Berserk (x)(passive): When this character falls below (x) Wounds threshold they enter an enraged state. They must use all of their Manouevres and Actions to engage and attack the enemy. Upgrade all Attacks made by this character once while in this state. Decrease the Critical threshold of all Attacks made against this character by 1 while in this state.
Boss Stomp (Action)(active): As an Action this character makes a single Melee Attack using its normal Attack Profile. This Attack gains Blast (x) where (x) is this character's Brawn (or Silhouette if it does not have a Brawn value), Knockback and Delay(Rnd).
Weakspot (x)(passive): Attacks which hit this character can spend (x)a to ignore this character's Armour (including Vehicle Armour)(this means the Attack's damage will only be reduced by Brawn if anything).
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