Ryven
Medium Humanoid
- Armor Class 18
- Hit Points 17d8+51
- Speed 35 ft
- Roll Initiative qd20+5
STR 17 (+3) DEX 20 (+5) CON 16 (+3) INT 3 (-4) WIS 14 (+2) CHA 14 (+2) VIG 8 (-1)
- Skills Stealth +9 1d20+9 , Perception +6 1d20+6
- Saving Throws Dex +9 1d20+9
- Senses Passive Perception 16
- Languages Zombie Language
- Challenge Challenge 9 (5,000 XP)
Special Features
Badger
- Darkvision to 60 feet
- Advantage on Wisdom (Perception) checks that rely on smell.
- It’s speed increases by 5 feet.
Natural Predator
Any hits Ryven makes while having advantage are critical hits.
Actions
Pervasive Wound
Recharge 6 1d6
When the assassin scores a critical hit on a target, it inflicts a continuous injury, inflicting 5 damage at the beginning of the target’s turn until the assassin is dead, the target is reduced to zero hit points, or 1 minute has passed. A target can only suffer one pervasive wound at a time.
Assassin Maneuver
Ryven makes a blade attack with advantage.
Blade
Melee Weapon Attack: +9 to hit 1d20+9 , reach 5 ft., one target. Hit: 1d10+5 slashing damage.
Ultramax Modifications
- Armor Class 19
- Hit Points 8/8/8/8
Actions
Blade
Melee Weapon Attack: +9 to hit 1d20+9 , reach 5 ft., one target. Hit: 1d12+5 slashing damage.

Comments
Author's Notes
Images created using Dall-E