Darik
Medium Humanoid
- Armor Class 18
- Hit Points 16d8+48
- Speed 35 ft
- Roll Initiative
STR 20 (+5) DEX 18 (+4) CON 16 (+3) INT 5 (-3) WIS 14 (+2) CHA 14 (+2) VIG 12 (+1)
- Skills Acrobatics +8 1d20+8 , Athletics +9 1d20+9
- Saving Throws Str +9 1d20+9 , Dex +8 1d20+8
- Senses Passive Perception 12
- Languages Zombie Language
- Challenge 10 (5,900 XP)
Special Features
Badger
- Darkvision to 60 feet
- Advantage on Wisdom (Perception) checks that rely on smell.
- It’s speed increases by 5 feet.
Actions
Multiattack
Darik makes three iron fist attacks.
Iron Fists
Melee Weapon Attack: +9 to hit 1d20+9 , reach 5 ft., one target. Hit: 1d10+5 bludgeoning damage.
Headstrong
Recharge 5, 6 1d6
Darik makes five iron fist attacks.
Ultramax Modifications
- Armor Class 18
- Hit Points 9/8/8/8
Actions
Iron Fists
Melee Weapon Attack: +9 to hit 1d20+9 , reach 5 ft., one target. Hit: 1d12+5 bludgeoning damage.
Comments
Author's Notes
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