Arc
Arc Blind (2)(aaa)(active): When this Subclass Verb is triggered the target becomes Blinded for 2 rounds.
If multiple targets suffer hits from this weapon the quality must be triggered seperately for each character hit.
Blinded: A Blinded character adds +dd to all checks, or +ddd instead to Perception and Vigilance checks. If a Blinded character becomes Blinded again increase the duration of the Blinded effect.
If an Unstoppable Champion becomes Blinded, they also become Champion Stunned.
Arc Jolt (aa)(active): When this Subclass Verb is triggered, until the end of its next Activation, the target becomes Jolted.
The first time each Activation a Jolted character is hit by an attack, each character Engaged with it takes 1 Arc Damage (not reduced by Soak).
If an Overload Champion becomes Jolted, each time the Jolt splash damage is triggered it also becomes Champion Stunned.
Solar
Solar Cure (x)(aa)(active): When this Subclass Verb is triggered, at the beginning of the target's next Activation they are treated as having not taken any damage for (x) Rounds for the purpose of their Healing ability.
Solar Ignite (x)(aaa)(active): When this Subclass Verb is triggered, it functions the same as the Blast quality, except that the splash damage also inflicts half as many stacks of Scorch to each affected target.
When this Subclass Verb is triggered by a target taking enough stacks of Scorch, its (x) value is equal to half those Scorch stacks.
If an Unstoppable Champion Ignites or is caught in the Blast of an Ignition, they also become Champion Stunned.
Solar Radiant (a/aaa)(active): When this Subclass Verb is triggered, if one Advantage was used the Attacker becomes Radiant until the end of their next Activation. If three Advantages were used, allies within Short Range also become Radiant for the same duration.
Each Attack made by a Radiant character deals +25% damage with a minimum of +1 Damage.
Attacks from Radiant characters penetrate the Barrier of a Barrier Champion and also cause them to become Champion Stunned.
Solar Scorch (x)(aa)(active): Each time this Subclass Verb is triggered, the target gains (x) stacks of Scorch.
At the beginning of their Activation a Scorched character takes an automatic hit with damage equal to their stacks of Scorch, then loses half of those stacks.
If a character gains more Scorch stacks than double its Brawn it Ignites, then loses half of those stacks.
Void
Void Devour (aaaa)(active): When this Subclass Verb is triggered, the attacker regains their full Wounds.
Void Overshield (aaa)(active): When this Subclass Verb is triggered, the attacker gains a number temporary Overshield Wounds equal to their Willpower.
The Overshield Wounds decay at a rate one at the beginning of each of the character's Activations, and are lost to incoming damage before normal Wounds. They cannot be regained in any way.
Void Suppression (aaa)(active): When this Subclass Verb is triggered, the attacker becomes Suppressed until the end of their next Activation.
While Suppressed a character cannot take any Actions or Manouevres other than normal movement and Attacking with their weapons. In addition a Suppressed character cannot trigger any Active effects of any of their weapons or abilities.
If an Overload Champion becomes Suppressed it also becomes Champion Stunned.
Void Volatile (aa)(active): When this Subclass Verb is triggered, until the end of its next Activation, the target becomes Volatile.
If a Volatile character loses total Wounds equal to double its Brawn it explodes with Blast(x) where (x) is its Brawn value.
If a Barrier Champion becomes Volatile, count the damage that would be dealt to it before taking its Barrier into account - if it takes enough damage to trigger the Volatile Blast that Blast still occurs and it also becomes Champion Stunned.
Void Weaken (aa)(active): When this Subclass Verb is triggered, until the end of its next Activation, the target becomes Weakened.
A Weakened character takes +25% damage from each hit it takes, with a minimum of +1 Damage.
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