Necropolis Diplomacy
Necropolis’s diplomatic approach is deeply pragmatic, driven by the necessity of survival and the utilization of available resources. Their interactions with other groups are primarily guided by the belief that only through strength, control, and the use of the Dark can they ensure their continued existence. Every diplomatic move, whether forming alliances or engaging in conflict, is calculated with self-preservation as the central goal.
Pragmatic Alliances
Necropolis seeks alliances with groups that share a similar outlook on survival and the use of power. They value cooperation with factions that either embrace or tolerate the Dark, such as Camp Stealth and Dark Syde. These camps share common ground with Necropolis in their pragmatic approach to survival and their willingness to use magic, particularly Dark magic, to secure their goals. Necropolis respects these relationships for their practicality, understanding that alliances with such groups enhance their ability to endure in a harsh world.
Camp Stealth, with its focus on survival at any cost, is an ideal partner for Necropolis, as both factions prioritize results over ethical concerns. Similarly, Dark Syde, a group that also practices Dark magic, aligns with Necropolis’s worldview, ensuring mutual support against external threats and fostering a relationship built on shared power dynamics.
Tension with Ideological Differences
However, not all alliances are free from tension. Necropolis’s approach to using the undead and embracing the Dark can clash with other factions that maintain different values. The Defiance, for example, view Necropolis’s treatment of the zombies as inhumane, as they believe the undead retain a shred of their humanity. The Defiance's emphasis on the rights and autonomy of individuals is in direct opposition to Necropolis’s more utilitarian approach, where lives and souls are seen as tools for survival. This ideological rift makes any cooperation between the two factions fraught with underlying mistrust and animosity. While the two may cooperate out of necessity, their relationship is inherently unstable, and any partnership is likely to be short-lived without significant compromise.
Neutral Stances
In dealing with neutral parties, Necropolis tends to adopt a "live and let live" stance, respecting those who avoid direct conflict with them. Burton Hill, for example, remains neutral, not actively opposing Necropolis but also refraining from aligning with them. Necropolis respects this neutrality, recognizing that Burton Hill’s choice to avoid engaging with the Dark does not threaten their interests. In such cases, Necropolis is content to allow the status quo to persist, wary of any shift that might bring the neutral party into direct opposition.
Hostile Relations with Opponents
Necropolis’s most intense hostility is directed at groups that reject the Dark and actively work to dismantle the practices and beliefs Necropolis holds dear. Camp Hope, in particular, stands as a moral opponent, condemning Necropolis's use of the undead and the Dark as both sinful and destructive. Camp Hope’s rejection of Necropolis’s practices is seen as an affront, leading to a deep animosity between the two camps. Similarly, The Salvation, with its belief that the Dark must be eradicated along with all its practitioners, is an existential threat to Necropolis. The threat posed by these groups is not only ideological but also a direct challenge to Necropolis’s survival. Diplomatic relations with these factions are marked by deep distrust, with Necropolis viewing any interaction as a battle for their very existence.
Long-Term Diplomatic Goals
Necropolis’s long-term diplomatic goals revolve around securing their survival and maintaining their dominion over the Dark. They aim to form alliances with those who can either strengthen their position through resources, power, or shared goals or who will simply aid in their continued existence. At the same time, they focus on neutralizing or undermining their enemies, especially those that threaten the continued use of the Dark and the undead.
Necropolis’s diplomatic efforts are cold and calculating, shaped by the harsh realities of their world. Their alliances are practical, born from mutual benefit rather than emotional or ideological connection, and their conflicts are driven by an unyielding need to protect their practices. To Necropolis, diplomacy is a tool—a means to an end in ensuring their survival and the perpetuation of their way of life.
In sum, Necropolis’s diplomacy is guided by the cold logic of survival, the defense of their practices, and a deep reliance on the Dark as both a means of power and a shield against their enemies. They form alliances based on practical considerations and ruthlessly oppose those who seek to dismantle the world they have built, making their diplomatic strategy one of strategic pragmatism and unrelenting opposition to their ideological foes.
Trade
Trade plays a significant role in shaping Necropolis's diplomatic strategy, as it serves not only as a means of resource acquisition but also as a tool for solidifying alliances and strengthening their position in the world. By exporting food surpluses and Dark Gear, Necropolis establishes a form of leverage, offering valuable commodities to factions that align with or tolerate their use of the Dark. These trade relationships provide a practical incentive for cooperation, enabling Necropolis to expand its influence and maintain its survival. Conversely, their imports of cybernetics and TL 4 gear illustrate a reliance on technology that is not always available through their own means, necessitating trade with other factions. This reliance on external resources can create diplomatic dependencies, but it also opens avenues for negotiating power or making compromises. Ultimately, trade in Necropolis’s worldview is another pragmatic aspect of their diplomacy—one that complements their strategic alliances and furthers their goals of self-preservation, while also potentially offering points of tension when their needs conflict with the values of their trading partners.

Allies
Neutral
Enemies
Enemies
Enemies
The Salvation sees Necropolis as dangerous. The Zombies and the Dark need to be removed from the world.
Comments