additional hit from this weapon. These additional hits inflict the same damage as the initial hit (base damage + hits in most cases). These additional hits can only be allocated to the initial target. A Linked weapon can inflict up to one Critical Hit per hit scored if they have sufficient Advantages to spend.
 

Power Weapons

Name Damage Critical Range Qualities
Linear Fusion Rifle 14 2 Extreme Inaccurate(2) ; Limited(3) ; Pierce(2) ;
Prepare (1) ; Vicious(3) ; Can Prepare(2)
to replace Inaccurate with Accurate(2)
Accurate (x)(passive): The attacker adds +(x)b to their Attacks with this weapon.
Inaccurate (x)(passive): Add +(x)b to each Attack made with this weapon.
Limited (x)(passive): A weapon with this quality can make up to (x) attacks before it needs to be reloaded (it can still be made to run out of ammo using threats/despairs as normal).
Pierce (x)(passive): This weapon ignores up to (x) points of Soak.
Prepare (x)(passive): This weapon must perform (x) Manoeuvres preparing before an Attack can be made with it.
Vicious (x)(passive): Add +10(x) to Critical Hits made by this weapon.
Name Damage Critical Range Qualities
Sword (Light Attack) BRA+5 3 Engaged Defensive(1) ; Deflection(1) ; Linked(1) ;
Sword (Heavy Attack) BRAx2+5 2 Engaged Breach(1) ; Delay (1)
Defensive (passive): Increase the user's Melee Defense by (x).
Deflection (x)(Action)(active): A character with equipped with this weapon can spend an Action to gain +(x) Ranged Defense until the end of their next turn.
Linked (x)(aa)(active) This quality may be triggered up to (x) times, each time this quality is triggered the initial target suffers one additional hit from this weapon. These additional hits inflict the same damage as the initial hit (base damage + hits in most cases). These additional hits can only be allocated to the initial target. A Linked weapon can inflict up to one Critical Hit per hit scored if they have sufficient Advantages to spend.
Breach (x)(passive): Hits from weapons with this quality ignore (x) points of vehicle Armour or 10(x) points of Soak.
Delay (x)(passive): When an Attack or Ability with Delay is used, instead of resolving it immediately, it resolves as an out of turn incidental after (x) enemy Actions (or Manouevres) have been taken. If this quality is Delay(Rnd) it instead resolves as an out of turn incidental immediately before this character's next Activation.
Rules References
Weapons
Variant Melee Weapons
Combat Rules
Vehicle Combat Rules

Qualities & Effects
List of Subclass Verbs
List of Weapon Qualities
List of Misc Keywords
List of Status Effects

Crafting
Weapon Crafting
Weapon Perks

Level-Up
New Talents
Genesys Talents

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